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    posted a message on Why are my water sources no longer infinite? (SOLVED)

    Odd. I have 2 worlds going at the moment. In one I'm rebuilding 2 villages into a larger villager city. Haven't started tearing down the old, yet, so I'll check the wells to see how the water behaves (or does it?). In the other I gather water from the nearby lake (considered a forest biome, but it's a MASSIVE lake at least 200x200 blocks or larger...haven't fully measured it). Anyway, the water there is 2 blocks deep, but always replenishes correctly.


    Not sure what the deal is for you. Have you tried creating a new world to see if it's a global phenomenon or local?

    Posted in: Survival Mode
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    posted a message on Question About Spawning Platforms

    The space they needed is air blocks of space with one 1 solid block for which to spawn upon. For your work around to function correctly, you'd have to build from the ceiling down a block here and there to prevent the 3x3 area needed without reducing spawnable area for mobs needing only 1x1x2 spawn areas.


    Stalagmites vs Stalactites.


    Honestly, though, as long as you have every nearby cave/mine/dungeon/etc. 100% lit and your above-ground area is also well lit at night, you shouldn't have to worry about losing spawnable areas as the mobs will cap out anyway and as long as they find the water elevator and death chamber(s), you should be fine.


    I once built a double-decker spawner based on Etho's design with a total of 32 6x6 spawn pads with only 4 of the 32 allowing for spiders to spawn. The upper platform used suspended flowing water that lead to drop points at the + intersections to drop mobs down to the lower area, where they would be lead to the water elevator.


    If using water to move mobs, I suggest you keep in mind that you might sometimes get squid spawning in your mob system unless you build above Y=62.




    BTW, I didn't realize that witches are smart enough to use potions to prevent death from falling. I find my new death mechanism needs a redesign. Luckily I'm still in the planning stage (I have a mob grinder I modify in a flat world to test new designs...where I found witches surviving...grrr). It's okay, I'll figure it out. Lava perhaps...they definitely don't drown.

    Posted in: Survival Mode
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    posted a message on Why are my water sources no longer infinite? (SOLVED)

    Infinite water sources still work fine for me. Glitch maybe? What ver you using?

    Posted in: Survival Mode
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    posted a message on Transporting villagers?

    I find half of the buildings in natural villages lack sufficient light or don't have any at all. That means a zombie can spawn inside a house and if a village panic-runs into said house, you now have 1 less villager. I always add doors to door-less buildings and add torches within nearby villages hoping it staves off the apocalypse just a little while longer until I can transport the villagers.

    Posted in: Survival Mode
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    posted a message on Tree Farm Ideas

    Sometimes it isn't about saving time, but rather I like the environment as it is and create a tree farm to keep from destroying it. Sometimes I start in a desert and travel to get saplings, then create the farm back near spawn. Then there's the underground thing.

    Posted in: Survival Mode
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    posted a message on Squid farming

    I tend to just build a 10x10 hole 6 blocks deep. Bottom layer is full of hoppers all connected to a chest. Above that is 2 layers of air with the upper layer full of signs. The top 3 layers are all water. Works for me as I don't need a tremendous amount of ink, but there aren't many water lakes/rivers/oceans near spawn, so this is how I get my ink and doesn't require any input from me.

    Posted in: Survival Mode
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    posted a message on Died on pause screen??

    Didn't hit "E" thinking you hit Esc because you were in a hurry? I have done this *sigh*

    Posted in: Survival Mode
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    posted a message on Tree Farm Ideas

    Usually I'll start a mine and after I've cleared a couple of levels, I'll close off a section and build a small underground tree farm with maybe 3 oak trees at their shorter heights. This way I always have wood for picks/torches where I need it.

    Posted in: Survival Mode
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    posted a message on SMP Building ideas?

