• 0

    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)

    Beautiful update !
    The bloom issue doesn't feel like an issue. I really like it that way !

    Thank you for your great work.

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)

    Hello

    I am using minecraft 1.7.10

    Trying to load shader mod 2.3.28 and optifine hd u A4.

    But it is always crashing

    The crash log is below


    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 4/26/15 11:04 PM
    Description: Initializing game

    java.lang.IllegalStateException: Splash thread
    at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:341)
    at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:394)
    at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:398)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NullPointerException
    at net.minecraft.client.gui.FontRenderer.<init>(FontRenderer.java:125)
    at cpw.mods.fml.client.SplashProgress$SplashFontRenderer.<init>(SplashProgress.java:585)
    at cpw.mods.fml.client.SplashProgress$2.run(SplashProgress.java:128)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.client.SplashProgress.checkThreadState(SplashProgress.java:341)
    at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:394)
    at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:398)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 186974592 bytes (178 MB) / 801112064 bytes (764 MB) up to 2863661056 bytes (2731 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.130.1395 Minecraft Forge 10.13.3.1395 Optifine OptiFine_1.7.10_HD_U_A4 3 mods loaded, 3 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML{7.10.130.1395} [Forge Mod Loader] (forge-1.7.10-10.13.3.1395-1710ls.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge{10.13.3.1395} [Minecraft Forge] (forge-1.7.10-10.13.3.1395-1710ls.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.4.13292 Compatibility Profile Context 14.502.1014.0' Renderer: 'AMD Radeon HD 7800 Series'
    Launched Version: 1.7.10-Forge10.13.3.1395-1710ls
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 7800 Series GL version 4.4.13292 Compatibility Profile Context 14.502.1014.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Without optifine, game loads and shaders work. So i understand the problem is optifine. But HD U A4 for 1.7.10 was supposed to work according to instructions in OP. So i would like to know where the problem is.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)
    Just to let people know :
    New AMD 14.2 beta drivers are released and you no longer need to use any hotfix. Just remember to full uninstall previous drivers and restart before installing the new one
    Posted in: Minecraft Mods
  • 0

    posted a message on Things that make you happy
    Food
    Games
    Manga
    Anime
    Girlfriend
    Posted in: General Off Topic
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Successfully installed and tested. Shadowed spots at night are pitch black, requires to increase brightness in vid settings. Underwater deeper than 2 block starts becoming pitch black, if clear water set to on this doesn't happen. Shadowy effect on water waves produce a stuttering effect like an update lag when moving.

    (posted this in your facebook page, then i though posting here would be better)
    Posted in: Minecraft Mods
  • 0

    posted a message on Overworld and Nether ... what about The End?
    There are so many mods for overworld and nether gameplay enhancing.
    Have anyone worked on modding/changing The End yet?

    Just throwing out an idea
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Are the addons updated to 1.1?
    Posted in: Minecraft Mods
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    If possible i would like to see different biomes in nether.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    EDIT : Asked a stupid question. Ignore this post
    Posted in: Minecraft Mods
  • 0

    posted a message on Hardcore Mode
    Always bow and arrow for the creeper bro in hardcore mode.
    Unless its a sticky situation i would charge and hit to knock it back far, repeat till dead.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on The End Doesn't Have to Be Your End... How to Live in the Mysterious New World
    Quote from sunflower

    If you bring a stack of gravel, you can constantly rebreak it to get endless flint. The real issue is enderdragons, if you saw the destruction video. They alone are enough to dissuade me from building there- they obliterate hundreds of blocks in seconds. They could literally wipe out your entire settlement in one sweep.


    True.
    Also the Dragon code and balance is still unfinished, which gives me a hope that there will be certain blocks they cannot break.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on [1.8.1]The legend of HIM 1.3- Those eyes man, those freakin' eyes!
    This one is much better. The other herobrine mod went too far out of the concept and is not fun anymore, and is more like a trolling theme.
    Posted in: Minecraft Mods
  • 1

    posted a message on Dragon Texture
    Quote from Benislav

    SO MANY STUPID PEOPLE IN THIS THREAD. STOP BEING STUPID.

    The tweet literally said "Laying out some outlines:" Now, I know most of you lack the intelligence to guess that when Notch said he was laying out some outlines, he was actually laying out some outlines.

    Most of you didn't even read this and went on raging because you also lack the ability to take two seconds to read and would rather spend a minute typing a rant about how you'll quit the game and kill yourself if Notch is serious. Had you read what he'd said, you would have never needed to type that rant. In the civilized world, when someone makes an outline, it's generally them setting the foundation for what something will eventually be.

    If you can't understand this:

    OMG, NOTCH ISNT SERIOUS U GUYS HES JUS TROLIN LOL.

    No, it's just an outline.

    /rant


    Why so serious? :rolleyes:
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on [16x] · · · JoliExtensions a JoliCraft Mod Pack · · · [28/09 - 1.01]
    Quote from mr_hosed

    Well shoot. Judging by the vote it looks like the majority really wants some Buildcraft pipe and engine textures next. And here I was getting ready for IndustrialCraft 2 stuff. LOL. Understandable. Buildcraft pipes are butt-ugly.


    There was no option to vote for both. So im just gonna say do both !
    You are doing nice.
    Posted in: Resource Packs
  • 1

    posted a message on [1.4.7] Huge Trees are Huge v2.3.2
    Quote from Wrsford

    I could add a feature to make saplings have almost no delay and immediately grow into a tree... Would people like that?



    No, please.
    Posted in: Minecraft Mods
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