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    posted a message on New chest-like blocks
    I had the exact same idea for expiration. In fact, it was going to implemented into a mod I am working on!
    Posted in: Suggestions
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    posted a message on Let the Hunt Begin! - Not you Average Deer Suggestion!
    In real life, Deer choose flight over flight, and domesticated deer are usually either babies that are orphaned or ones raised on farms for venison. As you even stated, deer have been suggested before. Both the taming and the attacking you are both a bit out there. Other than those, deer are just basically scared cows and a source of meat and leather, which is basically a cow...

    No Support
    Posted in: Suggestions
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    posted a message on Pet Armor
    Quote from TuddlesT»

    I agree, Who cares if its "kiddish" or "unrealistic". Kids play this game so those words are irrelevant. But the only thing is, maybe pet weapons. I can't think of what weapons they would have but its just an idea.

    The only possible thing I an think of for anything relating to pet weapons is maybe boots with claws (diamond claws, iron claws, etc.) or for dogs they could have different teeth because in real life, the military gives their dogs titanium teeth to rip through Kevlar and other materials.
    Posted in: Suggestions
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    posted a message on New chest-like blocks
    Quote from liam1uk»
    I feel the weapon rack would be a valid suggestion however i am not sure about a refrigerator just seems something a bit too 'out there' also realistically this would require power (other then redstone) which would mean another unit of energy would have to be added and it would make the game feel a bit too modern in my opinion. Just my opinion ;p

    Possibly a Ice box? Before electricity and such was used, people used to store highly perishable food items in underground rooms usually kept cool by ice or natural temperatures. You could make that a bit unrealistic and just use ice in a crafting recipe and that is what keeps the food from 'spoiling.'
    Posted in: Suggestions
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    posted a message on New Boss! Creeper Lord and Creeper Dimension!
    Quote from Sonicwave»
    You should be more specific when posting ideas (applies to everyone). For example, how much health does the Creeper boss have? What can be found in the dimension (why should we even visit it)? How would you light the portal without igniting the TNT?

    What he said as well. There are quite a few ways this thread could be better. Accepted concept or not, it needs improving.
    Posted in: Suggestions
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    posted a message on New Boss! Creeper Lord and Creeper Dimension!
    Quote from TuddlesT»
    Sorry If its not the best idea. But still, it doesn't have to be a creeper, it could, as I said, a TNT robot or something TNT related
    Also Gunpowder blocks would not be explosive, they would just be a way to compact gunpowder, like other ore blocks.

    Sorry if I came across as mean/aggressive. This is just sort of the thread that gets a lot of hate because a lot of people don't agree with it. I'm still sticking to what I said before though. You could stand to put a bit more thought into it. Like mechanics of how it would work. How would you activate the portal? How would you keep TNT in the new dimension from lighting? Are Gunpowder Blocks Explosive? How are they crafted? What does the portal, boss, and gunpowder block look like? What does the dimension terrain look like?

    I had an idea for Gunpowder storage as well; Maybe instead of just raw gunpowder that s explosive, why not make barrels that store different dusts. Gunpower Barrel, Sugar Barrel, Glowstone Dust Barrel, Redstone Dust Barrel, etc.
    Posted in: Suggestions
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    posted a message on Pet Armor
    Quote from swaglord676»


    Well, it's only been suggested a couple times, or so, and no thread about pet armor has been locked yet, and all of those suggestions were made a long time ago.

    Thank you for clarifying that. If he were to bring something new to this thread, and add some concept art to support it (along with more info to make it less vague) this thread could become very popular very fast. A few of his threads have potential to become very famous.
    Posted in: Suggestions
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    posted a message on New Boss! Creeper Lord and Creeper Dimension!
    This thread is very vague and I believe it has been suggested before. A Creeper Boss is usually not supported by the community, knowing the destructive capabilities of the normal ones alone. Having a portal of TNT is not a very intelligent idea as well, seeing as how lighting the portal would light the TNT instead and effectively blow the portal and anything around it to smithereens. I would also guess that the Gunpowder Blocks would be Flammable and explosive, effectively making TNT null and void, because who needs to waste Sand when you can just use either 4 or 9 Gunpowder to make a potentially more explosive block? If said boss also shoots TNT and explodes upon death, wouldn't that set of a game-crashing lag spike caused by TNT exploding, or if you manage to kill it without letting TNT hit the ground. Either way, you would light the Gunpowder Blocks and any TNT and they would explode, and in turn just eradicating the entire dimension if your game doesn't crash.

