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    posted a message on Survival Base Entrance - Needing some Ideas

    You have a very detailed ceiling, but the floor itself is rather boring. Perhaps do something there would help make it look less 'empty'. Then add benches near the bottom of the stairs with potted trees next to them.


    I had a base in a previous world that had a hall leading from the entry door to the first room. The ceiling was a skylight, the walls were lined with chests with the various trees (all 6) for the farm just outside the door. The floor itself was just glass blocks and under those glass blocks was nothing...all the way to bedrock. I lit up the area at the bottom as well.

    Posted in: Survival Mode
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    posted a message on How do you go about playing single player survival?

    Before I start a world I typically create a list of objectives to achieve within that world. Sometimes it's based directly on the particular seed (I use amidst sometimes to find particular seeds).


    For example: I have a world now that has two very close villages (standing between them both are within visual range). They are in a plains biome surrounded by desert/savanna biomes. The objective is to convert/combine both villages into a larger villager city. Better pathways, better buildings, etc. After that I'm not sure. It's going to require a lot of materials, so it'll take me some time to finish.


    The other world I have, which is to take a break from the first, is to create a large andesite structure 32x32 in size with a yet to be decided height. 10 layers of it (just above Y=63) is dedicated to a multi-level mob spawner with water elevator, which will have a 30m drop to collection pads. The rest will consist of whatever I need survival-wise. There is an abandoned mine I'd like to explore and I'd like to create a potion factory, so I plan to make a nether hub.


    I've been trying to get my step-bro and his buddy to get the PS4 version, so we can goof off in the same worlds. I currently search-n-destroy on PC.

    Posted in: Survival Mode
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    posted a message on Water Fountain Ideas

    I like the latter two a lot. Have you created any that can be turned on/off with redstone, yet?

    Posted in: Creative Mode
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    posted a message on tips for new minecraft players

    I use cobble pillars with torches on top. I find I spot the torch before the cobblestone itself. The extra block extended in direction of portal is a nice touch, though.


    I usually bring several stacks of cobble and some wood with me on the first nether visit, so I can enclose the portal inside a protected structure. The floor and roof are made of half-slabs on the lower section to prevent zombie pigmen from spawning inside or on top. I later add windows via iron fences and replace the wooden door with iron. Entering the nether is now secure!


    If you've visited the nether and thus have the materials necessary to build a brewing stand, create an automated brewing machine to automatically create fire resist potions. I usually create one in my mine and one in my nether base (infinite water source at overworld side of portal to refill bottles). More helpful in the nether than overworld mine since you can use water in the nether.

    Posted in: Survival Mode
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    posted a message on First Night on my world is crazy

    After learning how the game works, my first night on the second world I created involved a 5x5 house with a raised 3x3 roof. The center block was a vertical dispenser with a bucket of lava inside. House was made entirely of cobblestone and I had an iron door. At night I would just hit the button on the dispenser and enjoy the peace while crafting away.


    I was lucky enough to start near a cave with a lot of exposed iron and a spider dungeon close to the surface. I did burn down a bit of the forest, though with the lava.

    Posted in: Survival Mode
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    posted a message on trouble with spawn chunks

    Don't spawn chunks remain loaded if you travel like 1000 blocks away, so automated farms back at spawn continue to run or am I mistaken? I tend to operate within the area near spawn anyway, so I've never actually tested it.

    Posted in: Survival Mode
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    posted a message on Rage quitting!

    Oh god yeah. I guess that would do it for me as well. I had a world that I started in 1.6 that was rather extensive. Lots of automated machines and such all setup to help gather supplies for a build I never ended up working on. Mostly because 1.7 released and I was too curious. I renamed it to have "(1.7 ONLY)" tagged onto the end of the name, so I wouldn't mess that up.


    Never did, but then I never did load it up again either. I don't even remember what the project was I had planned for it.

    Posted in: Survival Mode
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    posted a message on What farm should I make first?

    Yeah I'm not sure what the OP is actually asking, but I always start off with an automated chicken farm/cooker within the spawn chunks, but out of earshot.


    I once built one that sorted out the cooked chicken and loaded into a dispenser that shot it straight down a long shaft into a hopper that fed a chest at the bottom of my mine. Later I expanded it to load the chicken into a minecart with chest when my mine became rather expansive. Cart was on a timer to periodically depart the load point and go to where I was currently working, drop off some chicken, then go back to collect more. All within the spawn chunks.


