• 1

    posted a message on ♕ Medowen ♕ [ROLEPLAYING SERVER] [PVP] [YOU INFLUENCE THE LORE!] [PICK A CLASS - BUFFS INCLUDED!]
    Minecraft ign: Derreth1

    Age: 18

    Country of residence: Canada

    Previous roleplaying experiences: I cannot recall the names of the previous Minecraft RP server that I have joined, but I have played on at least 3. I have also made a few failed attempts at developing Roleplaying servers (always as a lore writer), the biggest of which were Shadow of Animus and FantasyCraft (which I understand has shifted to a different team and name).

    If you had a previous roleplaying server, why did you leave it: The first server shut down unexpectedly, and I left all subsequent servers which I played on, mostly because I used to have the terrible habit of overreacting when someone griefed me. The Shadows of Animus project, which I started, never really got off the ground, so I decided to leave it. I left the FantasyCraft project, which I did not start, due to incompatible creative differences between myself and the other lore writers.

    Define OOC and IC: OOC: The act of chatting in-game as yourself, usually for the purposes of informing other players of game information or other need-to-know information that characters would not understand. IC: The act of chatting in-game as a roleplaying character, which must be done at all times when not using OOC, and must (obviously) be in the voice of your character.

    What is powergaming and metagaming, give an example(different from in the rules) of both: Powergaming is the act of believing your character to be an immortal, godly entity and trying to make them act as such (example: I, the reclusive alchemist who has never held a sword in my life, shall throw on this armour, grab this blade, and charge headlong into the dragon's lair, from which I shall emerge with its head, completely unscathed!). Metagaming: The act of giving your character omniscient abilities, and making them aware of things they could have no way of knowing (example: I, the brutish illiterate warrior shall craft a potent alchemical potion and cunningly use it to prepare myself for the army that is apparently waiting just over that hill!).

    Did you read all of the rules? What number was skipped? What is the secret phrase from the rules: Yes, 4, Arzach the destroyed of Arken.

    Characters name: Saith

    Characters age: Unknown

    Characters background story; this should describe life on the boat or life in Arken. Maybe your boat landed on another continent first before sailing to Medowen: The following are excerpts from the notes of a healer at one of the Medowen docks.

    Entry 45: It’s been weeks. Months, actually. With so many people coming and going, and more coming just as fast, it’s been hard for me to keep track of just about anything, especially the time. But the incoming crowds have slowed now, and there’s fewer and fewer boats arriving from Old Arken every day. Soon enough, there will come a day when only three ships will sail in. The next, maybe just one ship. And then, nothing. The horizon will be nothing but a flat, tranquil ocean, and I too shall depart to find a place in this new world.

    Entry 67: The day has come that no boats sailed in today. In fact, there have been several days without any new shiploads of people. Not so much as a rowboat. Some of my colleagues at this facility, tending to the sick and tired after their long voyages, have already ventured inland, to settle wherever the wind takes them, or to join up with their families as pioneers. And yet I remain. I cannot explain why, but it feels as if I am waiting for something. What, I cannot say. I am just glad that there are other healers here with me, staying just in case a latecomer ship creeps over the horizon one of these days.

    Entry 71: There’s a ship on the horizon! I should have expected it but, it still seems like such a surprise! It’s been weeks since there was anything sitting out in that ocean. But… Well, that’s just it. The boat’s just sitting out there. We saw it when the sun rose, and now as the sun’s setting, it seems as if it hasn’t moved at all. We’ll have to see if it’s moved by morning.

    Entry 72: It has moved, but barely at all – merely pushed towards shore by the currents and the tides. But now it’s close enough that we can see it clearly. There are no sails. No oars. The ship is nothing more than a skeleton. It seems old, too. As if it’s been sitting adrift on the horizon for years. Tomorrow, when it’s drifted a little closer to shore, we’ll row out and see if there’s anything worth saving on board. None of us actually think that there will be anyone alive left to save.

