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    posted a message on Squids Fight Back - Marauders vs. Guardians [w/ PICTURES] 91% Support!
    Have you ever wondered why these so-called Guardians have been seen murdering innocent Squids? Well I am here representing the CAF (Cephalopod Armed Forces) with our next advancement in Guardian Warfare! I present to you, the Marauder!



    Marauder
    Alignment: Neutral
    Health Points: 25 Heart
    Attack Strength:
    Ink: Peaceful; None Easy-Normal; Poison Effect for 7 sec (2 :heart:) Hard; Poison Effect for 15 sec (6 :heart:)
    Drill: Peaceful; None Easy; 2 :heart: Normal; 3.5 :heart:. Hard; 6 :heart:
    Spawn: Overworld; Ocean and Deep Ocean Biomes
    Drops: 1-2 Prismarine Shard, 0-1 Prismarine Crystal, and 1-5Tentacles
    Experience: 3-9

    This mob is specifically designed to fight against the Guardian threat (and the occasional player). It has a hard shell made of Prismarine not only for protecion, but also for offense and camouflage. They spawn rarely anywhere in the Ocean and Deep Ocean Biomes, but are most common near Ocean Monuments. They have 2 attacks; A charge attack where they turn their stone shells at you, and in one fluid motion, launch themselves at you! The other attack is a ink cloud that causes Blindness I for 10 seconds and Poison I (time varies on difficulty). The ink is mainly used as an escape mechanism or as a way to disrupt Guardian Beams. They drop Prismarine from their shells and Tentacles. Tentacles can be eaten raw to restore 2 Hunger Units (1 Bar), and can be cooked into Calamari to restore 6 Hunger Units (3 Bars).
    This Mob is being implemented in a Mod.
    Posted in: Suggestions
  • 0

    posted a message on Sky Island Biome
    Quote from TheqoreeZ»

    Well, I've got two somewhat strange solutions.

    (1.
    With cooperation with Cubic Chunks, the biome thing might work, or have mobs spawn on a certain Y-axis, or, like you said, a generated structure.

    (2.
    The blocks that make up these floating islands could be special, like sunlight could ignore these blocks and pass right through them.

    As you said, there are mods that only allow mobs to spawn on certain areas of the y-axis. I'd say maybe make it so no mobs below maybe 10 blocks of the island itself (say the island spawns at y:100; mobs can spawn from y:90 to y:256). That way no matter how dark it is under the island, you won't have a constant influx of mobs spawning down there.
    This could also prove a bit cheaty (although mushroom island biomes are worse) having an entire chunk where no mobs can spawn at one height, but can at another. But to each person their own.
    Posted in: Suggestions
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    posted a message on Portable disk player
    Quote from Blister15»
    thank you so much for all your support on my threads, and if its not to much trouble would you mind messaging me where to find your mods?

    With your permission, I would like to incorporate this into a mod I am working on.
    I will most likely release a mini-mod of sorts containing this idea
    Posted in: Suggestions
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    posted a message on Underground Biome Variety
    Quote from PabloPavlovic»
    First of all: Thanks for all of your support and suggestions! Much appreciated. :)

    I think to a degree the critique of being too vague is justified. The reason for this is pretty simple: The idea of more Underground Variety (according to the biome above) deviates from the fact that all biomes look the same below y 63. There's not the one mastersolution to change this. It is up to us (the players/the community) to collect ideas how to solve this and add some more 'life' and variety to the non-sunlit-places in MC.

    I'll gladly concretise the wish for more interesting caves and sub-sea-level layers by summerizing the suggestions made til now here. I could imagine doing so regularly (like once a week) to keep up with all of your great suggestions and make feedback a bit easier. Also: Feel free to build underground structures (not meaning buildings) for certain biomes (in creative) and show your work here with a despription of what you did and why. I hope to find to find some time soon to do that as well myself.

    I think it doesn't make much sense to demand new blocks, mobs or items from mojang, so try to realize the underground transformation with the (biome) given stuff. For example: I don't think there will ever be bears living in the forest caves, but why not having variations of the existing mobs, like cave-pigs, or -ocelots?

