• 0

    posted a message on Resource pack generated hashes not matching up, client can't open the downloaded zip file

    I've stumbled upon two problems adding a resource pack to my server.

    1. The hash I generated with windows' command line tool, confirmed by three online generators, does not match up with the hash minecraft finds upon downloading the pack from dropbox.

    The generated hash is: 5843e4b4ad7f82a879b7eac953a5dbbf28e3e9e8

    Minecraft claims it to be: 81ffbd1712afe8cdf138b570c0fc9934742c33c1

    2. When I use 81ffbd1712afe8cdf138b570c0fc9934742c33c1 in the server.properties file, the client spits out the following error:

    [Downloader 0/WARN]: Server resourcepack is invalid, ignoring it
    java.util.zip.ZipException: error in opening zip file
    	at java.util.zip.ZipFile.open(Native Method) ~[?:1.8.0_25]
    	at java.util.zip.ZipFile.<init>(ZipFile.java:220) ~[?:1.8.0_25]
    	at java.util.zip.ZipFile.<init>(ZipFile.java:150) ~[?:1.8.0_25]
    	at java.util.zip.ZipFile.<init>(ZipFile.java:164) ~[?:1.8.0_25]
    	at bzp.d(SourceFile:29) ~[1.11.jar:?]
    	at bzp.a(SourceFile:37) ~[1.11.jar:?]
    	at bzj.a(SourceFile:60) ~[1.11.jar:?]
    	at caa$a.a(SourceFile:361) ~[1.11.jar:?]
    	at caa.c(SourceFile:290) [1.11.jar:?]
    	at caa.a(SourceFile:316) [1.11.jar:?]
    	at caa$3.onSuccess(SourceFile:247) [1.11.jar:?]
    	at com.google.common.util.concurrent.Futures$5.run(Futures.java:1231) [guava-17.0.jar:?]
    	at com.google.common.util.concurrent.MoreExecutors$SameThreadExecutorService.execute(MoreExecutors.java:297) [guava-17.0.jar:?]
    	at com.google.common.util.concurrent.ExecutionList.executeListener(ExecutionList.java:156) [guava-17.0.jar:?]
    	at com.google.common.util.concurrent.ExecutionList.execute(ExecutionList.java:145) [guava-17.0.jar:?]
    	at com.google.common.util.concurrent.ListenableFutureTask.done(ListenableFutureTask.java:91) [guava-17.0.jar:?]
    	at java.util.concurrent.FutureTask.finishCompletion(FutureTask.java:384) [?:1.8.0_25]
    	at java.util.concurrent.FutureTask.set(FutureTask.java:233) [?:1.8.0_25]
    	at java.util.concurrent.FutureTask.run(FutureTask.java:274) [?:1.8.0_25]
    	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [?:1.8.0_25]
    	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [?:1.8.0_25]
    	at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25]

    Another thread suggested checking whether the zip file can be opened with the windows explorer, which is possible in my case.

    Posted in: Server Support and Administration
  • 0

    posted a message on High average tick, noticeably laggy ingame?
    Quote from lcswolf»

    Yes, that link will help you with your Java arguments as for optimised server jar I am talking about taco, glowstone of even spigot all are easy to compile.

    Do you really need to run your server in a virtual machine? if your laptop does not have enough ram for that cant you just run it as normal?

    I shall try Spigot then.

    With VM I meant the Java VM Minecraft and the server run in, my bad wording.

    Edit: Spigot runs perfectly fine at about 20 tps

    Posted in: Server Support and Administration
  • 0

    posted a message on High average tick, noticeably laggy ingame?
    Quote from lcswolf»

    Try compleating your startup args to match your hardware & server also add nogui to the end server also try using an optimised server jar and since minecraft 1.8 minecraft servers seem to run best with at least 2gb ram

    The laptop I'm leaving the server running on might not offer enough RAM to run the VM with 2 gigs, at least it didn't like me using 2048M args.
    Could you elaborate on the optimised server jar part? I've found this but I'm not entirely sure if that's what you mean.
    Posted in: Server Support and Administration
  • 0

    posted a message on High average tick, noticeably laggy ingame?

    After launching up my server on the version 1.11.2, the average tick shoots up to about 20,000 ms, every now and then it gives out the "Can't keep up!" warning and skips a few thousand ms, usually ranging inbetwen 2000 and 8000. More often than not it actually doesn't skip and I watch the avg. tick rise higher and higher, highest I had was around 140,000 ms I believe, and it was very noticeable ingame.