    NO SUPPORT
    Posted in: Suggestions
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    posted a message on Pet Armor
    I'm baaack! No need to be redundant, you get what I'm here for

    Also, I would recommend searching the forums for similar ideas before making a post, because pet armor has been suggested quite a bit actually, and this thread could get locked due to that. A general idea is to look over what other people have suggested and try to improve upon them, and maybe even try to add a unique factor others haven't!
    Posted in: Suggestions
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    posted a message on Portable disk player
    Quote from Blister15»

    thx for the advice! ill get to work on explaining it in further detail and make a picture for how to craft it.

    No problem! I'm always happy to help! It's good to see a unique and (At least from what I've seen) original idea now and again! Keep it up!
    Posted in: Suggestions
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    posted a message on Do suggestions even matter?
    That is a difficult question to answer. Mojang is usually extremely busy and doesn't check up on stuff like this, and you're more likely to get noticed by them on Reddit.

    Posting here is a bit of a community support thing. Sometimes you get enough support and it could catch Mojang's eye, sometimes those ideas are noticed by others and added to mods. This is a big community; You never know what might happen!
    Posted in: Discussion
  • 0

    posted a message on New chest-like blocks
    This is a somewhat commonly posted suggestion, and again, while I like the idea of variation for a bit of role playing, this thread is very vague. How would you craft these. Do you have any pictures or concept art to support this idea?

    These ideas you are posting are good, but need a bit more work.
    Posted in: Suggestions
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    posted a message on Portable disk player
    I honestly like the concept. I would love to walk around while listening to C418's beautiful music. But this thread is a bit vague. How do you craft it, how does it work, and pictures or concept art to support your idea?

    EDIT: By new Inventory slot, what do you mean? I had the idea of having not be just a slot for a Disc Player of sorts, but more of a back slot for that, Backpacks, and other gadgets and gizmos you might come up with!
    Posted in: Suggestions
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    posted a message on Underground Biome Variety
    Quote from TheMasterCaver»
    Mojang doesn't really seem to care about the underground; for example, look at this map of one of my worlds from before 1.7, which shows a lot of variation in the size and distribution of cave systems (note that this is vanilla generation, not modded, as I increased the variation further, mainly of individual caves, plus some "special" variants of caves):

    Of course, since 1.7 it looks more like this, in any given seed:

    (Note that even though there were more caves before 1.7 there was also more variation, and ironically, more large areas with few caves, just as there were areas with an extremely high concentration of caves)

    As for the "increased variation" I mentioned, imagine finding caves and ravines like these (the last screenshot is a real vanilla cave, from the seed -123775873255737467 at -800, -1050; of course, only before 1.7, and while extreme it is the only cave system that large and dense in the entire world mentioned above, as shown on this map of the lowest 20 layers, located near the upper-right:







    You truly live up to your username. You not only supported this, but you even put in proof most wouldn't/couldn't!
    Posted in: Suggestions
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    posted a message on Underground Biome Variety
    I like what you are suggesting, but the OP is very vague and could use more descriptions and possibly pictures to give some visual support. I have some suggestions for this thread as well:

    In general, any Grass Block that spawns with an air block under it (Grass that generates over cave openings) will have a chance to spawn with roots coming out of the bottom of them. Sometimes in the big open rooms of caves (an less commonly in tunnels) stalagmites and stalactites will generate (not just columns of stone, but actual 1-2 tall flower-style blocks).

    If a Jungle tree generates with 1-3 blocks between it's base and an air block (The above-ground opening to a cave) it will generate Jungle Logs down through the blocks and into the air blocks below it, simulating roots. The opening to caves would be mossy and filled with dirt/grass and some plants, and the occasional water pool or flow. As you go deeper into the caves, the grass/dirt and plants become more sparse, while mossy effects and water flows stay about the same if not more. Coal could be more common here.

    Cold/Snowy Biomes would generate with patches of ice on the floors, walls and ceiling of caves and cave tunnels. Ice Spikes Biomes, similar to Jungles with their trees, will generate down into caves if they meet the requirements, but with ice spikes instead of Jungle Logs. In Ice Spikes Biomes you would also get the occasional packed ice pillar deeper into the caves.

    Deserts and Mesas would have larger and more common open caves like somewhat in real life when water seeps into cracks in sandstone and limestone and eats away at them. I know this is how most, if not all caves form, but sandstone/limestone are 2 rocks that are weathered down more quickly than most rocks. Sandstone and Red Sandstone would also be more common in these caves, and Mesas would usually have darker-colored hardened clay. Iron could be more common in Mesas (Iron rust is what turns the sand and stone red theoretically)

    Most biomes could spawn with large caves filled with water (flooded caves; more common in deserts and mesas) that would have a higher chance of having stalagmites and stalactites.
    Posted in: Suggestions
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