2: What does the Corba tree house (where the NPC spawns) look like?
3: In the code, there's a dimension called "Wastelands", which has textures. Is this an upcoming or a cancelled dimension?
4: I see there's a 1.12 version being worked on and it changes a few things. Will it change some of the boss AI? Some of them (like Nether Beast, Thunderbird, and Logger) are repeated.
Anyways, I'm happy to see the textures are fixed and dimension generation speed is being worked on for the 1.12 port!
Maybe my dreams of AoA without the skills system will finally be realized lol.
The skills are in the snapshot, sorry. And the new dev doesn't plan on removing skills, in fact, he added two incomplete ones in the snapshot. The good news for you is there will be a button in the future which you can press to hide the skill GUI. The effects will still be there, but you won't have the GUI in the way. And if you dislike skills that much, you could download 1.1 from the wiki. That's the last version without skills, but it has a lot of bugs that were fixed afterwards and is missing a lot of content.
can someone please tell me,but don't get angry very please how to get to cloudia since i defeaded soul watcher and entered in corba but i don't remember how to get there
and also the logger boss drop euca chest instead of corba chest,this will be fixed?
So, you need to find one of the big trees with the 2 metal rooms. The first room will have spawners. You have to kill the mobs from these spawners and get their items. Then you have to find a tree house (I don't know what it looks like) which has an NPC. Buy and Elder Key from this NPC and return to the big tree. This time, go to the top room and use the key on the blocks in the middle. This will turn the blocks into spawners for mobs that rarely drop the last ingredient for the Sentry King's summoning item. Summon the Sentry King, kill him, and then use the portal gems dropped by Logger and the Sentry King to make the Terrania portal. Cloudia comes right after Terrania, but I haven't been to Terrania, so I don't know how to summon the Terranian Protector. Also, where did you get the Overgrown Nature Ball for Logger? I'm stuck at that.
So I took a short brake from the mod, and now I'm getting back into it. However, I can't figure out where to get the Overgrown Nature Ball. Also, does anyone have a picture of the Overgrown Merchant's house? I'm not sure what it looks like, so I have no idea what I'm looking for.
I finally beat the Thunderbird and made the portal frame for Corba! To anyone playing this: save any honglowshrooms you get! The night vision is very helpful for finding and killing the flying Depths mob! I did notice a few weird things, though. The dark sorcerers in the locked structures are bugged. They don't attack, but they do make the "spell sound" (this reminded me, the Euca wizards always fire east for some reason). Also, the Thunderbird dropped several weapons, and two of them were swords. The weird thing is, one of the swords is a direct upgrade from the other. Also, the Thunderbird spawns a Terrania chest instead of a Depths chest.
P.S. Will the update finally fix Scale and fix the broken texture? Just wondering.
Edit: Something I forgot to mention. The Beast of the Nether and the Thunderbird don't seem to be able to jump. This results in them being killed very easily.
I finally found the structure. Now all I need for the key are a few more depths flakes. While playing, I did come up with a few ideas you might like:
-Make portal pieces for post-Euca dimensions require both bosses from the previous dimension to be killed (Depths would require drops from both Corallator and Eudor to be killed)
-Make the recipe for Eudor's summoning item a bit more different than Corallator's (I can't come up with anything right now, but I'll post any ideas I get)
-Have less trees in the Depths. Currently, there are so many it's easy to get lost, even when leaving a cobblestone trail. It also makes it harder to find structures, which are already quite uncommon.
-Make frost gems drop uncommonly from the Ice Dungeon mob (I forgot its name), or from naturally spawning mobs. It's very hard to get them only from the houses.
-Make Blazier's summoning item require ash and the make the Blazing Fireball be obtainable from a trade instead of being dropped by mobs (to make the ingredients more varied).
Those are my suggestions. Feel free to choose what you like. You're the dev, after all.
The only references to the Dark Crystal that my workspace shows me is within the NPC class (trading for the key), the Summoning Table TileEntity (for the Thunderbird recipe), and the actual Items registry. I guess I never added a way to get it, or I accidentally removed it or something. For now just cheat them in, I guess, because it's something I'll have to fix in the 1.12 update.
Well, thanks anyways. I'll cheat them in, since the other option would be fighting Scale which instantly crashes the game. Good luck on the update!
Ohh, that's an NPC structure. There's nothing inside it, but on top there's an NPC that you can trade with. There's another structure that requires a key, but frankly I forgot how to unlock it.
I just found another one with the NPC... I killed the first NPC thinking it was a mob... I also found that other structure that you mentioned, but lost it. And the NPC sells the dark key.
You have to unlock it using a Dark Key, and to be honest I forgot how to obtain it.
But it doesn't have a key hole. Also, by dark key do you mean the elder key? I search key in JEI, and all that comes up are the boiling and elder key. Here is a picture of the structure I found, just to clarify:
So today I made it into the Depths. I found some sort of tower, but I have no idea how to get inside. Also, the Depths portal is very buggy. The first issue is that after entering the dimension the first, all other visits will result in the player being dropped from the roof and landing near the portal. Also, the portal seems to spawn again every time you go in, even if it was already spawned. Finally, going into the overworld sometimes results in being teleported back into the dimension instantly.
Anyways, I would really appreciate an answer on how to enter the tower.
