WHERE IS THE 1.8 UPDATE!?!?!??!?!?!?!?!?!
Just kidding.
I'd rather you take the time to get everything working correctly and to the best of your abilities. Don't let yourselves be pressurised to work faster and potentially compromise a brilliant mod! You've got my support, but I'm afraid It's only in words that I can offer. As I have no programming skills or monetary means which are my own.
Keep at it guys!
I also had an idea.
A 'pivot' block.
Seeing as how the controller block determines the axis upon which the craft rotates. Would it be possible to have the controller block(keeping it's pivot) and then have another block which makes another axis. This one for turning, making that area's yawrate slightly faster than the one of the controller block?
This would make the travel look much smoother.
Just an idea.
- DiEvAl
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Decerebrated_Individual posted a message on [1.2.5] Zeppelin [0.31] [WIP]Posted in: WIP Mods -
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NZPhoenix posted a message on Phoenix Mining - X Mine(eXpandable) [v0.2]This is probably close to my final design for expandable, efficient mining. Technically a spiral is more efficient, but is harder to return to the central hub, more difficult to do correctly, and quite frankly, not as cool. :smile.gif: The benefits of this system are:Posted in: Survival Mode
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[*:1f1wlp94]Fully Expandable. With traditional branch mining, if you want initially make every branch 20 blocks deep, but later want to expand, you will spend more time walking to each branch end to continue mining. This system always gets you to the end of your mine in the shortest distance possible. And unlike my previous design, you don't have to decide how large your mine will be beforehand.
[*:1f1wlp94]Increasing Efficiency. The more you put into the mine, the more efficient it becomes. For example, by the time the return path(shown in green in the third image) becomes 150 meters long, you will have mined over 16000 blocks, and exposed over 64000 blocks.
This image shows the blind spots of the system. The further into each branch you get, the more sparse these blind spots become.
And finally, how to mine this method without needing to count. The green blocks are blocks you mine to keep the shortcut path going. After you mine the 2 meters for the shortcut path, turn 90 degrees right, and mine 6 meters. Then, turn 90 degrees left and mine 3 meters. Mine 2 more blocks at head level(not a tunnel, just a window, shown by the red blocks), this will be the marker for your next leg. Then, turn 90 degrees left, and mine until you join with your previous window, then mine 6 more. The image shows it better, but after every window you mine 6 more meters and turn, no need to count the legs.
I've also included this screenshot of the red-block 'windows', in case anyone is confused. Looking through the window is looking back to where I was standing when I dug it out. Now that I hit the window, I know I need to dig 6 more meters, then turn.
One common question is, what layer to mine at. Normally, the recommendation is to mine at layer 12. This is a solid recommendation, unless you are concerned with finding lapis lazuli. Lapis lazuli is actually between 2 and 3 times as common if you mine at layer 14 instead of layer 12, while diamond, gold, iron, and redstone are just as common at that level as they are at level 12. If you come across a lava lake, you will almost always be 2 blocks above it. Just dump water on the lava, and explore the cavern for exposed ore, before continuing.
For bonus points, build your base/mine in the SW direction from the (0,0) point on your map to take advantage of the higher mineral percentage there(however, I see this glitch being fixed before release, so it's not as important).
The last point is, what material pickaxe to use. This depends on what you are mining for.
If your goal is to find diamond, there are 2 options. Either mine with an iron pickaxe(if you don't mind losing approximately 3 iron for every diamond you find), or mine with a stone pickaxe. Mining for diamond with diamond is inefficient.
If your goal is to find iron, there are again, 2 option. You can mine with diamond, if you don't mind spending 1 diamond for every 10 iron you find, or mine with stone. Once again, mining for iron with iron is inefficient.
If your goal is to find as many materials as possible(iron, gold, redstone, lapis, diamond), then the best option is to mine with diamond. You will find more diamond than you spend on average, but you will gather the other resources at a tremendously higher rate than using iron or stone.
VARIATION COURTESY GRIZDALE
Explanation coming later. This uses the same number of blocks mined, but reduces 'blind spots' by about 10%
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When you update the mod, config file will be updated. Old config is back-upped.
Of course it's optional.
BTW, the most powerful redstone computer is just released:
http://www.minecraftforum.net/topic/636926-10-bit-redstone-computer-with-basic-gpugame-support/
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They will be compatible, as soon as creator of dynamic torches replaces one word in his AxisAlignedBB.java.
You have 2 copies of zeppelin mod.
**** you, Notch. Why do you need to split AdventureUpdate in 3+ parts?!
BTW don't send this to me:
In case of this mod, RotatedBB is better.
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Can you please stop spamming?
It looks like you forgot to add rp.class to minecraft.jar.
VERY weird bug. Different people have different delay before crash. And it depends on type of a craft. So I assume it's a very stupid typo in the code. I'll try to fix it today.
I'll try to fix all 4 of them today.
BTW, I think I have an idea of how to remove dependencies on rp.class.
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Just a short question:
Is it very difficult to use version 0.11+? It is quite annoying when people are asking to fix bugs that are already fixed :/
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Line "if(getGrid().blockExists(i, 128 / 2, j))" checks if there is block with coordinates (i, 64, j) in the grid. So usually it's false (unless airship is 64 blocks high) and 0 will be returned.
Fixed code:
Going to merge my changes (block placement, minor collision improvements, paintings, new property in props file and a bugfix) with blakmajik's (1.8 support) now.
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I misunderstood him. I also noticed it.
Very soon. I'm testing it right now.
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Thanks to all of you for ideas.
I don't want to make lightning before 1.8.
Using actual center of the ship is a good idea. I think after 1.8, I'll work on improving physics (thrusters, gravity, etc)
Rejoin world button? Why is it better than clicking on controller block? And what should be default button for it?
I found what I'll do right now. Paintings! (and thus btw's waterwheels and windmills)