    Starting args:

    java -Xmx1024M -Xms1024M -jar minecraft_server1.11.2.jar

    Memory use: ~50-100 mb (95% free @50mb)

    There are no commandblocks running in a clock anywhere on the map.

    TIA for any attempts at helping me with this!

    Posted in: Server Support and Administration
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from superben29»
    Cook a baby in a furnance

    Don't spoil the secret achievement.
    Edit: Removed the insult, sorry mate.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Okay, now this may sound weird, but my wife died and had a baby in her inventory. I am 75% sure her items despawned already but everytime i load the world it says that my baby is ready to grow up. Had no luck finding an eventual Chest containing her inventory with MCEdit either. Is there a fairly easy way to find her "leftovers"?
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP][Forge][1.7.2] The Dirt Mod
    Quote from Herobrinemystery

    Could I help you with this mod, in any way? I consider myself a pretty good texture maker, and a kinda bad Java coder. I could help you redo the textures, as it is in your to-do list.

    That would be really awesome! As i am not really talented in making textures myself, i would really apreciate having someone to rely on when it's coming to textures!

    If i look at my Multitool texture... Well... Layering is okay, but not perfect.

    If you want, you can already redo some of the textures ^_^ But don't feel pushed, do it if you feel like doing it :D
    Posted in: WIP Mods
  • 0

    posted a message on [WIP][Forge][1.7.2] The Dirt Mod
    Quote from TheDirtblockGent

    If this is the fix, then I honestly think the issue might be on my end, the sword is still named shovel though regular dirt does make the weapons now like before. I really feel bad whenever I point out what would be considered a "flaw" though I just wish to let you know this.

    Nope, the mistake is on my side again. The compiler somehow extracted files, that changed the en_US.lang file with the bug you stated before.

    Now i've doubled checked everything, this time it should work.

    If not, expect a fix around this evening, i gotta get some sleep now...
    Posted in: WIP Mods
  • 0

    posted a message on [WIP][Forge][1.7.2] The Dirt Mod
    Quote from TheDirtblockGent

    I am very happy you have updated this mod, I simply adore how this is essentially the first mod revolving around dirt which was done right. Also, I have a suggestion for an item you could also add if I may. Perhaps if possible, would you be able to make it to where in order to make a dirt sword, you must use both dirt and sticks to perhaps make dirt sticks for dirt swords? If that is too convoluted and irritating then I understand, I am merely happy you have not abandoned this mod.

    I thought about that already, now that you say it, i'll probably make dirt-sticks somewhen.

    Quote from TheDirtblockGent

    Edit: I'm sorry to bother you with this though I feel it is best I tell you since modders prefer knowing of bugs, In game, I am unsure if it is just me or with others, but the dirt sword says Dirt shovel as it's name when hovered over. I apologize for bothering you with this after you have just revived it.

    No need for apologizing, i am really thankfull for people reporting any bugs! Don't ask me how i manage to do that all the time. Last time it was a misnamed texture, this time it's a coding mistake, probably because i was pretty sleepy when finishing the update. Quick-Fix will be out in a few minutes, also i am going to change the crafting recipe again, normal dirt is again required to build tools and sword. Refined Dirt will stay as some kind of decorative block.

    EDIT: As promised, quick fix is released.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP][Forge][1.7.2] The Dirt Mod
    Okay, i've got it working for 1.7.2! Also had to remove the Cooked Dirt, it just screwed up the entire code...
    Posted in: WIP Mods
  • 0

    posted a message on [WIP][Forge][1.7.2] The Dirt Mod
    Wasn't here for a long time, i'm get some of the stuff done.

    Quote from TheDirtblockGent

    Also, I have a slight bug to report, the iron hoe says dirt hoe when you hover over it in the inventory, its minor really.

    Noted. Thank you.

    Quote from Fuzzyblader3000

    I think you should make the Ender Dragon spit out dirt everywhere and spam your inventory :D

    Posted in: WIP Mods
  • 0

    posted a message on MCreator Minecraft Mod Maker and Development Tool
    I wanted to make my own TNT block but when compiling i got this:

