They should do with guardians what they did with witches, but to a lesser extent. Allow for them to very rarely spawn outside of the water temples in ocean biomes.
Leaving fishing the way it is. It's a nice change of pace when you've been spending most of the day building/mining and you just wanna kick back and relax a little. However that doesn't mean they can't add some sort of extra "particle" to water (small fish animations) that is less frequent than the bubbles. Just so it looks like there is more going on even though the only thing really out there are squid and guardians at temples.
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No problem. If people like that idea you can borrow/steal that pic to use in the main post.
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Either way I suggest editing your original suggestion to better communicate this and to come up with a list of examples as it is currently too vague. Use your imagination or borrow ours. I don't mind sharing (already did!). Until then my support for this idea is on hold. I'll keep an eye on it, though.
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I also always thought that the chicken, while great, should be split up into different types of birds based on biome with the meat that drops changed to just "bird" and "cooked bird" to keep it simple. As for diversity:
Ducks: Swamps
Carrion Birds: Deserts and Mesa
Hawks: Extreme Hills and M variants of the various forest biomes and extreme hills
Penguins: Ice Plains, Frozen River, Cold Beach, and maybe Ice Spikes
While it might be necessary to create a unique egg (item, not spawn egg) for each bird, it might also be possible to code it so that the bird that spawns when an egg is thrown is based directly on which biome you are in. I prefer the former as it allows you to try and spawn more of a specific bird rather than be stuck with whatever bird normally spawns in the given biome.
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Actually quicksand isn't always created around water. There might be an underwater spring that liquifies the sand above it. Then again you normally wouldn't drown in quicksand nor sink that far deep as your body is more buoyant than quicksand itself, but Minecraft itself isn't exactly a simulator.
Well my idea was to have it a darker hue to normal sand, so that you could tell the difference even if a little subtle, but yeah I get your point. What if reeds could grow on sand/dirt that is adjacent to quicksand source blocks? Wouldn't that be an odd sight to see a random patch of sand in the middle of the jungle with reeds growing on the outer edges?
I'm open to other suggestions to help make a quicksand pit more visible, but I'd rather not have it so it's so obvious that you'd notice it immediately. One should be paying attention to what one is doing and where one is going.
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To help expand the idea: What about an apothecary with an underground basement that grows some mushrooms. Wouldn't need to be very big, maybe the dimensions of the towers, but with ladders going down to the basement area. Basement area itself could have a single torch to keep monsters from spawning, but low enough light to allow mushrooms to grow (basement would need to be about 3 blocks high with the torch at the highest).
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It still isn't the colored light idea from the actual suggestion, but...baby steps I guess.
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Yeah I actually did that once, too because I wasn't really paying attention and when I looked back I saw something and instinct took over. Of course at the time there was a pesky gnat in the vicinity that I hadn't yet destroyed.
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Edit: argh...typos...
I wouldn't limit it to retangles or cubes. The way it should work is similar to how small chests expand into large chests, except make it so 2 aquariums can expand into a larger 'connected' aquarium.
[__] + [__] = [_____]
[_____] + [_____] = [__________]
[_____]
+
[_____]
=
[_____]
[_____]
So on and so forth. This way someone could create a perfect 2x2x2 cube aquarium as a center piece to a room or create a 1 block deep 2hx2w aquarium inside a wall.
Basically 2 aquariums stacked on top of each other or placed next to one another 'connect' visually (like ctm textures in MCPatcher), but are still considered separate. That would allow for multiple fish in a single 'connected' aquarium even though technically it is made up of separate parts.
So...
Fishbowl = 1 fish
Aquarium = 1 fish
Expanded Aquarium = 1 fish per separate segment, but unlimited segments
This would allow for large connected aquarium 'tunnels' with fish for say exotic yachts, coy ponds or any number of other imagination-fueled projects. You have a very creative idea here, so don't try to restrict it completely. Just don't let it get out of hand.
___________
[__________]_____
------[__________] <- example (top 2 are side-by-side, middle 2 are stacked, bottom 2 are side-by-side and all are 1 block deep. Ignore the dashes to the left.)
Though in the end I'd just be happy with fishbowls that worked like chests.
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I like the idea (and support), but I think there is some room for improvement.
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I figured there could be many uses for such a block, so I spent awhile thinking about how it might work. I really like the idea of animated falling sand, which is where this really came from, but I didn't want to suggest completely reworking the current sand blocks as I like them just the way they are. I thought about quicksand, but when I did a few searches the only topics were completely vague only suggesting the idea of quicksand without any details.
Anyway...can I get more feedback, please? Positive or negative...as either can help mold an idea into something better and more widely accepted.