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    posted a message on GTRCraft: Zombies

    Would appreciate feedback from fellow people. :v

    Posted in: MCPE: Maps
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    posted a message on How Do You Port Minecraft PC Maps To Pocket Edition?

    *noob thinking this was a plants vs zombies mod*


    I believe it has to do with the level.dat file located in both MC for PC AND MC Pocket Edition's worlds.

    Posted in: MCPE: Maps
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    posted a message on GTRCraft: Zombies

    UPDATE.


    EVERYTHING SHOULD BE FUNCTIONAL NOW. yay! :v

    Posted in: MCPE: Maps
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    posted a message on GTRCraft: Zombies
    Quote from treerexaudi»

    so wheres the GTR? ._.


    Its undergoing fixes. :v
    Posted in: MCPE: Maps
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    posted a message on GTRCraft: Zombies WIP
    Quote from lucasstar1»

    You didn't need to create a separate thread.


    For some reason my phone wasnt letting me access the original post that day. I will delete this post (or ask a moderator) once it's done.

    Since I replied, an update.

    Finished the next location:
    Waterway Bay (I wish I could upload a screenshot on mobile... :v )
    Posted in: MCPE: WIP Maps
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    posted a message on GTRCraft: Zombies WIP

    Update.


    The main code is done! Now I can focus on other arenas/areas/levels! :v

    Posted in: MCPE: WIP Maps
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    posted a message on How to use Mutant Mod
    Quote from Itdweeb99»

    Ok. So I think if the mutant mod is working then I should have spawn eggs when I click on the sword?


    You can only spawn them in creative worlds. When you open the creative inventory, you should see some items that weren't in the game before. Those are the "spawn eggs". Some mods use different textures for their stuff, while others use textures that are already in the game.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on :: 0.13 - EmeraldCraft, Metalurgic Gems & Alchemy, SmokeCraft, TreePlanter and More! :: (aka I'm back)

    *insert thug life GIF related to having lots of emeralds*

    Posted in: MCPE: Mods / Tools
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    posted a message on GTRCraft: Zombies WIP

    So yeah, I am trying to get as much fixed in a map I previously uploaded. The map in question being:


    GTRCraft: Zombies


    It's not easy to attempt recreating Call of Duty's famous Zombies mode with the limited capacity of ModPE... :v

    Be sure to keep in touch with this thread to know when a functioning version is live!


    Status: IS NOT FIXED

    Posted in: MCPE: WIP Maps
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    posted a message on How to use Mutant Mod
    Quote from Itdweeb99»

    So far I've installed the block launcher and used it to enable/import the mutant.js file. However I don't know what the next step is. When I go in to MC, I don't see any difference. Where do I go in MC to see the new mod?


    Okay, first thing first. If your son wanted to download this mod because he saw it on the PC edition, then let me advise you that PC mods and PE are a bit different. If I remember, the person who ported (converted from PC to PE) the mod was ElSirKael, so make sure it was downloaded from an official site.

    The mobs don't spawn naturally in that mod. You have to either switch into creative mode to get the spawn eggs, or use Toolbox (it's a mod that allows you to change gamemodes, get items, and other options in game), which can be found here at the forums in one of MrARM's recent posts.

    Hopefully this helps. The last time that mod was updated was around 0.11.0 (about a year ago) so lets hope it works for y'all.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on The ModPE Help Thread! - Post all ModPE errors HERE and get instant help! Need help with modding? You've come to the right place
    Quote from Manhnq12082003»

    Can you help me make a script that I can hold weapons like normal tools, like sword, axe, or pickaxe?

    The custom weapons that I made, when I hold them in 3rd person view, its strange.




    So for what I'm reading, you have a working code. Right after the:

    ModPE.setItem(id, texture, 0, name, stackLimit);


    Add this in for every item that you want to wield like a normal sword or tool, right after the setItem() functions:

    Item.setHandEquipped(id, true);


    Make sure to replace id for the ID of your custom weapons.

    Quote from Manhnq12082003»

    And also, the mobs dont do loot when I use custom weapon to kill them.




    That's a weird issue with custom weapons. You'll have to use the deathHook() function to make mobs drop loot manually.

    Let me see if I can make up an example code here.

    ModPE.setItem(710, "sword", 0, "Better Wooden Sword", 1);
    ModPE.setItem(711, "skull_zombie", 0, "Zombie Head", 1);
    
    Item.setHandEquipped(710, true);
    Item.setHandEquipped(711, true);
    
    /*Any crafting recipes,
    Damage settings, or
    other Item functions should
    be put here.*/
    
    /*Your attackHook()
    function here*/
    
    function deathHook(a, v) {
    x = Entity.getX(v);
    y = Entity.getY(v);
    z = Entity.getZ(v);
    mobid = [insert array of mob IDs];
    mobdrops = [insert array of item IDs that correspond to the mob IDs]
    if (Player.getCarriedItem() == 710) {
        for (i = 0; i < mobid.length; i++) {
        random = Math.floor(Math.random()*(3));
        if (v == mobid<em>) {
        if (random > 0) {
        Level.dropItem(x, y, z, mobdrops<em>, random, 0);
        }
        }
        }
    }
    if (Player.getCarriedItem() == 710) {
        for (i = 0; i < mobid.length; i++) {
        random = Math.floor(Math.random()*(3));
        if (v == mobid) {
        if (random > 0) {
        Level.dropItem(x, y, z, mobdrops, random, 0);
        }
        }
        }
    }
    }
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Boat Racin' Gran Touring

    No comments either mean the map is bad and no one wanted to hate, or it's good and you are too lazy to say great map.


