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    posted a message on Dungeon Mobs (reference to new thread in last post)
    Quote from Loler_123

    I wanna know what the mobs look like 1st but I cannot see them. Instead I get some a from photobucket.com

    Quote from ysaewT

    I want to seez them picz! Please refresh them! Thanks and bye-bye

    Quote from _JAD3N

    All your pics be dead.


    Great scott guys! I know you want to see this stuff but he clearly knows the pictures are down. He responded to it on the previous page!

    Quote from FSMAcolyte

    Btw. what you got against them drows? They cool and evul. Their queen could be a boss, Lolth, a spider queen fitting in minecraft I'd say, since it got spiders anyway. Or maybe...dueargar and svirfneblin? Could do with small humanoids in minecraft. Oh well, one can dream.


    I don't suspect he's going to answer you since the reason they should not be included is pretty obvious. This mod is not about adding D&D mobs per se, more about adding in unique and challenging enemies that step past the the increased difficulty of a purely beefed up zombie or skeleton. Gnomeworks has explained many times over he is not interested in adding in mobs that don't present a somewhat distinct confrontation solely because they are 'cool'. As far as the Drow specifically are concerned, they are most dangerous as a society and I think implementing an entire culture is beyond the scope of this mod. It doesn't help that they are a somewhat poorly designed enemy in the first place, and for Drizzt ..... well ... I don't want to attract the ire of his fans. Anyhow, if you guys want Gnomeworks to take your suggestion seriously, I would advise making sure that it fits in the paradigm of what this awesome mod has already implemented; dangerous creatures presenting unconventional challenges!
    Posted in: Minecraft Mods
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    posted a message on Conquest_ [WIP there is always more to come]
    Quote from Cats_Rock

    Hey, did you get permission from the Hollowworld texture pack maker? Because when I downloaded it, half of the pictures and misc. stuff were from the Hollowworld texture pack.


    Hollowworld is a compilation pack for a server. All of its assets are from original texture pack artists, including the John Smith Legacy, Dokucraft and what looks like a couple random others. Monsterfisher has permission from the main artist of most of those assets in the compilation either way, its in the main post.
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Hey everyone!

    I made some more mod support for the very cool Vending Block mod by AUTOMATIC_MAIDEN
    http://www.minecraftforum.net/topic/1747810-152smpforge-vending-block/
    It is an incredibly useful and elegant mod for SMP, check it out!

    Here is a shot of vending block itself


    Here is a shot of the gui


    Here is a shot of the wrench


    Here is a mock up of a market stand with the different vending block types


    Ill let you guys know when I have the link up for this and the other mod support I have done. Currently in the works, Highlands 2! Hit me up with your suggestions!
    Posted in: Resource Packs
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    posted a message on [1.6.4][SMP][Forge] Vending block
    Hey everyone!

    I made some texture pack support for the Conquest texture pack by Monsterfisher
    http://www.minecraft...0#entry22671085


    Here is a shot of vending block itself


    Here is a shot of the gui


    Here is a shot of the wrench


    Here is a mock up of a market stand with the different vending block types


    Once it clears with the texture pack author Monsterfisher, ill post up the link!
    Posted in: Minecraft Mods
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    posted a message on The Barrels Mod
    Hey there Need4Poop402, I loved your mod so much I drummed up some texture pack support for the exquisite Conquest 32x texture pack!
    http://www.minecraft...s-90-done-phew/

    Here is a shot of the three different barrels; from left to right, Standard, Ender, and Quantum


    Here they are stacked, to show how it can look together


    Here they are actually holding items


    Im waiting to hear from the creator of the pack, however once he gives me the okay ill send you a direct link!
    Posted in: Minecraft Mods
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    posted a message on Conquest_ [WIP there is always more to come]
    Hey everyone!

    So I had a minute today and drummed up a little mod support! Its for the very excellent Barrels Mod.
    http://www.minecraft...he-barrels-mod/
    The idea focuses around creating a simple way to easily store and retrieve a bulk amount of a single item. I highly suggest you check it out.

    Here is a shot of the three different barrels; from left to right, Standard, Ender, and Quantum


    Here they are stacked, to show how it can look together


    Here they are actually holding items


    Once Monster lets me know how he wants to handle mod support ill put up the link for you guys to use! I've also got quite a bit already in the works for much bigger mods, when I get some time I will post some of my progress!
    Posted in: Resource Packs
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    posted a message on Chisel
    Very Cool!

    It makes very happy to find this mod, especially since most texture pack authors are really starting to take advantage of metadata blocks. The biggest problem of which is the roundabout ways you would need to access all of the great things these artists would make, ranging from op spawning to some unwieldy plugins. You have created a way for the mass audience and the normal players of any server to access a somewhat hidden feature in a really harmonious fashion. I will do my best to add some support for my favorite texture packs. My only concerns are two fold; Can I alter the number of meta blocks for a specific item, ie the normal mod has 3 alternates for a base block but I want it to have 2 or 5. Next, I want to echo the suggestion for the optional world-gen configuration since quite a few mods already offer similar blocks; Thaumic Tinkerer, Industrial Craft etc. Other than that, great work Automatic_Maiden!
    Posted in: Minecraft Mods
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    posted a message on [Forge] Thaumic Management Tools
    What a wonderful idea for a mod! This will make managing my server considerably simpler. Is it feasible to make something that can alter the Vis levels of a specific node? If so that would definitely increase this mods utility. Otherwise great work, this is a terrific and elegant solution to an annoying server hassle.
    Posted in: Minecraft Mods
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    posted a message on Dungeon Mobs (reference to new thread in last post)
    Afternoon Gnomeworks!