    Entry 73: As luck (it’s hard to call it luck) would have it, I was selected to row out to the dead ship along with a few other healers and a pair of soldiers. We took two rowboats out to the drifter. It was a short trip. It would have been a mercy if it had been longer. For when we climbed onto the deck, we were greeted by the most horrid stench. The air was heavy and clouded with the impossibly dry and smoky smell of… none of us have yet ventured to imagine what. As we moved through the ship, we were greeted by and ever-expanding expanse of nothing. There was no rotted or leftover food in the stores – in fact, there weren’t even any empty barrels or crates. When I described the ship as a skeleton last night, I was more correct than I could have imagined. But soon enough, I heard someone cry out. It was not a voice I recognized, and I swear to whatever Old Gods remain that it sounded more wild and mad than anything I’ve ever heard. I moved to investigate, and quickly determined that to be a mistake. For when I found the owner of that wretched scream… How to begin? It was a man, I suppose. But his skin was so white and so thin that at first I could not distinguish him from the massive pile of bones that he was laying upon. Bones. I saw several all-too familiar skulls resting in that pile. And as for the man, he was trembling as if from the cold (which would not surprise me, considering he wore nothing but tattered rags), and muttering something that I, nor anyone else that accompanied me, could understand. And when one of the soldiers tried to take him off those bones so as to bring him onto the rowboats, he roared – I say he roared – and clawed at the man as if he were some beast, shouting in that indecipherable tongue. The poor creature was very sick and thankfully collapsed before he could actually injure the soldier – I suspect this patient, whatever he is, should be more than enough for me.

    Entry 79: It has been days now, and the man has not yet woken. He is alive, though, although feeding him would have been impossible of not for Virgal’s cleverness. I shall thank him later. I dare not leave this creature’s side, for though he sleeps more deeply than anyone ever should, he continues to tremble, and sometimes has fits in which he screams and thrashes about. He once almost bit his tongue out. Another night he seemed to be trying to claw his eyes out, even though they remained closed. It is my duty to help this pathetic man, although it has crossed my mind that it would be a mercy to throw him back to the ocean and let him drown.

    Entry 91: He woke today. No. He woke last night. It gave me quite a start. He opened his eyes, sat upright, and stared at me. Just stared. He didn’t even mutter. All he did was stare at me. I had to leave the room, he made me so uncomfortable. And when I returned with another healer to assist me, he had lain back in his bed. He was still awake, though, because his eyes were wide, unblinking and fixed on the ceiling, and he was muttering in that tongue again. Nobody knows what he’s saying, not even Virgal. He never stops except to drink and eat and take a breath, which he can do on his own now. I wish he’d stop, though. It’s hard to sleep at night with his whispers blowing through the halls.

    Entry 97: He spoke to me today. Not in that whispered tongue, either. He spoke to me. It gave me quite a shock – I was beginning to grow accustomed to his mutterings. Not that what he said made any kind of sense whatsoever. He kept talking about a “hungry god” that had stolen their lives away. Who “they” or this “hungry god” are, I can only speculate. I’m not sure if I want to.

    Entry 104: The man grows stronger every day. I’ve been talking with him. He’s not much for conversation, but I must know what happened to this poor man. It is my duty as a healer. O, how I wish it wasn’t. At least I know his name now: Saith. At least, that’s what he calls himself. We never found any kind of papers on his dead ship, so we don’t have a list of passengers to confirm his name. So, we shall call him Saith. I haven’t the heart to write down the rest of what he has told me right now – not that I understand all of it, anyways. I know I must record it, but not today. Not today.

    Entry 105: Saith has almost recovered, although I cannot call him healthy by any means. His skin remains pale, and he continues to mutter in his strange tongues. When he does speak clearly, it is far from coherent. He keeps talking about his “hungry god” that kidnapped them – I can only assume the ship and its passengers. He says that “we felt His pain as we starved with Him”, and that he “proved himself to Him.” The more he says, the less I want to hear.

    Entry 109: Saith vanished in the night. Or at least, we think it was in the night, but really we don’t know. All we can say for certain is that he’s gone. While I’m relieved to be free from his constant mutterings, I fear for him. More, I fear for the people he may encounter.

    Entry 163: I am content with this life that I have chosen. Or at least I was. The village was quiet, small, and peaceful. I could watch the sunrise over the ocean and gather medicines from the nearby woods. The people are so, so kind, and there are a few towns just a short walk away. My days of tending the deathly ill and mortally wounded were over. I was happy to see to minor sprains and sicknesses in this place far from anything more horrible than a fever. But the other day Trevin came back from the other village with news that a stranger had settled nearby. People say that he’s a madman, muttering in tongues and proclaiming the coming of a “hungry god” who will reward those who try to sate “His” starvation. I do not want to leave this place. But I tremble to think of hearing those whispered words again – those mad, wild eyes. I want no part of this Hungry God, if it exists, but from what Trevin says, there is something to be said for the savior of Saith.