    Ok, so here's a rough summary of ideas from the first week (some tweaked)

    • icicles (packed ice pillars), stalagmites and stalagtites (in snowy biomes or respectively mountain-biomes), patches of ice on floors and walls
    • more coal in biomes with a lot of plantlife (swamp/jungle etc..), maybe even coal-blocks
    • roots growing into cave-ceilings
    • mushroom caverns, (frozen) undergound lakes (with cave-squid), bat caves
    • more iron in mesa-biomes (the reason for red sand)
    • different cave-sizes, depending on the nature of the biome (f.e. larger in deserts)
    • mossy stone connecting the overground with the cave entrances
    • humanly structures in proximity to villages (finding a mineshaft could hint to a village above, or vice versa)
    I hope this makes it less vague, keep your wishes and suggestions coming. I'll try to maintain the thread in a sensefull way.

    It feels great seeing some of my ideas were included here, and to see the amazing ideas that others have suggested!

    The section I bolded is something I believe could be added on to. As many of you know, Villages have been known to spawn on or near hills in the Biomes they generate in. I though that if a village generated in a set vicinity of a hill, there would be a chance (20%?) that the opening to an abandoned mineshaft would generate with a stair-like walkway that leads down to an abandoned mineshaft under or near the village.

    I had also wanted to mention something about underground mushrooms in Mushroom Island Biomes in my origianl post, but forgot to, and obviously someone beat me to it! I would imagine mushrooms would be more common in tunnels, and caves and ravines could generate with giant versions of potentially new mushrooms (give a bit of variety to the two types above ground; possibly bio-luminescent mushrooms).

    I would also like to ask if I, with your permission, could integrate any ideas you put into the OP (First Thread Post) into a mod I am developing.
    Posted in: Suggestions
  • 1

    posted a message on Portable disk player
    Quote from slayer_051»
    No support. This wouldn't fit in with the old theme of minecraft but would make a good mod.

    Then I'll put it in a mod.
    Posted in: Suggestions
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    posted a message on Let the Hunt Begin! - Not you Average Deer Suggestion!
    You have any other ideas for a Thread name?
    Posted in: Suggestions
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    posted a message on Sky Island Biome
    Credit be given where credit is due!

    That means you gotta update the Original Post with the ideas that are given to ya XD
    Posted in: Suggestions
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    posted a message on Let the Hunt Begin! - Not you Average Deer Suggestion!
    You got a better idea Tuddles :3
    Posted in: Suggestions
  • 0

    posted a message on Sky Island Biome
    If you Edit your Account there is an option to edit your Signature.
    Posted in: Suggestions
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    posted a message on Let the Hunt Begin! - Not you Average Deer Suggestion!
    On last Suggestion. This needs a new title. Here's a suggestion;

    Let the Hunt Begin! - Not you Average Deer Suggestion!

    Posted in: Suggestions
  • 0

    posted a message on Let the Hunt Begin! - Not you Average Deer Suggestion!
    That is no fun, guess I'll see you later!
    Posted in: Suggestions
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    posted a message on Sky Island Biome
    Quote from TuddlesT»
    I like it but Mojang were actually going to add it but they changed it to the end. I Support


    Why do you put those pictures in the comment and not in your signature?
    Posted in: Suggestions
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    posted a message on Let the Hunt Begin! - Not you Average Deer Suggestion!
    That is another possibilty
    Posted in: Suggestions
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    posted a message on Sky Island Biome
    Quote from SoulRiolu»

    This will be a idea, that mojang/microsoft will hopefully see.

    Even if it does, would I be able to have permission to use anything you put into the OP in my mod?
    Posted in: Suggestions
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    posted a message on Let the Hunt Begin! - Not you Average Deer Suggestion!
    That would be amazing!

    When you mentioned it, I thought of the one from Harry Potter but with like 15-Prong horns or something.
    Posted in: Suggestions
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