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    posted a message on BattleTech Mod
    maybe make the wood and leaf block fall like sand does when you run into them, except make it so it gains the mechs momentum that ran into it, so the tree gets torn apart and leaves pieces of the tree spread out across the floor.
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    and when models do, we would be near completion right?
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    that wouldn't be a good idea...
    Using older mechwarrior sounds would be better cause PGI wouldn't be as likely to stop this mod
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Also one question? will DFAs be implimented in the first release or will that be added later?
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    I think rather then standard mechs NEVER being able to swich out parts, it should just take several minecraft days to replace parts where an omni should take as long as coal burns or less, as its stated that switch omni mechs weapons takes hours where standards take even months in lore.
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Mining drills and things like that should be parts rather then specific mechs in my opinion so that your not stuck using a chassie you don't really like for resource gathering.
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    Its actually been more then 7 years sense MW4... but i still think using older MW sounds is a good idea.
    Edit: infact, MW4 is free from the MekTek site.
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    It is not out... the front page says "there is no download yet"
    Posted in: WIP Mods
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    posted a message on MINECRAFT DND MOD GREAT GAME OVERHAWL NEED CODERS
    I looked at playable races and i think you should add illithid cause illithid are a great race as long as you don't mind everyone your related to being evil psykicks who are led by a brain-in-a-jar and think they are the ultimate race.
    http://en.wikipedia.org/wiki/Illithid
    Posted in: Mods Discussion
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    posted a message on BattleTech Mod
    What equipment will be in the first release? (including weapons/armor)
    Posted in: WIP Mods
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    posted a message on BattleTech Mod
    i think it would be cool if we could have a version that has less cube like mechs after beta ends (and minecraft is able to handle it).
    Posted in: WIP Mods
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    posted a message on [1.3.2] [Modloader] [SSP/SMP] Beeper's Vampire Mod V1.1.0 (Added Paladins!)
    what would be cool is if you could decide if you are a vampire...it would make pvp have more interesting tactics like having mob cages and be just plain awsome
    Posted in: Minecraft Mods
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    posted a message on RECALLING ALL LEGO UNIVERSE FANS!
    Quote from FusionLego36

    Just to clarify, with a bit of a change, the server will be both Tekkit and Vanilla. Make a texture pack for Tekkit, as it already has Vanilla items in it, since its modded. If you don't want to do Tekkit, there is always Vanilla. I suggest making it also updated to the latest snapshots so that it will be up-to-date when 1.4 releases. Add me on Skype if you want to participate in any part of the project. I am also looking for people to test it a bit too. If it's not too much of a problem, can anyone makea good storyline type of mod the capture the effects of LEGO Universe like cut-scenes, NPCs, etc. I am also looking for plugins like that too so that mods won't conflict. I might be able to make this Spout so that music, affects, etc. can take place. The only difference between the actual LEGO Universe and this project, is squares. Remember that "Only the best is good enough." -Godtfred Kirk. This is FusionLego36, signing out.
    I agree that we need to have it be as close as possible to lego u and if a mod/modpack is made for this server you should release a client version. -WorldEnder out
    Posted in: Server Recruitment
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    posted a message on Closed Map Experiment
    Quote from Certari

    Just to say, The world of Minecraft is not infinite, the world actually stops generating real terrain at -/+30,000,000 so really, the world is only a 60,000,000 block limit.
    its actually 30,000,000 x 30,000,000 x 128 (height) blocks large if you are correct
    Posted in: PC Servers
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    posted a message on BattleTech Mod
    3 days till 1.3 so I'm assuming we wait for that right? well i can't wait. this mod will be awesome just like the awesome!
    Posted in: WIP Mods
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