    What class best fits your character?, for classes look at spoiler in the bottom of thread: Mage

    Characters personality and morals? Saith is utterly devoted to the Hungry God, although whether it is an actual god or just a machination of his madness, none can say. He is attempting to build a temple in His honour, and to bring followers into His sway. His madness knows no bounds whatsoever - be it the whims of his god or the fractured laws of his distorted reality.

    Add a small description of what your character looks like or include a picture of your skin: Current (placeholder) skin: A man wearing ninja-like garb with light metal plating, white eyes, and a scar on his face. Future (In-progress) skin: A man wearing tattered black robes with a hooded face.
    Posted in: PC Servers
  • 1

    posted a message on ♕ MEDOWEN ♕ [ROLEPLAYING SERVER] [PVP] [YOU INFLUENCE THE LORE!] [PICK A CLASS - BUFFS INCLUDED!]
    Minecraft ign: Derreth1

    Age: 18

    Country of residence: Canada

    Previous roleplaying experiences: I cannot recall the names of the previous Minecraft RP server that I have joined, but I have played on at least 3. I have also made a few failed attempts at developing Roleplaying servers (always as a lore writer), the biggest of which were Shadow of Animus and FantasyCraft (which I understand has shifted to a different team and name).

    If you had a previous roleplaying server, why did you leave it: The first server shut down unexpectedly, and I left all subsequent servers which I played on, mostly because I used to have the terrible habit of overreacting when someone griefed me. The Shadows of Animus project, which I started, never really got off the ground, so I decided to leave it. I left the FantasyCraft project, which I did not start, due to incompatible creative differences between myself and the other lore writers.

    Define OOC and IC: OOC: The act of chatting in-game as yourself, usually for the purposes of informing other players of game information or other need-to-know information that characters would not understand. IC: The act of chatting in-game as a roleplaying character, which must be done at all times when not using OOC, and must (obviously) be in the voice of your character.

    What is powergaming and metagaming, give an example(different from in the rules) of both: Powergaming is the act of believing your character to be an immortal, godly entity and trying to make them act as such (example: I, the reclusive alchemist who has never held a sword in my life, shall throw on this armour, grab this blade, and charge headlong into the dragon's lair, from which I shall emerge with its head, completely unscathed!). Metagaming: The act of giving your character omniscient abilities, and making them aware of things they could have no way of knowing (example: I, the brutish illiterate warrior shall craft a potent alchemical potion and cunningly use it to prepare myself for the army that is apparently waiting just over that hill!).

    Did you read all of the rules? What number was skipped? What is the secret phrase from the rules: (Note: this section is still bolded because my computer apparently disagrees with Curse software and likes to screw up with it, so I apologize for that). Yes, 4, Arzach the destroyed of Arken.

    Characters name:
    Saith

    Characters age: Unknown

    Characters background story; this should describe life on the boat or life in Arken. Maybe your boat landed on another continent first before sailing to Medowen:
    The following are excerpts from the notes of a healer at one of the Medowen docks.

    Entry 45: It’s been weeks. Months, actually. With so many people coming and going, and more coming just as fast, it’s been hard for me to keep track of just about anything, especially the time. But the incoming crowds have slowed now, and there’s fewer and fewer boats arriving from Old Arken every day. Soon enough, there will come a day when only three ships will sail in. The next, maybe just one ship. And then, nothing. The horizon will be nothing but a flat, tranquil ocean, and I too shall depart to find a place in this new world.

    Entry 67: The day has come that no boats sailed in today. In fact, there have been several days without any new shiploads of people. Not so much as a rowboat. Some of my colleagues at this facility, tending to the sick and tired after their long voyages, have already ventured inland, to settle wherever the wind takes them, or to join up with their families as pioneers. And yet I remain. I cannot explain why, but it feels as if I am waiting for something. What, I cannot say. I am just glad that there are other healers here with me, staying just in case a latecomer ship creeps over the horizon one of these days.

