• 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    New feature:
    When you update the mod, config file will be updated. Old config is back-upped.

    Of course it's optional.



    BTW, the most powerful redstone computer is just released:
    http://www.minecraftforum.net/topic/636926-10-bit-redstone-computer-with-basic-gpugame-support/
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from blakmajik

    Ah, that is the rp.class that zeppelin replaced. So yea, those are not going to be compatible until we can get rid of that.

    They will be compatible, as soon as creator of dynamic torches replaces one word in his AxisAlignedBB.java.

    Quote from Ravenoy

    I got this error report, so I need some help


    Mods loaded: 4
    ModLoader Beta 1.8.1
    mod_Zeppelin 1.8.1.0.14
    mod_TooManyItems 1.8 2011-09-14a
    mod_TooManyItems 1.8 2011-09-14a
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT 232d88ec --------
    Generated 22.9.2011 16:02
    
    Minecraft: Minecraft Beta 1.8.1
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 3470  version 2.1.7414 Release, ATI Technologies Inc.
    
    java.lang.IllegalArgumentException: Slot 195 is already occupied by Zeppelin.BlockController@16089a5 when adding Zeppelin.BlockController@ecb67f
    	at lr.<init>(SourceFile:266)
    	at lr.<init>(SourceFile:287)
    	at Zeppelin.BlockController.<init>(BlockController.java:19)
    	at mod_Zeppelin.<init>(mod_Zeppelin.java:82)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    	at java.lang.reflect.Constructor.newInstance(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:275)
    	at ModLoader.readFromClassPath(ModLoader.java:1114)
    	at ModLoader.init(ModLoader.java:825)
    	at ModLoader.AddAllRenderers(ModLoader.java:186)
    	at aam.<init>(aam.java:61)
    	at aam.<clinit>(aam.java:10)
    	at net.minecraft.client.Minecraft.a(SourceFile:259)
    	at net.minecraft.client.Minecraft.run(SourceFile:629)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 59b9f2bc ----------


    You have 2 copies of zeppelin mod.


    Quote from Avenflar

    1.9 in Pré-release

    Hahaha, rage...

    **** you, Notch. Why do you need to split AdventureUpdate in 3+ parts?!


    BTW don't send this to me:
    Quote from Notch »
    Protip: You don't need 20 lines of code to check if two bounding spheres intersect.

    In case of this mod, RotatedBB is better.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from LOLLIPOPDAD4

    WHAT DA FACK GRIMFER!!!!! OMG

    Can you please stop spamming?


    Quote from Senyazza

    I can't seem to avoid this error...
    java.lang.ClassNotFoundException: mod_Zeppelin-client-1
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:270)
    	at ModLoader.readFromClassPath(ModLoader.java:1114)
    	at ModLoader.init(ModLoader.java:825)
    	at ModLoader.AddAllRenderers(ModLoader.java:186)
    	at aam.<init>(aam.java:61)
    	at aam.<clinit>(aam.java:10)
    	at net.minecraft.client.Minecraft.a(SourceFile:259)
    	at net.minecraft.client.Minecraft.run(SourceFile:629)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 3b9961a ----------


    It looks like you forgot to add rp.class to minecraft.jar.


    Quote from AlmightySeanson

    As I read in the OP, I too recently ran into this bug. After experimenting with differing distances, elevations, and speeds I have come down to one conclusion. After 20-30 seconds of flight by Airship controller the block will vanish not matter how fast or high you are flying with the aircraft coming to a complete stop midair. Right-clicking the aircraft causes a black screen crash, and my error log flashes until Minecraft closes on its own. Right-clicking the invisible controller brings the same result. No problems with the Elevator, or the Ship controller so I may just stick to the surface until help arrives. Great mod , and incredible work. I see in the future we will place a person on the Minecraft moon with rocket ships and orbiting star-bases.

    VERY weird bug. Different people have different delay before crash. And it depends on type of a craft. So I assume it's a very stupid typo in the code. I'll try to fix it today.



    I'm experiencing some bugs :
    -Chests dump their content when craft is activated
    -Workbenches no longer work on active crafts
    -Right-clicking any non-control or function blocks causes "saving chunks" error.
    -Cannot place blocks on active craft (refer to second bug)

    I'll try to fix all 4 of them today.




    BTW, I think I have an idea of how to remove dependencies on rp.class.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]

    Posted in: WIP Mods
  • 3

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Zammbi

    Just a short question:
    Is it very difficult to make glass blocks behind (or under) other glass blocks invisible like in grid mode? It is quite annoying when you look through glass on your flying ship. :/


    Just a short question:
    Is it very difficult to use version 0.11+? It is quite annoying when people are asking to fix bugs that are already fixed :/
    Posted in: WIP Mods
  • 3

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I found why craft is black in 1.8. It was just a stupid typo:
    public float getEntityBrightness(float f)
         {
        	int i = MathHelper.floor_double(posX);
            int j = MathHelper.floor_double(posZ);
            if(getGrid().blockExists(i, 128 / 2, j))
            {
                double d = (boundingBox.maxY - boundingBox.minY) * 0.66000000000000003D;
                int k = MathHelper.floor_double((posY - (double)yOffset) + d);
                return getGrid().getLightBrightness(i, k, j);
            } else
            {
                return 0.0F;
             }
         }

    Line "if(getGrid().blockExists(i, 128 / 2, j))" checks if there is block with coordinates (i, 64, j) in the grid. So usually it's false (unless airship is 64 blocks high) and 0 will be returned.

    Fixed code:
    public float getEntityBrightness(float f)
         {
        	int i = MathHelper.floor_double(posX);
            int j = MathHelper.floor_double(posZ);
            if(worldObj.blockExists(i, 128 / 2, j))
            {
                double d = (boundingBox.maxY - boundingBox.minY) * 0.66000000000000003D;
                int k = MathHelper.floor_double((posY - (double)yOffset) + d);
                return worldObj.getLightBrightness(i, k, j);
            } else
            {
                return 0.0F;
             }
         }



    Going to merge my changes (block placement, minor collision improvements, paintings, new property in props file and a bugfix) with blakmajik's (1.8 support) now.
    Posted in: WIP Mods
  • 4

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from andrewk93

    I've noticed this as well. It tends to increase as speed increases. it just appears as if there were holes in your craft. it happens at the edge of the view, and unrelated to blocks.(meaning that the "holes" aren't in the shape of blocks, but rather appear to just be a shear in the surface, jagged.)
    wouldn't think there is much that could be done, probably just due to the movement of the entities at a high speed.

    I misunderstood him. I also noticed it.

    Quote from Seetho

    Is there going to be a 1.8 version soon?

    Very soon. I'm testing it right now.
    Posted in: WIP Mods
  • 4

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I have added a very cool feature: You can place blocks while moving.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]

    Posted in: WIP Mods
  • 2

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Foxy-Bingo93

    emitting light would be cool if its possible but if its not just ignore me

    Quote from fracture7

    Well, since you're asking. How about instead of making the craft controller the "centre" of the ship, figure out a way of having the centre be the actual middle of the creation somehow.

    That, or making craft tilt slightly when turning and elevating


    EDIT: What that ^^ guy said. Thats a much better idea.

    Quote from Menick

    Or a rejoin world button.

    Thanks to all of you for ideas.

    I don't want to make lightning before 1.8.

    Using actual center of the ship is a good idea. I think after 1.8, I'll work on improving physics (thrusters, gravity, etc)

    Rejoin world button? Why is it better than clicking on controller block? And what should be default button for it?




    I found what I'll do right now. Paintings! (and thus btw's waterwheels and windmills)
    Posted in: WIP Mods
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