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    posted a message on Boring journal of TheOtherDrew's main SSP world (updated with many pictures!)
    Quote from TheOtherDrew»

    That's what a bucket is for. You just use it in front of you for a second to breath.


    It's worth the time to place those dirt blocks as manual demolition will take considerably more time. The ability to drop those walls in seconds is great. I learned this trick when building an underwater base before those monuments existed. Smaller scale than removing the water for a monument, so I would imagine it'd save even more time. If you do another underwater project I suggest giving it a try.

    Posted in: Survival Mode
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    posted a message on What's the least amount of time you've survived in Hardcore mode?

    Suffocation death: I glitched at spawn, so I was stuck in the ground up against a mountainside. Gravel had generated above me and fell. I have never experienced this nor seen gravel at spawn generate up high and fall as the world is loading around me.


    I took it as a sign to stay out of hardcore.

    Posted in: Survival Mode
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    posted a message on I need some advice.

    You've been playing on a single world or a server this whole time or something?


    Anyway, what others have said about digging a small room into the side of the mountain is good. I usually build some sort of super temporary home/storage room (small in size - 9x9 including walls), build a wheat farm, then head to bedrock to start mining materials for building.


    I'm also the type that wouldn't clear that entire forest of trees. Just the area where I want to build. Then any trees I do cut down in the forest I'll replant. I might change this habit later as I usually find I never have enough wood.

    Posted in: Survival Mode
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    posted a message on Boring journal of TheOtherDrew's main SSP world (updated with many pictures!)
    Quote from TheOtherDrew»

    Thanks for the comment!


    That is what I normally do with temporary gravel walls. But there were couple things that prevented me from doing it that way when I drained the ocean monument. I couldn't place the torches down first because that wouldn't work under water. And I couldn't undercut the gravel and place torches after the walls were up because it was important to me to keep the monument intact until the entire area was drained.


    It really wasn't that bad. I'd resigned myself to a lot of gravel digging when I started the project.


    Here's an older picture of when I was first doing the gravel walls around the monument:








    It's such a nice looking natural structure, it's a shame I had to dismantle it to make my farm. If I find another one, I think I'll keep it intact as an underwater base.


    Make the bottom 2 blocks dirt instead of gravel, so later when you go to remove the gravel wall, you break the bottom dirt block, place your torch, then break the other dirt block.

    Posted in: Survival Mode
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    posted a message on What Do You Do First?

    Either burrow into the side of a hill/mountain or build an extremely temporary dirt hut > wheat farm > mineshaft. I voted "Mine" because that's the first major thing I do. I'll go fill up several chests with all kinds of building materials, going to the surface only for food. Once I have enough materials to get started (and usually at this point I've found a slime chunk and have converted that part of the mine to farm slimes), I'll head up top and get to work on a more permanent home. If it requires materials from the nether beyond glowstone, I'll build another smaller building away from the main building to house the portal (hate the sound), then make an underground path to it (rails usually).


    That's all the workup toward the main objective, which is different for every world I start.

    Posted in: Survival Mode
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    posted a message on Survival Build Ideas?

    Build your own custom tree with one hidden feature of your choosing.


    Examples:

    1) Built a large birch (split trunks) with one off branching having a hidden fishing pond (no water dripping through leaves).

    2) Large swamp tree (used dark oak logs) that had a hidden storage room inside. Lighting not necessary as the interior was mob-spawning/accessible-proof.

    3) (See pic below) Large palm with a hidden access point to a mineshaft. (sticky piston pulling sand block back - place lever at NW block N face and pull).

    Posted in: Survival Mode
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    posted a message on Anyone experience anxiety in caves?
    Quote from dimitriparra»

    Haha, I used to be afraid of mobs too. But nowadays the only thing that scares me is getting lost in the caves and not being able to find my base ever again. D:


    This is where wool is so helpful. I use a 3x3x1 grid to help. Green at the center on the side facing towards home. Red on the opposite side for the first/main pathway. Then the other colors to indicate off branches. This grid can also be turned on it's side and placed into a wall. I always set a torch in the center to keep it well lit.


    No matter where I am, I just follow the green back home. If I run out of wool blocks, I stop exploring until I get more, but to help me know which cave branch I was last exploring, I'll place a torch on that color wool as I trace my steps back home, picking them back up when I go back in.

    Posted in: Discussion
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    posted a message on First goals when you start a new world?
    Quote from Wolfhusband»

    I gotta go with a few of the former ideas here.