    Entry 71: There’s a ship on the horizon! I should have expected it but, it still seems like such a surprise! It’s been weeks since there was anything sitting out in that ocean. But… Well, that’s just it. The boat’s just sitting out there. We saw it when the sun rose, and now as the sun’s setting, it seems as if it hasn’t moved at all. We’ll have to see if it’s moved by morning.

    Entry 72: It has moved, but barely at all – merely pushed towards shore by the currents and the tides. But now it’s close enough that we can see it clearly. There are no sails. No oars. The ship is nothing more than a skeleton. It seems old, too. As if it’s been sitting adrift on the horizon for years. Tomorrow, when it’s drifted a little closer to shore, we’ll row out and see if there’s anything worth saving on board. None of us actually think that there will be anyone alive left to save.

    Entry 73: As luck (it’s hard to call it luck) would have it, I was selected to row out to the dead ship along with a few other healers and a pair of soldiers. We took two rowboats out to the drifter. It was a short trip. It would have been a mercy if it had been longer. For when we climbed onto the deck, we were greeted by the most horrid stench. The air was heavy and clouded with the impossibly dry and smoky smell of… none of us have yet ventured to imagine what. As we moved through the ship, we were greeted by and ever-expanding expanse of nothing. There was no rotted or leftover food in the stores – in fact, there weren’t even any empty barrels or crates. When I described the ship as a skeleton last night, I was more correct than I could have imagined. But soon enough, I heard someone cry out. It was not a voice I recognized, and I swear to whatever Old Gods remain that it sounded more wild and mad than anything I’ve ever heard. I moved to investigate, and quickly determined that to be a mistake. For when I found the owner of that wretched scream… How to begin? It was a man, I suppose. But his skin was so white and so thin that at first I could not distinguish him from the massive pile of bones that he was laying upon. Bones. I saw several all-too familiar skulls resting in that pile. And as for the man, he was trembling as if from the cold (which would not surprise me, considering he wore nothing but tattered rags), and muttering something that I, nor anyone else that accompanied me, could understand. And when one of the soldiers tried to take him off those bones so as to bring him onto the rowboats, he roared – I say he roared – and clawed at the man as if he were some beast, shouting in that indecipherable tongue. The poor creature was very sick and thankfully collapsed before he could actually injure the soldier – I suspect this patient, whatever he is, should be more than enough for me.

    Entry 79: It has been days now, and the man has not yet woken. He is alive, though, although feeding him would have been impossible of not for Virgal’s cleverness. I shall thank him later. I dare not leave this creature’s side, for though he sleeps more deeply than anyone ever should, he continues to tremble, and sometimes has fits in which he screams and thrashes about. He once almost bit his tongue out. Another night he seemed to be trying to claw his eyes out, even though they remained closed. It is my duty to help this pathetic man, although it has crossed my mind that it would be a mercy to throw him back to the ocean and let him drown.

    Entry 91: He woke today. No. He woke last night. It gave me quite a start. He opened his eyes, sat upright, and stared at me. Just stared. He didn’t even mutter. All he did was stare at me. I had to leave the room, he made me so uncomfortable. And when I returned with another healer to assist me, he had lain back in his bed. He was still awake, though, because his eyes were wide, unblinking and fixed on the ceiling, and he was muttering in that tongue again. Nobody knows what he’s saying, not even Virgal. He never stops except to drink and eat and take a breath, which he can do on his own now. I wish he’d stop, though. It’s hard to sleep at night with his whispers blowing through the halls.

    Entry 97: He spoke to me today. Not in that whispered tongue, either. He spoke to me. It gave me quite a shock – I was beginning to grow accustomed to his mutterings. Not that what he said made any kind of sense whatsoever. He kept talking about a “hungry god” that had stolen their lives away. Who “they” or this “hungry god” are, I can only speculate. I’m not sure if I want to.

    Entry 104: The man grows stronger every day. I’ve been talking with him. He’s not much for conversation, but I must know what happened to this poor man. It is my duty as a healer. O, how I wish it wasn’t. At least I know his name now: Saith. At least, that’s what he calls himself. We never found any kind of papers on his dead ship, so we don’t have a list of passengers to confirm his name. So, we shall call him Saith. I haven’t the heart to write down the rest of what he has told me right now – not that I understand all of it, anyways. I know I must record it, but not today. Not today.