    Later I got lazy/smart and just started using an enderchest keeping a fully stack in there and reloading it every time I went back to base. Mostly did this when my mine went beyond the spawn chunks and the cart wasn't delivering anymore lol.

    Posted in: Survival Mode
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    posted a message on Rage quitting!
    Quote from Bry615»

    Same.


    I also quit minecraft for a month when I lost my first ever set of god armor that used all of my diamonds to lava


    I have yet to quit a world because I lost a bunch of stuff due to a stupid mistake. I might quit playing that day because of it, but not always. It has more to do with being 75% complete with a medium-to-large build and then having that last second brilliant idea for a much improved version that would require a complete rebuild. Or I decide to rebuild that village that spawned in the water, so that it's above the water (stilts) and is mob-proof only to find the villagers out-smarted me and found ways 'out' of the protected village into the water below with no way for them to get back up.


    I've since created a redstone-friendly flat world to test new ideas and designs before I ruin a perfectly good world again. Too lazy to demolish and start over a build, so I'll start the whole world over lol. Go figure, right?

    Posted in: Survival Mode
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    posted a message on Rage quitting!

    I haven't rage-quitted any of the worlds I've created, but I have gotten bored with a few. Usually I create a new world after a major update.

    Posted in: Survival Mode
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    posted a message on Storage Room

    This is my typical mass storage solution. This one is incomplete as you can see in the last image that some of the chests are only 3-high while the finished version is 4-high and 2-deep (double-chests).


    Almost forgot, it can be expanded by adding in a bunch of trapped chests to increase capacity considerably. I put stone pillars between the double-chests for this reason if I ever ended up needing more space.

    Posted in: Survival Mode
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    posted a message on Why are my water sources no longer infinite? (SOLVED)

    My vote goes to: Testificate sacrifice

    Posted in: Survival Mode
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    posted a message on Your Best Food Strategy! (Vanilla or Mods Survival)

    Yeah I have a dark oak and jungle tree farm, so I just created an automated charcoal machine that feeds my furnaces. If only dispensers could auto-feed cows, auto-shear sheep, auto-plant potatoes/wheat/carrots, etc.

    Posted in: Survival Mode
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    posted a message on Your Best Food Strategy! (Vanilla or Mods Survival)

    I've been tweeking the design since I've started, but I have a semi-automated steak machine. The only input required on my end is getting the adult cows to breed calves. From that point on I get cooked steak automatically. When the calves turn to adults, they drown, dropping steak and leather. Filtering out the leather the steak goes into a furnace where it is automatically fueled and cooked steak deposited into a chest.


    Mostly I choose steak because I'm going to need the leather anyway. I plan to build an automated sugarcane farm as well. I will have more than enough slime blocks due to the slime farm I'm building. Currently it's just a giant room, but they spawn like crazy in there. Not big enough for the big fellas, though. That's Stage2 of the build.


    Funny that I'll spend the effort to build such a thing, but won't bother to create an automated potato farm. *sigh*


    I did once build an automated chicken farm that required no input except to throw the switch to turn it on/off. It caused too much lag for my liking.

    Posted in: Survival Mode
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    posted a message on Question About Spawning Platforms

    Yeah except for my run-on sentences lol.


    I also forgot to mention that I redstone-wire my spawn chambers, so I can turn them off with a switch using lamps built into the platforms. They don't take away from spawn area asaik, but even if they did it wouldn't really matter. That thing pumps out unlife like you wouldn't believe.


    Also spiders are stupid. They will climb up a wall into a ceiling of suspended water and drown without a complaint. I happen to have a spider dungeon in one of my worlds that is attached to an underground hub. I might do a conversion at some point to see if I can take advantage of this.


    I'm thinking a 9x9 room with 6 layers: Ceiling with redstone lamp connected to switch > 3x3 water source blocks at center > layer of signs > air > 5x5 spawning platform > spawner surrounded by a 5x5 ring of half-slabs (bottom) > floor consisting of a 2-wide ring of hoppers around the outer edge all interconnected to a double chest. Perhaps the corners of the platform could be posts going up to, but not into, the water layer to help facilitate the spiders going up. I'll have to build and test what works best.

    Posted in: Survival Mode
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