My cavern should also be finished/habitable within a day or two. Who'd have thought digging out over 25000 blocks so far would take so long. And probably another 15000 or so to go...
Hahahahah. What Devwar someone trying to gain a achievement? :tongue.gif:
Well I originally was just digging for ore, but then decided I wanted to make a natural cavern. Now I want to make it a livable cavern, but I need to finish the cavern part first. No one wants to live in a tiny mineshaft.
My cavern should also be finished/habitable within a day or two. Who'd have thought digging out over 25000 blocks so far would take so long. And probably another 15000 or so to go...
Server offline till later today. I've got to find a way to fix the overflow that lags the server when it's been up for a long time.
Frank the only thing I can turn up about the lag is the way to fix it is just restart the server periodically. Doesn't seem to be much else that can be done, but I'll keep looking.
I liked discovering a zombie army. Makes me hope monsters in SMP get fixed/enabled soon. Will make RP that much more interesting.
Well technically they do work in SMP they do and haved spawned its just they are vary random and vary rare but even if they show on the server they deal no dmg to you since there is no world dmg yet
Well, I know they exist in dungeons, and you can enable them with a server flag, but I meant as in operational, where they'll come out at night so we have to hide/fight them off and what not. It does add a nice "thrill" to Single Player and would work great on an RP server.
Server offline till later today. I've got to find a way to fix the overflow that lags the server when it's been up for a long time.
I think it is just the default server client, lots of people (myself include) complain that it isn't very efficient. Maybe look into an alternate server software package? I'm not sure how any of them go, haven't used them myself.
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Probably need to wait for Frank to wake up.
Hey Frank,
Wake up!
-Devwar
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Well I originally was just digging for ore, but then decided I wanted to make a natural cavern. Now I want to make it a livable cavern, but I need to finish the cavern part first. No one wants to live in a tiny mineshaft.
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People were getting backed up hitting the auth server.
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Frank the only thing I can turn up about the lag is the way to fix it is just restart the server periodically. Doesn't seem to be much else that can be done, but I'll keep looking.
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Well, I know they exist in dungeons, and you can enable them with a server flag, but I meant as in operational, where they'll come out at night so we have to hide/fight them off and what not. It does add a nice "thrill" to Single Player and would work great on an RP server.
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I liked discovering a zombie army. Makes me hope monsters in SMP get fixed/enabled soon. Will make RP that much more interesting.
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I think it is just the default server client, lots of people (myself include) complain that it isn't very efficient. Maybe look into an alternate server software package? I'm not sure how any of them go, haven't used them myself.
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Devwar