    Entry 105: Saith has almost recovered, although I cannot call him healthy by any means. His skin remains pale, and he continues to mutter in his strange tongues. When he does speak clearly, it is far from coherent. He keeps talking about his “hungry god” that kidnapped them – I can only assume the ship and its passengers. He says that “we felt His pain as we starved with Him”, and that he “proved himself to Him.” The more he says, the less I want to hear.

    Entry 109: Saith vanished in the night. Or at least, we think it was in the night, but really we don’t know. All we can say for certain is that he’s gone. While I’m relieved to be free from his constant mutterings, I fear for him. More, I fear for the people he may encounter.

    Entry 163: I am content with this life that I have chosen. Or at least I was. The village was quiet, small, and peaceful. I could watch the sunrise over the ocean and gather medicines from the nearby woods. The people are so, so kind, and there are a few towns just a short walk away. My days of tending the deathly ill and mortally wounded were over. I was happy to see to minor sprains and sicknesses in this place far from anything more horrible than a fever. But the other day Trevin came back from the other village with news that a stranger had settled nearby. People say that he’s a madman, muttering in tongues and proclaiming the coming of a “hungry god” who will reward those who try to sate “His” starvation. I do not want to leave this place. But I tremble to think of hearing those whispered words again – those mad, wild eyes. I want no part of this Hungry God, if it exists, but from what Trevin says, there is something to be said for the savior of Saith.

    What class best fits your character?, for classes look at spoiler in the bottom of thread: Mage (note: if there is a specialization or something that concentrates on alchemy and potion brewing, then that's Saith).

    Characters personality and morals? Saith is utterly devoted to the Hungry God, although whether it is an actual god or just a machination of his madness, none can say. He is attempting to build a temple in His honour, and to bring followers into His sway. His madness knows no bounds whatsoever - be it the whims of his god or the fractured laws of his distorted reality.

    Add a small description of what your character looks like or include a picture of your skin: Current (placeholder) skin: A man wearing ninja-like garb with light metal plating, white eyes, and a scar on his face. Future (In-progress) skin: A man wearing tattered black robes with a hooded face.
    Posted in: PC Servers
  • 1

    posted a message on Finding a stronghold
    My guide to finding a stronghold:

    1) Kill a few Endermen and take their Ender Pearls.
    2) Travel to the Nether, kill some Blazes and take their Blaze Rods.
    3) Use the Blaze Rods to craft Blaze Powder.
    4) Combine the Blaze Powders and Ender Pearls to make Eyes of Ender.
    5) Hold an Eye of Ender, right-click, and follow the Eye as it shoots into the air. Repeat this step multiple times.
    6) When the Eye of Ender shoots down into the ground instead of into the air, you are very close. Search around a nearby cave or ravine, or dig around until you find the stronghold.

    Hope that helps!
    Posted in: Survival Mode
  • 1

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!
    It's not over 9000.

    But now it's 9001.

    IT'S OVER NINE censored THOUSAND!!
    Posted in: Forum Games
  • 1

    posted a message on Shadow of Animus update: CANCELLED
    AT LONG LAST!! THE MOMENT YOU HAVE ALL BEEN WAITING FOR: THE IP!!


    The IP is: 209.105.227.171:25568
    Posted in: Starting Up / Looking For Server
  • 9

    posted a message on Shadow of Animus update: CANCELLED
    Ok, so here's how it was:

    I had a great idea, and was hired to be the lore writer for a Minecraft RPG server. The server failed because all the mods and admins stopped caring about the project, but I got permission to use my idea and try to put together my own server. I tried, and failed. I revisited the lore, retried, and failed again. This went on for some time.

    It ends now.



    Here's how it is:

    I have come to realize that my idea is quite hollow, and lacks anything really substantial. Also, the community that I tried to build has fallen apart, and as stated above, it has gotten nowhere. So, the Shadow of Animus project is now cancelled. I will completely rewrite the lore, and get a more substantial plan for this project together, and then when summer comes, I will reboot the project. Hopefully, I will not only be able to attract more dedicated people, but the project might actually get off the ground and out of my head.

