Remember me? I was the weird kid who kept PMing you about removing basesize caps. (I was going through a very awkward period of my life.) A lot has changed since then, I've moved twice and had many changes of perspective. So, before I begin, I would like to apologize for nearly harassing you years ago. No hard feelings?
Anywho, through all my changes in personality and situation, I've never stopped following this mod. To make it up to you, and because face it, I'm bored as Nether, I've made some suggestions and icons for you!
For these pixel arts, I've decided to go with a red = small, blue = large motif. Feel free to change that if you wish. I recommend the Conditional Hue and Saturation plugin from Megalo Effects if you want to achieve that.
First off, you mentioned wanting to add rayguns. I have made some mock up icons for...
- a small gun:
- a large gun:
I also had an idea that, due to 1.7's new flowers, dyes would be to easily obtained, and we could replace dyes with crystals that are crafted, and only stackable to 1. Here is a...
- shrinking crystal
- growing crystal
Next up, 1.9 introduced tipped arrows, arrows that apply potion effects! Here is...
- a ensmallening arrow
- an embiggening arrow
Lastly, an idea for a new command: /basesizeadd! The compliment to /basesizemult, would add the parameter to the target's basesize, rather than multiply (subtracting would be done with negative values.)
You are an amazing developer, and I hope you accept my apology and consider my suggestions. Keep being awesome, Mion.