Hey there! I was wondering if I could use this mod in a modpack I am working on? I'll make sure to link credits back to here and to your profile. Thanks in advance for taking your time to read this.
Awesome mod! I plan to start playing it in my custom modpack next week maybe. I will actually be making a survival journal in the survival forums section. One question though. What are the best level(s) to mine for realmite, rupee, and arlemite? Thanks!
Are the textures of Raw and Cooked empowered meat gonna be switched around? Cooked meat looks raw while raw meat looks cooked. And are Liopluredons supposed to attack you? Because if you can make pretty powerful weapons out of their teeth and skulls they may as well retaliate for the challenge of obtaining these weapons.
They are meant to attack, it'll be fixed in the next update.
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Sure, just link back to the thread and credit the team.
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Go ahead!
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Go ahead! Just link back to the thread and credit the team.
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Sure, just link back to the thread and credit the team.
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Yes, just link back to the thread and credit the team.
Also, please don't quote the OP.
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Go ahead! Just link back to the thread and credit the team.
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Sure, just link back to the thread and credit the team.
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Sure, just link back to the thread and do give credit.
Also, please do not quote the OP.
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Below y=16.
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DivineRPG 1.4.1.3 Has Been Released!
Changes:
- Fixed Frozen Dirt breaking slowly with a shovel.
- Made Kobblins just hide in Grass Blocks instead of replacing them, addresses complaints of world griefing.
- Fixed Liopleurodons being passive and facing backwards.
- Fixed Soul Spiders not doing damage to the player.
- Improved homing projectile behavior, they now hit with incredible accuracy.
- Nerfed Mandragora damage to accommodate the homing projectile change.
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They are meant to attack, it'll be fixed in the next update.
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1.4.1.3 may or may not come out. 1.5 is being designed/developed.
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Fixed.
DivineRPG 1.4.1.2 has been released.
Contains minor bugfixes.
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Of course.
Yep, just link back here and credit the team.
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Sure, just link back to the thread and credit the team.