    To all my wonderful coworkers who have tried their absolute best to help me turn my ideas into (virtual) reality, I thank you for your hard work, and apologize for all the stress I have caused and the time I have wasted. You have all become dear friends of mine, and I sincerely hope that you all return to the project when I renew it.

    Derreth1 signing off, for at least six months or so.
    Posted in: Starting Up / Looking For Server
  • 1

    posted a message on Looking to reboot Frigid Wastes, need host and texture packer
    Hello, WitchyWitchington.

    YOu may know me as the guy who's trying to start the "World of Entalis" server (name is subject to change). As you say it, I am "one of those nine-year-olds whose stories are all just rip-offs of the Lord of the Rings". I have a few things to say, but before you dismiss me, please hear me out.

    First of all, I will only briefly defend my dignity and the originality of several lore writers in the Minecraft community by saying that, yes, while the majority of stories tends to be heavily based on the workds of J.R.R. Tolkein, the core of our stories (or at least mine) carries it's own originality.

    Now, on to the main reason that I wanted to post this message on your thread: I read the story that you wrote for the server that you used to have. As an aspiring writer, I have this to say: first of all, your story was reminiscent of Dune. Second, it was absolutely genius, and I loved the idea. I think that it is an exceptional world that I would have loved to play in. It is a shame that it ended, and I sincerely hope that you find someone willing to host your world again, as I have.

    That said, please refrain from proclaiming your sadness and anger on other threads such as mine. Not only is it insulting and trolling, but it makes you seem like an emo nine-year-old.

    Now, I hope that there are no further hard feelings between us. I respect your writing skills, but the way you are behaving on this forum, and particularly the feelings you are showing to my thread and staff, makes me think lower of you than I otherwise would have.

    I hope you find a host for your server.
    Posted in: Starting Up / Looking For Server
  • 2

    posted a message on Seeking team to start a serious RPG server
    AidanJan, yes please, if you could help me manage the applications, then that would be very much appreciated. The same goes for the other people making up your trio, like the guy who posted the pictures. It's safe to say that due to your enthusiasm and dedication, you are all in!

    Anyways, I am still sorting out for a host. altaite's was great, but I found that when I logged in, there was a period of excessive lag, which got very VERY annoying. I will be looking at some of the other applicants for host.

    And now, drum roll please... The lore! :bookshelf:
    A few notes: first of all, this is still a work in progress, so everything you read is subject to change. :Notch:
    Secondly, and THIS IS VERY IMPORTANT: this lore is my intellectual property. I'm fairly certain that that means that there could be legal issues if you try and steal my idea(s). :VV:

    Now, here we go!

    Story:
    Many, many years ago, the world of Entalis was ravaged by wars. The three Gods of the world constantly battled each other for dominance and superiority in their beautiful and lush world, and their followers obeyed their commands. Blinded by their own religious fervour, they waged crusade after bloody crusade, all of them trying to earn their place as the global superpower. But just when the crusades were threatening to destroy Entalis, one man, by the name of Anim, rose up and united the three warring Gods under one banner, and brought peace to the world. For many decades, the civilizations of Entalis thrived under Anim’s rule.
    Then came the cataclysm.
    In a single event of catastrophe the likes of which has never been seen before, an enormous object fell from the sky, passing over the great civilizations, and landing in the perilous uncharted desert lands. At the exact same moment, Anim, the man that united the world, died, and great sprawling cities collapsed, lost without a trace.
    Now, with Anim’s passing, and a new fourth nation rising up, the world of Entalis has once again fallen under times of war as the great crusades return. All four factions, the scattered remains of what was once a thriving civilization, are now battling for one cause: to claim the Holy City of Carda.
    You are a citizen of Carda, having been born and raised within the same walls that Anim ruled from, and within the same walls that his tomb lays. The wars will never enter Carda, for it is too holy a place to spill blood. But you feel the call to war. Who will you support? Will you try to unite the four Gods once more? It is time to find your destiny and carve out your fate in the world of Entalis!

