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    posted a message on Drink Empty Bottles Underwater
    I think this is something I would use as a back-up if a water breathing potion is wearing off and I'm still too far from the surface to make it before I'd drown. Two extra air bubbles would make a huge difference in such a situation. That type of situation is what this idea should be targeting at as there are plenty of other ways of having enough air while building underwater such as using ladders/signs to make air pockets.
    Posted in: Suggestions
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    posted a message on Biomes affecting the catch rate of fish.
    Whoops! I meant to add that I support this idea. Having all water sources the same is a bit dull when it comes to fishing even with the recent overhaul to fishing. I like this and I want to know more. I also like that you've spent some time thinking about the particular biomes and rare/common each individual should be found there.
    Posted in: Suggestions
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    posted a message on Quicksand w/specifics
    Alright, I updated with an image of what the block could look like and a screenshot of it surrounded by sand and dirt blocks. What do you all think?
    Posted in: Suggestions
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    posted a message on Drink Empty Bottles Underwater
    It wouldn't necessarily take away from the water breathing potion as with this idea you'd have to constantly "drink" empty water bottles, but with the potion you do it once every 3 or 8 minutes. Especially if it only refills a few bubbles of air instead of the whole bar. This information should be added to the original post.
    Posted in: Suggestions
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    posted a message on Biomes affecting the catch rate of fish.
    Quote from Raffilcagon

    Before I can fully support this, I must know, want would happen in the swamp biome? Seeing as I usually live in swamps, I want to know if I have the right to boo this idea. (I love getting treasure in my Swamp, and I don't want that taken away/lowered chances.) Personally, it would make sense to me to find treasures more often as all the mud may have buried and suffocated a bunch of unsuspecting treasure hunters. That's my opinion, though.

    As for the others, I'm alright with them. I'm still not going to add a No Support, Half Support, or Full support on this yet.

    I'm of the same opinion. While I don't make the swamp my home typically, the idea should cover all biomes that have water sources including mesas.
    Posted in: Suggestions
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    posted a message on Drink Empty Bottles Underwater
    How much of your breath does it refill?
    Posted in: Suggestions
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    posted a message on Quicksand w/specifics
    Thanks for the support.

    When I get a chance I'm going to work on creating a texture for this and try to get it posted up something this weekend.
    Posted in: Suggestions
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    posted a message on Quicksand w/specifics
    Yeah I know, but I'm trying to keep the editing down to a minimum. That's why I didn't just up and post the idea when I first had it, but spent some time thinking about it first. That way I'm not constantly scrambling to make changes as people suggest them as I've seen with numerous other suggestions that have been posted. But don't get me wrong, I don't consider what I posted to be the greatest idea ever, but I think it is well thought out. It might need some changes to it, though and I'm open to that.
    Posted in: Suggestions
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    posted a message on Banners For Free! Perfect For Suggestion Threads!
    Put a mini-banner in your sig, so people who see your posts in the suggestion forums will know you're offering to make banners for them. Just a suggestion.
    Posted in: Art Shops
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    posted a message on Add New Gamerule: Turn Off Place/Break in Adventure
    You can already break blocks in adventure mode IF you have the correct tool. What the op is suggesting is having a new gamerule that allows a map maker to turn off the ability to break any block in adventure mode regardless if you have the correct tool or not.

    And telling someone to "make better maps, then" isn't helpful in the slightest.
    Posted in: Suggestions
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    posted a message on [More] Biome Specific Mobs
    Quote from heracles4

    Ah, that is a good idea but the carrion birds and hawks might be problematic as chickens cannot fly

    True, but these could just be a new mob rather than just a re-skinned chicken.
    Posted in: Suggestions
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    posted a message on Quicksand w/specifics
    Yeah I like that, actually. I've been considering adding a poll, but I'm waiting to get a bit more feedback.
    Posted in: Suggestions
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    posted a message on Skeleton & Undead horses
    Yeah I only support sword-wielding skeletons on skeleton horses spawning rarely in all biomes that horses spawn in and the skeleton can control the horse.

    I'd hate that thing more than I hate skeletons in general, but it'd be a nice change of pace for once. I think hostile entities could use more variation in some of the ways they behave and attack/defend. Like an enderman using sand/gravel blocks to suffocate you instead of attacking you directly, but that's another topic...
    Posted in: Suggestions
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    posted a message on Unlimited dispenser
    It isn't exactly infinite arrows, but couldn't you just feed a regular dispenser from a hopper and large chest both filled to max with arrows?
    Posted in: Suggestions
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    posted a message on Ender Staff
    I was kind of expecting some ridiculous idea, but this actually isn't that bad. However, like others have pointed out it breaks the balance that was originally mentioned in the suggestion post and even if you figured out a way to restore the balance, wouldn't that just make the item pointless?

    Maybe inform us the reason why you're suggesting this idea to begin with. Why are you needing to use more than 16 ender pearls in a short period of time that makes this staff a "necessary" item?


    Counter suggestion: Instead of having the staff use ender pearls directly from your inventory like a bow uses arrows, have it so that you have to charge it using an anvil up to a max limit of say 64 charges. One ender pearl for each charge and the cost should be reasonable, so it isn't cheap, but also not crazy expensive...find the middle-ground. This way you don't break the balance as you've drastically increased the cost to use this thing while the end result is the same (more uses than a single stack of pearls).

    You still should state the reason why this item is necessary, though.
    Posted in: Suggestions
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