Would it be possible to make the map scale linearly when zoomed in rather than interpolating? It would be far more useful to actually be able to see individual blocks instead of the map blurring itself.
I would say that it shouldn't spread to dirt like grass, instead, dirt directly under the leaves of the "redwoods" (big spruce trees) would very slowly turn into podzol. It should be much slower than actual grass spread, in part because it makes sense for it to be slower, and in part because the regular dirt in Mega Taigas gives them a very particular character, I've seen a real redwood forest and it's not entirely covered in pine needles.
If you won't call gold by its proper name, at least spell "butter" correctly. Second, from what you've said, it sounds like it's a dimension ID mismatch. I'm not a hundred percent sure as I have yet to work with dimensions, but that seems like the most likely error, so maybe delete the pocket dimension 12?
One cool thing would be some sort of "Rift Walker" armor that let's you enter rifts without doorways, and maybe enter and exit limbo at will. Would match the look of the sword.
Would a share friendly export option be possible for instances? So I right click, select export, and it creates a archive that has only the mods, and the information multimc needs to download minecraft and patch them in?
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If you won't call gold by its proper name, at least spell "butter" correctly. Second, from what you've said, it sounds like it's a dimension ID mismatch. I'm not a hundred percent sure as I have yet to work with dimensions, but that seems like the most likely error, so maybe delete the pocket dimension 12?
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Edit: Also, this only started happening after updating the mod.
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