Using Latest version of Chromaticraft now causes EnderIO to throw a crash .. all other mods of yours are all ok ...not sure as to why or what, but have also reported it to EnderIO http://pastebin.com/t80YmaWS
There is another fix to that works. If you have AE2 rv3 let the game run once then crash (to generate the configs) then change all the configs in the AE2's custon recipies to false. Then run it again (it will crash again but this time the mods will adjust to the new configs(not sure what is really going on but it works)). Now when you run the game for the 3rd time it all works! i have been playing with RV3 for some months and it seem to run stable.
I can't seem to figure out how to activate the infusions after I have infused myself in chromaticraft. I can open the infusion menu but I can not click on any of them
Ah i tried using repeaters a the way. The crystal on the pylon, are they just to boost the signal or are they required? Does the first pylon need to be in a certain position or be linked with the linking tool?
I've found a problem since updating CodeChickenCore and NEI to the newest version where Translocators seems to crash the minecraft client. I removed Translocators and everything works fine.
Hi i saw this line in the changelog(ChromatiCraft: Added foundation for the new dimension (NOT YET ACCESSIBLE)) will this mean that the pylons will move to that dimension when it is done?
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Its a known issue: https://github.com/SleepyTrousers/EnderIO/issues/3298 and https://github.com/SleepyTrousers/EnderIO/issues/3301
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I'm now an patreon supporter! keep up the good work!
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I counted 36 buckets. i also checked the enderium.
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I cant get my beacon structure to form.
http://imgur.com/a/dhrFl
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There is another fix to that works. If you have AE2 rv3 let the game run once then crash (to generate the configs) then change all the configs in the AE2's custon recipies to false. Then run it again (it will crash again but this time the mods will adjust to the new configs(not sure what is really going on but it works)). Now when you run the game for the 3rd time it all works! i have been playing with RV3 for some months and it seem to run stable.
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I can't seem to figure out how to activate the infusions after I have infused myself in chromaticraft. I can open the infusion menu but I can not click on any of them
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Ah i tried using repeaters a the way. The crystal on the pylon, are they just to boost the signal or are they required? Does the first pylon need to be in a certain position or be linked with the linking tool?
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relogging fixed the problem. but the repeaters don't seem to drain directly from the pylon. not sure how to get it to work
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I can not figure out what i did build wrong. it wont seem to update the altair level. http://imgur.com/a/PlYgy
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Chromaticraft, electricraft, reactorcraft and rotarycrafts's retrogen configs is on false. not sure what is causing this.
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It is disabled in my chromaticraft config.
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Im not sure if this is a bug or not but the twilight forest looks funky. Using the latest version of your mod. http://imgur.com/a/ScHsS
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Got the same issue using version 1.1.1.14 of the translocator mod. https://paste.ee/p/aJZvR
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Released version 1.1.4 (MC 1.8):
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Hi. do you plan to release the 1.7.10 version of this fix? it is currently crashing
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