    I absolutely love your mod. You have filled a need for enemies that is not being met anywhere else outside a few random mobs in Twilight Forest. It is incredibly refreshing to have to use my wits to defeat a powerful foe and not just spamming an attack with the best armor/weapons combo I can hold. I have not given this a try in SMP however I am highly excited to do so since I believe it will be a great feeling to have a real need for teamwork. I will echo the suggestion for more config options and compatibility however I have not really run into any major issues thus far. The thoqqua is also a really nice touch since I think its a good way to showcase a dangerous yet not necessarily combat oriented monster, similar to a rust monster. The only negative I can give are the model/textures for some of the mobs. Im curious if this is a finished state for you or would you be open to some help with them. I am currently considering some texture pack support for Conquest/John Smith, however I didn't know if you were planning on changing anything soon. Otherwise this is arguably one of the most fun, solid and intuitive mods I have played. Please keep up the great work!
    Posted in: Minecraft Mods
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    posted a message on [32x] [1.6.4] Derivation RPG
    Quote from Levaunt

    Sounds awesome, and I like the screenshot you have posted. I really look forward to all mod support.

    On that note, if anyone wants to set up an independent forum post for mod support that is alright with me. Could help organize things, and also provide one up-datable location for all the current mods. I don't update the OP as much as I should with that stuff.


    Thanks! I think it would be a great idea to setup a mod support post, hopefully we can keep this thread clear for comments and concerns for your main work! I am not sure who is currently working on anything right now or who would like to be. So anyone who would like to try and organize a Derivation Mod Support thread let me know and we can figure it out!
    Posted in: Resource Packs
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    posted a message on [32x] [1.6.4] Derivation RPG
    Evening everyone! Alright so I decided to do some work on the very cool Castle Defenders mod by Azurn! I've got quite a bit done already and now I am mostly tied up with the mobs.

    Here's a preview of what I have

    From left to right its; Knight Block, Mage Spawner, Archer Block, Enemy Mage Spawner, Enemy Archer Spawner

    The normal blocks from the mod are pretty plain so I decided to stick with the same type of relatively simple and easy to recognize design. I also was going for a chiseled item look, first time I have given that a try so let me know if you see any issues. I know the enemy archer block is a just a blood reddish recolor of the mossy stone, however since they are supposed to be a little tough to spot and the enemy castles are straight stone I thought it worked! I've got a few of the mobs done and ill post them sometime later! Let me know what you guys think, criticism welcome!
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Afternoon everyone! Just got a chance to poke around with Conquest and I have to say, its fantastic. The last time I saw it you were just getting started, but now you have really carved a niche out in terms of quality. This mod is up there with Derivation as one of the best 32x currently available. I would go so far to say that the amount of detail that has gone into the interplay between textures is terrific, not to mention the work with CTM. If I have some time later I will write up a full review on what I think of your great pack!
    Posted in: Resource Packs
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    posted a message on [32x] [1.6.4] Derivation RPG
    Hey everyone! I just got back from everyone's most/least favorite military course and I was excited to come check out my favorite pack. I have to say Levaunt, all the changes look top shelf as per the usual. I was very excited to pick up on the mod support I had started, however there is a slight caveat. Apparently my good computer decided to completely eat itself, which includes most of what I had already finished for Thaumcraft and a few smaller mods. So I am going to pick up on something different for now on my backup laptop and I already have a couple good ideas of where to start. I did notice that a few people are already doing/finished mod support however I couldn't find anything comprehensive on what you guys already hemmed out.

    Here is a list of stuff I would like to work on in no particular order;
    Bibliocraft
    http://www.minecraft...t#entry22259271
    Primitive Mobs
    http://www.minecraft...primitive mobs
    Elemental Creepers
    http://www.minecraft...321-daawwwwwww/
    MineFantasy/MineFantasy Renaissance
    http://www.minecraft...ion-developers/
    http://www.minecraft...asyrenaissance/
    Ars Magica
    http://www.minecraft...dated-april-22/
    Ivorius' MiddleAge
    http://www.minecraft...-doom-hamsters/
    Twilight Forest
    http://www.minecraft...wilight forest
    Invasion
    http://www.minecraft...s-tough-do-you/
    Castle Defenders
    http://www.minecraft...-defenders-v11/

    This isn't a complete list nor is it a promise to do it all, mainly just stuff I would personally like to see or attempt. If anything I listed is already done or being worked on give me the heads up so we aren't doing the same thing! On the flip side if anyone wants to give me a hand on any of these it would certainly speed things up. Otherwise I can't wait to get started!
    Posted in: Resource Packs
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    posted a message on [32x] [1.6.4] Derivation RPG
    Wow, I have to say I have not seen your pack in quite a while and I am very impressed. I think I would be accurate in saying you have without a doubt one of the most cohesive and professional looking packs available today. I noticed a few people asking for different mod-support here and there. I would be more than happy to help, if your interested ill send you a PM on what I had in mind and what I am able to help with exactly. Otherwise fantastic work sir!
    Posted in: Resource Packs
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    posted a message on [32x] [1.6.4] Derivation RPG
    You have completely baffled me with this pack. I remember how it was in its earlier incarnations, and remember thinking it was very close to what I was looking for. Now it is practically as though you ripped the perfect design straight from my mind, if my mind was more artistic. I am going to write an in depth review of this pack as soon as I get off duty later tomorrow. Otherwise, fantastic work my friend
    Posted in: Resource Packs
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