    Any time I start a new world I write down a list of objectives on an index card. I have 2 fairly new worlds currently. One of them is survival with the objective to convert the two nearby villages in a fully rebuild villager city. I will be redesigning all of the buildings with the church being at the center. All of the materials needed I will be gathering by hand (it's survival with cheats enabled) such as acacia wood and bushes from the nearby savanna biome and quartz for both blocks and daylight sensors (reversed to turn all lights on at night). I'm still planning to use gravel for the pathways for now. I would like to find a mega spruce biome to get some podzol, though. I haven't use amidst on that world just yet.


    As for typical survival things on that world to keep me alive. I have a makeshift work area near the new town center I've prepared. It isn't much, but I'll work on something more suitable later complete with farms and such. They aren't as important, though.



    My other world. I'm building a huge andesite monolith tower. It's 32w x 32d. I'm not sure how tall I'm going to make it. The floor just below sea level is, however, going to be a mob spawner with all pads made with diorite. Above that, being the first floor, will be the main storage area. From there it'll be various farms and such. I did find that one of the chunks directly below this structure spawns slimes. I may have to figure out which one and turn it into a spawner. I don't have a heavy need for sticky pistons or slime blocks at this time, though.

    Posted in: Survival Mode
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    posted a message on Do you plan buildings in creative mode?

    Sometimes I'll encounter a village near spawn. I always build my primary base at spawn, but I can't stand to look at those ugly villages, so I'll usually rebuild them. I have a creative flat world that I use to test redstone mechanisms or wild design ideas I don't want to waste time trying out in a survival world. I'll usually go there and create some new designs for the various buildings, adding some new types, then use those designs to rebuild the village.


    Otherwise when building something in creative like the giant andesite monolith tower in my current, I'll just go with what's in my head or what I've scratched down on paper.

    Posted in: Survival Mode
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    posted a message on Structure: Graveyard
    I just wish dungeons weren't so generic and were instead unique based on the type of mob spawner. Also have them different if the "dungeon" is underground or on the surface.

    • Graveyards/crypts as described in this idea.
    • Large, strange trees infested with spiders.
    • An abandoned/ruined village that spawns zombies.
    You get the idea. Basically, the witch has a unique surface spawner, why not some of the other mobs?

    /Support the OP, but I thought I'd post my thoughts on this sort of topic
    Posted in: Suggestions
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    posted a message on New double chest mechanic?
    I'm half-n-half on this as it makes sense to me both ways, but there have been so many times that I thought I was breaking the empty half of a double only to have items spill out all over the place.

    FULL support
    Posted in: Suggestions
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    posted a message on NETHER WART
    Yeah, providing the seed doesn't matter at all if you don't specify what version of the game you're playing. Also, did you build your nether portal near spawn or did you move elsewhere? It helps...
    Posted in: Survival Mode
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    posted a message on Etho-Inspired Man Cave
    With that many furnaces why don't you setup an automated furnace machine for high volume output? For example. I'll clear out about a full double-chest worth of netherrack. I'll then take that back to my base and put it in the double-chest of my machine, then fill up the fuel chest and off it goes, converting all that netherrack into bricks.

    I do the same with raw chicken/pork/steak/etc. as well. I would do that with potions, but I have yet to force myself to gather up enough of the resources needed to do that. Nether Wart isn't a problem, but everything else I usually only have about half a stack at most.
    Posted in: Survival Mode
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    posted a message on Spiral "Spiderweb" Mine
    I don't disagree that mining straight tunnels is kinda boring and can get confusing. I mark the next shaft to mine using polished granite blocks. The pathways from the main tunnel to the actual mining tunnels have cobblestone flooring, so I know exactly which tunnel I need to start next. I don't go far horizontally until I've cleared that same area on multiple levels, then I'll expand outwards more, usually starting an auxiliary drop-shaft up to a hut on the surface. It works for me, which is why I haven't really experimented much beyond alternating my tunnels per floor, so I expose the maximum amount of potential veins possible while maintaining efficiency.

    I'll give your method a try and post some better feedback on it.
    Posted in: Survival Mode
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