• 1

    posted a message on Whats your take on the new iron nuggets?
    Quote from rodabon»

    I like the addition, but do feel it needs to give more than one nugget when recycling larger things. Not just for realism purposes, but to make the system worth using.


    This exactly. Requiring 9 smelting's worth of fuel to get one ingot is ridiculous. Sure, most people eventually have more fuel than they know what to do with, but by then, they probably also have more iron than they know what to do with.

    Don't get me wrong, the tool/armor recycling idea is nice, but it should give back more like one full ingot per item, not 1/9th of an ingot.

    They really need to give nuggets some other purpose, or they are just going to be regarded as a completely superfluous addition.
    Posted in: Recent Updates and Snapshots
  • 4

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    he's probably dead.


    He's probably busy.

    I know this is difficult for most children and retired people to understand, but many of us do actually have lives and responsibilities outside of Minecraft.
    Posted in: Minecraft Mods
  • 3

    posted a message on Whats your take on the new iron nuggets?

    Personally, I think they are a nice feature purely for consistency's sake, but otherwise relatively useless.


    They have no purpose other than getting a minuscule amount of iron back from unneeded tools and armor, and even then it's at the cost of fuel to smelt the items. Perhaps they will give them more uses sometime in the future?


    And why would anyone use them for currency? They are ridiculously easy to get tons of, since you can get nine of them from one iron ingot.

    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    I love how Mojang releases an update right before Christmas and everyone on here expects mod creators to be working on updating their mods instead of spending the holidays with their families...

    Posted in: Minecraft Mods
  • 1

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    Doesn't work, identifies ores incorrectly. Set to only identify diamond ore and it identified EVERY ore as diamond ore, coal, iron, etc shows up as diamond which makes the mod useless.


    With all due respect, this mod doesn't do that. Sounds like you are trying to use X-ray on a server with an anti-xray plugin.
    Posted in: Minecraft Mods
  • 1

    posted a message on How do I get better resolution for Minecraft
    Quote from rodabon»

    HD resource packs require an HD mod because Minecraft doesn't natively support higher resolutions. Optifine has HD support built into it, otherwise you will need MCPatcher mod installed. Most packs will have clear instructions on how to install them either packaged with the download or on the download page.



    Is that still true? I use a 64x64 texture pack and I have no mods installed at all, just vanilla 1.11. It works fine.

    For reference, I use Ragecraft Faithful 64x64

    Posted in: Discussion
  • 2

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    ey bro how could delete the controls of the xray? because when they
    they review me tell Go to the controls and there I aparesen XRAY controls: and pos They discover and ban me how I do it so that they do not look those controls responds please


    Maybe just don't use X-Ray on a server that forbids it?
    Posted in: Minecraft Mods
  • 1

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from ForbiddenSouth»

    You could always go into the debug world which displays every block in the game. Access it by cycling through the world types while holding the shift key.


    That is monumentally useful, and something I never knew existed until now.

    You're awesome. Thank you so much!!!
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.16] Steven's Traditional 64x - A 64x64 Faithful/Default Resourcepack

    Just wanted to say that I love this pack, and thank you for maintaining it! :)

    Posted in: Resource Packs
  • 1

    posted a message on Amidst now has 1.11 support

    Tagging this thread for reference. Now that I've been playing again, I am using AMIDST frequently.


    Thanks for keeping it up and all your work with development! :)

    Posted in: Minecraft Tools
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