Actually, I just killed Soul Watcher, but he dropped the same portal piece as the nether beast. Is this intentional? If it is, how do I get the final one?
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You could try dropbox. It's a lot safer than ad-fly.
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I have a few questions:
1: Where can I get the Overgrown Natureball?
2: What does the Corba tree house (where the NPC spawns) look like?
3: In the code, there's a dimension called "Wastelands", which has textures. Is this an upcoming or a cancelled dimension?
4: I see there's a 1.12 version being worked on and it changes a few things. Will it change some of the boss AI? Some of them (like Nether Beast, Thunderbird, and Logger) are repeated.
Anyways, I'm happy to see the textures are fixed and dimension generation speed is being worked on for the 1.12 port!
0
The skills are in the snapshot, sorry. And the new dev doesn't plan on removing skills, in fact, he added two incomplete ones in the snapshot. The good news for you is there will be a button in the future which you can press to hide the skill GUI. The effects will still be there, but you won't have the GUI in the way. And if you dislike skills that much, you could download 1.1 from the wiki. That's the last version without skills, but it has a lot of bugs that were fixed afterwards and is missing a lot of content.
0
So, you need to find one of the big trees with the 2 metal rooms. The first room will have spawners. You have to kill the mobs from these spawners and get their items. Then you have to find a tree house (I don't know what it looks like) which has an NPC. Buy and Elder Key from this NPC and return to the big tree. This time, go to the top room and use the key on the blocks in the middle. This will turn the blocks into spawners for mobs that rarely drop the last ingredient for the Sentry King's summoning item. Summon the Sentry King, kill him, and then use the portal gems dropped by Logger and the Sentry King to make the Terrania portal. Cloudia comes right after Terrania, but I haven't been to Terrania, so I don't know how to summon the Terranian Protector. Also, where did you get the Overgrown Nature Ball for Logger? I'm stuck at that.
0
So I took a short brake from the mod, and now I'm getting back into it. However, I can't figure out where to get the Overgrown Nature Ball. Also, does anyone have a picture of the Overgrown Merchant's house? I'm not sure what it looks like, so I have no idea what I'm looking for.
0
The first version of the mod is for 1.7.2. Why is it the only version of Forge that works for you? What happens if you try a newer version?
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I finally beat the Thunderbird and made the portal frame for Corba! To anyone playing this: save any honglowshrooms you get! The night vision is very helpful for finding and killing the flying Depths mob! I did notice a few weird things, though. The dark sorcerers in the locked structures are bugged. They don't attack, but they do make the "spell sound" (this reminded me, the Euca wizards always fire east for some reason). Also, the Thunderbird dropped several weapons, and two of them were swords. The weird thing is, one of the swords is a direct upgrade from the other. Also, the Thunderbird spawns a Terrania chest instead of a Depths chest.
P.S. Will the update finally fix Scale and fix the broken texture? Just wondering.
Edit: Something I forgot to mention. The Beast of the Nether and the Thunderbird don't seem to be able to jump. This results in them being killed very easily.
0
I finally found the structure. Now all I need for the key are a few more depths flakes. While playing, I did come up with a few ideas you might like:
-Make portal pieces for post-Euca dimensions require both bosses from the previous dimension to be killed (Depths would require drops from both Corallator and Eudor to be killed)
-Make the recipe for Eudor's summoning item a bit more different than Corallator's (I can't come up with anything right now, but I'll post any ideas I get)
-Have less trees in the Depths. Currently, there are so many it's easy to get lost, even when leaving a cobblestone trail. It also makes it harder to find structures, which are already quite uncommon.
-Make frost gems drop uncommonly from the Ice Dungeon mob (I forgot its name), or from naturally spawning mobs. It's very hard to get them only from the houses.
-Make Blazier's summoning item require ash and the make the Blazing Fireball be obtainable from a trade instead of being dropped by mobs (to make the ingredients more varied).
Those are my suggestions. Feel free to choose what you like. You're the dev, after all.
0
Well, thanks anyways. I'll cheat them in, since the other option would be fighting Scale which instantly crashes the game. Good luck on the update!
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Sorry to double post, but please help me with this. I can't go to Corba and continue the mod until I figure this out.
Thanks.
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Still looking for the structure, but I can't seem to figure out how to get dark crystals, so even if I find it I won't be able to get the key.
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I just found another one with the NPC... I killed the first NPC thinking it was a mob... I also found that other structure that you mentioned, but lost it. And the NPC sells the dark key.
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But it doesn't have a key hole. Also, by dark key do you mean the elder key? I search key in JEI, and all that comes up are the boiling and elder key. Here is a picture of the structure I found, just to clarify:
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So today I made it into the Depths. I found some sort of tower, but I have no idea how to get inside. Also, the Depths portal is very buggy. The first issue is that after entering the dimension the first, all other visits will result in the player being dropped from the roof and landing near the portal. Also, the portal seems to spawn again every time you go in, even if it was already spawned. Finally, going into the overworld sometimes results in being teleported back into the dimension instantly.
Anyways, I would really appreciate an answer on how to enter the tower.
Thanks.
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Actually, I just killed Soul Watcher, but he dropped the same portal piece as the nether beast. Is this intentional? If it is, how do I get the final one?