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    posted a message on [1.7.10] W.Thieves's mods
    Any chance of getting an early pre-release/source code/etc.?
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Right, so I've been trying to work on the single ISignalController block and I'm stuck. As far as I see, it will be very complicated to emulate numerous ISignalControllers from a single block/tile entity as the ISignalReceivers need separate coordinates for each ISignalController.

    In other words, is there any way to avoid the ISignalReceivers from depending on the coordinates of the ISignalControllers?
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] W.Thieves's mods
    Quote from Thieves

    Yeah I had those plans when I made them, and so I made them working lights...
    They are already working lights, and have always been working lights.

    I meant the traffic lights, not the regular lights; as in, will there ever be the ability to switch the signal to red, yellow, green, etc.?
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Quote from CovertJaguar

    There is an entire Signal api, though its very old code and could use a rewrite. =P

    I understand that, but how do I specifically interact with the signals, e.g. send a specific aspect to a distant signal?
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Alright, so this question is more API related.

    So I want to set up a group of distant signals on "roads", each of which can display three colors. Of course, using the current method I require about 3 controllers, 2 receivers, and countless redstone per signal, which is a hefty amount. Alternatively, I could make a mod which controls all of this from one peripheral and one computer, which is what I'm trying to do; however, I found no way to interact with the distant signals.

    So, is there any way to communicate with the signals or do I have to program new signals myself?

    Thanks.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] W.Thieves's mods
    Are there any plans to make the traffic lights into working lights rather than a decoration?
    Posted in: Minecraft Mods
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    posted a message on Giant Signs/Billboards
    The same way ComputerCraft knows whether there are 8X8 monitors next to each other or just one. The logic shouldn't be terribly difficult to code, worst anyone could do is "borrow" code from that mod.
    Posted in: Requests / Ideas For Mods
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    posted a message on Giant Signs/Billboards
    Bump #2.
    Posted in: Requests / Ideas For Mods
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    posted a message on Giant Signs/Billboards
    Bump.
    Posted in: Requests / Ideas For Mods
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    posted a message on Giant Signs/Billboards
    What seems to be an often used concept doesn't seem to have been implemented in its most needed and core use. I'd like to place together sign blocks and be able to control the font size to write my message as big as I need.

    The implementation can be similar to ComputerCraft, except that rather than sending a command to the block and constantly re-rendering it and dropping the framerate, simply open up a GUI to type in a message, change the font size, etc.

    Seems like an easy task for anyone who dealt with mods, so it could be made rather quickly, no?
    Posted in: Requests / Ideas For Mods
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    posted a message on Thanks for Crashing Firefox
    Quote from Furby4537568

    Sounds like you're butthurt.

    Aha. So solving a problem=being butthurt? I see the logic behind that.

    Quote from Furby4537568
    You can always... I dunno... use a different browser? There's tons out there.
    It's called personal preference. I'm not IE down your throat, so please refrain from posting your irrelevant solutions.

    Also, unfitting post #666. I like.
    Posted in: Forum Discussion & Info
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    posted a message on Thanks for Crashing Firefox
    Well, I figured out what the problem is, and it seems that none of you are using Flash 11.3 and Firefox 13. Did I mention that the problem is with Flash 11.3 and Firefox 13?

    And to anyone else with the problem... voila, the solution. Just skip all the way to the Last Resort section.
    Posted in: Forum Discussion & Info
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    posted a message on Thanks for Crashing Firefox
    Quote from Mobyguy77

    Seems legit.
    I'm glad you think so.

    Quote from Mobyguy77

    ...so dont tell Curse to "fix their garbage".
    Don't treat Curse as some babby. No, they're a relatively giant corporation that can fend for itself, so if they break something... well, they better be ready to fix it*.

    *Haha who am I ****ing kidding they never fix ****! HAHAHA!
    Quote from Mobyguy77

    Just try some basic fixes like clearing your cache, cookies and history, and then come back to us.
    No dice. Moving on...
    Posted in: Forum Discussion & Info
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    posted a message on Thanks for Crashing Firefox
    So I'm going to this site in Firefox, just like usual, except that now it hangs on every one of your pages, and your pages only. Does it still hang without add-ons*? Yes. Does it hang in IE? No.

    Fix your garbage.

    *Also, I don't think why this thing wouldn't crash without add-ons, there's too much irrelevant ads on this dump that it can make anyone's computer explode.
    Posted in: Forum Discussion & Info
  • 1

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from CyanideX

    Here is my problem:



    Simple solution:
    1. Place all of your rails as you need
    2. Remove any rail adjacent to the junction rail
    3. Place it back on the same place
    4. At this point the junction rail is properly placed
    5. Adjust with the crowbar if needed
    Posted in: Minecraft Mods
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