    <blah>

    8. make a bed


    Sometimes it takes me until like the 30th day to make a bed. If I haven't hit bedrock by the end of the 2nd day, then I'm just being lazy. I only ever acquire a bed when it's time to start work on that permanent home or whatever large project I have in mind for the area.

    Posted in: Survival Mode
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    posted a message on Survival Build Ideas?

    Build a 11x11 tower, staying within the confines of that, but you can go as far up/down vertically as you want. Try to construct as many automated contraptions within as you can. Automated cow farm, sheep shearing station, crops, etc.

    Posted in: Survival Mode
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    posted a message on First goals when you start a new world?

    First goal is to setup a protected shelter near where I plan to build my permanent home. Second is to establish a continuous food supply followed very closely by a mineshaft.


    After that it all depends on the end objectives I have planned for that world/area.

    Posted in: Survival Mode
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    posted a message on Anyone else prefer doing it yourself?
    Quote from Hexalobular»

    I built mob farms and chicken cookers in my first few worlds but now I feel I've done that. I just have a potato farm for food and with a Looting III sword and Fortune III pick I get more stuff than I can use just mining and hunting mobs at night and in caves.

    On my latest world I didn't even fence in cows for the bookshelves for my enchanting setup, I just ran around breeding and killing cows in the wild.


    I am thinking of building an automatic sorting and storage system, not because I feel I need it but just because that's something I haven't done yet.


    Oh yeah, I do that, too. Making some sort of automated whatever machine just because I haven't and it seems neat. I usually build automated brewing stands just because of how tedious it is. I used to build an automated cow killing pen that I started calling the "Cattle Strangler". Every new redesign was Mk II, Mk III, Mk IV, etc. All it did was filter the calves from the adult cows, then strangle them once they grew up and auto-collect the drops into a chest. First few designs were slow, but the latest design allows for more adult cows and they move around in a large circle, so I can spam-breed them allowing for more calves. Larger calf pen as well. It's fun just building them at first, then trying to figure out a more efficient way to do it.


    Once I'm satisfied with a system's efficiency, I tend to go back to the manual way of doing things. I don't care for having all of those automated systems, but I like the puzzle of designing one.

    Posted in: Survival Mode
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    posted a message on Anyone else prefer doing it yourself?

    I will build a grinder for mobs because I no longer fear them and it's just tedious to go around hunting them at night for what little I actually need from them. Mostly it's just for arrows and some bonemeal, but on occasion I'll use the gunpowder if I need to clear a large section of land. I usually also build a chicken cooker just so I have a guaranteed supply of food for the mine. Above ground I'll gather food myself from cows or grow some crops in a manual farm (I always use small manual farms).


    Other than that I do everything else the 'old fashioned way'. I've never have nor will I ever make an iron farm nor a gold farm. I find I can gather enough for what I need via mining. I typically have a mine that extends 50x50x2 at bedrock, Then I slowly ascend from there mining up to about y=45-50ish. Then I'll go back to the bottom and extend the mine an extra 10 blocks all around and again I'll ascend upwards. I'm going to use a different method (probably a quicker strip-mining method) in the next world I start. Likely when 1.9 hits.

    Posted in: Survival Mode
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    posted a message on Survival Base Entrance - Needing some Ideas
    Quote from Alakite»

    Whoa


    I forgot to mention it was about 3x10 in size. Not large, but when you first rush into the door at night while being chased by whattheheckever it did cause temporary panic. I use a custom resource pack, so my clear glass is actually clear with a thin border, so it's like the floor isn't there at all.


    My typical method of decorating my interiors is to bring in as much nature as possible while keeping the entire look clean. For example see the attached pic. That's my usual storage area that is lined with 1x1 dark oak trees around the interior perimeter. Occasionally I'll replace the stone in the floor with grass blocks. Hidden under the carpet in certain places are 1x1 chests as well.

    Posted in: Survival Mode
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    posted a message on Anyone experience anxiety in caves?

    Caves I have no problem with. Even the massive ones. I loved the cave dimension from BWG mod. Water on the other hand...no, sir. It's mostly not being able to see and in RL there are some fairly large entities out there just beyond the darkness. Every single game that has deep oceans/lakes that you can swim into fail to actually put something in there, even if aesthetic in nature, to mess with people like me. Rift for example...first area I started had a large lake...that hit my phobia in overdrive, but I braved the deep anyway. Such a missed opportunity by the devs. Nothing down there caused a panic-induced logout.

    Posted in: Discussion
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    posted a message on Anyone experience anxiety in caves?

    I have a fear of deep water. The darker it is the worse it is. So...I only work underwater in MC if I have certain potions handy...

    Posted in: Discussion
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