    == MCP 8.09 (data: 8.11, client: 1.6.4, server: 1.6.4) ==
    # found ff, ff patches, srgs, name csvs, doc csvs, param csvs, astyle, astyle config, rg, ss
    == Recompiling client ==
    > Cleaning bin
    > Recompiling
    '"C:\Program Files\Java\jdk1.7.0_25\bin\javac" -encoding UTF-8 -Xlint:-options -deprecation -g -source 1.6 -target 1.6 -classpath "jars\versions\1.6.4\1.6.4.jar;lib;lib\*;jars\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;jars\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.0\lwjgl-platform-2.9.0-natives-windows.jar;jars\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar;jars\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;jars\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar;jars\libraries\com\google\guava\guava\14.0\guava-14.0.jar;jars\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar;jars\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;jars\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar;jars\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;jars\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;jars\libraries\org\scala-lang\scala-library\2.10.2\scala-library-2.10.2.jar;jars\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;jars\libraries\org\scala-lang\scala-compiler\2.10.2\scala-compiler-2.10.2.jar;jars\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;jars\libraries\org\ow2\asm\asm-debug-all\4.1\asm-debug-all-4.1.jar;jars\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;jars\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;jars\libraries\net\sourceforge\argo\argo\2.25\argo-2.25.jar;jars\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar;jars\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;jars\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar;jars\libraries\net\minecraft\launchwrapper\1.7\launchwrapper-1.7.jar" -sourcepath src\minecraft -d bin\minecraft @"c:\users\jan\appdata\local\temp\java_src_path_x49stl.txt"' failed : 1
    C:\Pylo\MCreator\mcp\src\minecraft\net\minecraft\src\mcreator_tNTlasttest.java:177: error: illegal start of expression
    world.createExplosion((Entity)null, i, j, k, , true);
    1 error
    !! Can not find server sources, try decompiling !!

    I can only guess, it has something to do with the Explode-Event.

    Redstone On --> Explode (Event Parameters: x: i; y: j; z: k, Power: 100)
    Posted in: Minecraft Tools
  • 0

    posted a message on [WIP][Forge][1.7.2] The Dirt Mod
    Quote from Cuchaz

    What do the new items do? Is this just another cosmetic mod? How is this any different from the Topaz mod or the Ruby mod?

    Well, mine makes dirt kinda usefull.
    Posted in: WIP Mods
  • 2

    posted a message on [WIP][Forge][1.7.2] The Dirt Mod
    The Dirt Mod! - Dirt is not useless!
    This Mod adds Dirt Tools and even eatable dirt!
    Requires Forge

    Refined Dirt

    Dirt Shovel

    Dirt Hoe

    Dirt Pickaxe [1.7.2 version]

    Dirt Axe

    Dirt Sword

    Dirt Multitool

    Cooked Dirt [only in 1.6.2 version]

    The Dirt Mod [1.7.2] 15.06. Fix Adfly Direct
    The Dirt Mod [1.7.2] Adfly Direct
    The Dirt Mod [1.6.2] Adfly Direct

    The download for the version you'd like to have isn't here? Message me or post in this thread and i'll do it.
    Please note: I'll only update this mod upon request, so please let me know that you'd like to have a more recent version.

    Please use the Adfly link, if you want to support me. Thanks

    Installation Guide:
    1. Download and install Minecraft Forge for the version you wish to play on
    2. Download The Dirt Mod for the same version
    3. Press Windows Key+R and type "%appdata%" (without ")
    4. Open .minecraft and go to "mods". If that folder doesn't exist, create it.
    5. Put the .zip file into the "mods" folder
    NOTE: Make sure you have installed Forge before The Dirt Mod
    Mac OS X:
    Because i do not own a mac, i can't tell you how to install this mod on Mac OS X
    Try to install it like Windows. I take no responsibility for a broken game!

    There are no videos for this mod.Maybe you make the first?

    • Add Armor
    • Redo Textures
    • Make better Cooked Dirt Texture
    • Find out how to install on Mac OS X and Linux
    • Dirt Mob (Dirt Creeper Maybe?)

    + Added
    - Removed
    * Fixed
    # Other

    * Fixed another name bug
    # Reverted to the old crafting recipes
    # Refined Dirt is now a decorative Block

    I should probably stop coding at 5 AM
    # Updated to 1.7.2
    + Refined Dirt added
    + Refined Dirt Structure added, please send me a screenshot, if you find one, thanks!
    + Dirt Multitool added
    - Removed Cooked Dirt for now as it screws up the whole code.
    * Bug with the Iron Hoe fixed, there was a texture named IronHoe.png which was the dirt hoe.
    + Mod created
    + Dirt Pickaxe added
    + Dirt Axe added
    + Dirt Hoe added
    + Dirt Shovel added
    + Dirt Sword added
    + Cooked Dirt added
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Is it possible to add blocks/items to the game, by modding the .jar file? If not, could you add this? Would be great for a Portal Adventuremap :D
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.