    But seriously, I would like some feedback. :v

    Posted in: MCPE: Maps
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    posted a message on The ModPE Help Thread! - Post all ModPE errors HERE and get instant help! Need help with modding? You've come to the right place
    //ModAndTexture
    ModPE.setItems("Crops.zip/Crops/assets/images");
    
    
    //Somethings
    var growing = false;
    var currentPlant = [];
    var plantX;
    var plantY;
    var plantZ;
    var plantType;
    
    
    //ItemsFoods
    ModPE.setItem(2500, "artichokeseed", 0, "Artichoke Seed", 64);
    ModPE.setFoodItem(2501, "artichoke", 0, 1, "Artichoke", 64);
    
    
    //Croping
    Block.defineBlock(196, "Artichoke Crop", "artichokecrop", 0, false, 0);
    Block.setRenderLayer(196, 1); 
    Block.setDestroyTime(196, 3);
    Block.setLightLevel(196, 15);
    
    function useItem(x, y, z, i, b, s) {
    if("itemId == 2500 && blockId == 60");
    {
    currentPlant.push({plantType: "Artichoke", time: 2400, plantX: x, plantY: y,  plantZ: z});
    Player.addItemInventory(2500,-1);
    setTile(x, y+1, z, 190);
    growing=true;
    }
    if(Level.getTile(x, y, z) == 196);
    
    {
    setTile(x, y, z, 0);
    Level.dropItem(x, y+1, z, 0, 2500, 1);
    Level.dropItem(x, y+1, z, 0, 2501 , 1);
    }
    
    if(currentPlant[g].plantType=="Artichoke")
    {
    setTile(currentPlant[g].plantX,currentPlant[g].plantY+1,currentPlant[g].plantZ,196);
    currentPlant.splice(g, 1);
    }
    }


    Try that.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Boat Racin' Gran Touring


    Before checking out the map, have a meme-ish quote.

    How threads should be named:
    Escape the Nether

    How they are actually named:
    [NOW WORKING ON 0.15.2][MINI-GAME][PUZZLE][MODDED] ESCAPE THE NETHER UPDATE 27!!! [NOW WITH WITHER SKELETON SPAWNERS, REDSTONE ALTERNATIVES AND MODDED BOSSES INCLUDING HEROBRINE AND WITHER STORM][OVER 9000 DOWNLOADS][THANKS FOR SUPPORT]

    Like seriously, some thread names are just plain spam. XD



    Hello fellow Minecrafters and strangers! I am back, with another one!


    *please don't leave & ignore the lame DJ Khaled reference*


    Today I bring you the latest boat racing map, by me. Currently featuring 3 tracks, and a creeper head to find in each one, you won't be bored (maybe frustrated or mad, but not bored). Like most of my maps, this is a modded LAN multiplayer compatible map! Get the .js, the map and some friends because it's time to race, and discover the true meaning of why the creeper heads are essential to Boat Racin'!


    The true meaning of why the creeper heads are essential to Boat Racin'


    There is none. It's just about having fun. :v


    Tracks


    Crafthaven Gymkhana

    Race: VERY EASY

    Creeper: EASY

    Just like the first track of my previous boat map. Only this one has more of a stadium theme rather than a tropical theme.



    Temple Ruins

    Race: EASY (MEDIUM if peaceful is off)

    Creeper: MEDIUM

    How convenient to find a temple that has been flooded enough to host a racing tournament! Hopefully the water was not one of the ancient traps set off by any previous explorers.



    Abandoned Mineshaft

    Race: HARD

    Creeper: VERY HARD

    Mineshafts have been the average miner's dream since the beginning of Minecraft. Sadly, you ain't here to mine. Suddenly, void.



    Tips


    • Want to race? Tap a [WARP] sign to choose a destination, then jump in the lava (and die).
    • When at race, you can get a boat by tapping any [BOAT] sign. Any boat. :v
    • Exploration too slow? Starving to death? Want to pvp while racing? Never fear, tap any [KITS] sign to get stuff!
    • To go back to spawn to choose another race, you can either tap the [WARP] sign at the race (and die), OR, use a minecart to get back (useful for keeping items).
    • DO NOT PARKOUR ON GREEN WOOL OR CLAY BLOCKS (oops... I gave away a hint on how to find the creeper heads :v ).

    Download


    Yes, you need both. And yes, they are on Mediafire.

    Map and Modscript


    Other stuff by me


    Castle of Madness

    A simple modded escape map! My first map ever!


    Boat Racin'

    The original!


    30 Second Madness

    Also known as run and jump before you rage!


    GTRCraft: Zombies

    Just like the real COD: Z, It's buggy!

    Posted in: MCPE: Maps
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