    Factions:

    Maris, the Ocean Kingdom:
    Once the heart of human civilization, Maris is said to be the birthplace of humanity itself. Those who follow the religious ways of Maris believe that when the world was young, the Goddess Caritol rose out of the sea, and looked upon Entalis. She felt pity for the world, for it was empty, and without life. So she filled it with air, sky, sun, trees, grass, and animals. But still Caritol took pity on the world, for while it now contained life abundant, it was still very lonely. So Caritol gave the world a gift: she raised the city of Maris from the depths of the ocean, and in it she placed the human race to be her people. In thanks, the humans turned to Lady Caritol and praised her for her powers, and her ability to create life. And Caritol was fed by their worship.
    As the young humans began to expand in the world, they found many hardships. So Caritol gave them great knowledge, teaching them how to prepare food, and which creatures of Entalis were dangerous. The humans thanked her, but still they wanted more. Caritol gave them tools and armour, and expanded their city. And still, the humans wanted more.
    It is sad, then, that Caritol’s kindness and selflessness have led to her doom. For the religious ways of Maris depend on Lady Caritol’s gifts that she gives, and Caritol needs the worship of her people to survive. And yet, the Marites have become a greedy people, thinking that the whole of the world is entitled to them. Should Caritol stop giving them what they ask for, then not only will she loose an already violent nation upon the world, she herself will starve to death from lack of worship. But such is the war of the church of Maris.

    Ignia, the Wasteland Temples
    When the great cataclysm fell from the sky, three major events occurred, that would change Entalis forever. First, the legendary Anim died for reasons unknown. Second, the peace that had existed shattered, and civilization fell. And third, the Dark God Kra’ala was born. No one but the highest Ignian leaders know exactly what fell from the sky that day, but when it fell, it landed in the uncharted wastelands of Entalis, inhabited only by foul beasts like the Reavers and the drakkin. The object made an enormous crater when it landed, and the reptilian drakkin were the first to investigate it. And when they did, the Great Devourer, Kra’ala touched their minds, and brought them to enlightenment.
    So, the church of Kra’ala built the great city of Ignia in the crater, and on top of Kra’ala’s Holy Relic, they constructed an enormous temple, through which Kra’ala could further command his people. And command them, he did. For Kra’ala is the Great Devourer, representing the elements of fire, greed, and hunger. He is always starving, and always demands sacrifices to appease his endless hunger. His zealous people follow, pillaging and burning the land in Kra’ala’s name in exchange for intelligence and great powers.
    It is solely Kra’ala who is responsible for the fall of Entalis, and it is his will, his people, that present what may be the greatest threat to the world. Unfortunately, in this broken world, they are just another nation in these bloody crusades, fighting and burning anything and anyone that stands in their way, all in the name of their God.

    Terra, the Hall of Lamina
    When the world was very young, before Lady Caritol gave her sun and life, the depths of the young world of Entalis contained the first whispers of civilization. Born from the stone all around them, the Norgits gathered in the deep earth and struggled for survival. They had no light, no heat, little food, and were constantly attacked by foul monsters from all sides. Under these harsh conditions, the norgit people almost vanished before the world was done being created. And then, out of the darkness, salvation came.
    The Goddess Lamina, bringer of light, came unto the huddled Norgits, and guided them towards a better life. She showed them how to make light, how to make food, how to keep warm, how to fight. Always, however, Lamina simply guided her people, never giving anything for free. She made her people earn their greatness, and it is perhaps due to this that Lamina alone has raised a truly successful civilization.
    As Lamina guided the norgits, they carved out a great city, which they called Terra, and made it a place of companionship, labour, invention, and worship. As the city continued to grow, the Terrans tunneled further and further until finally, Lamina guided them out of the underground, and into the light. And thus, the Norgits met the other nations of the world. Some left to join the other religions, while members of the other races converted to Lamina’s worship. Lamina does not discriminate: So long as her people work for their greatness, she will smile upon them.

    Venta, the Laughing City
    The eldest of the four Gods of Entalis, Hayku, the Spirit of the Wind, the Lord of Nothing, and the Patron of Freedom, danced through the air, thinking nothing of responsibility, only focusing on merriment, pranks, and fun. It is perhaps a joke, then, that he created his people, the aislings. For he gave them no guidance, no commands, no reason to exist – he just made them to see what would happen.
    Naturally, the aislings, a young people created in Hayku’s image, were just as fun loving as he is, and they followed their creator’s example with much joy. In the time of unity, they were famous throughout Entalis for their reputation of bringing celebrations, merriment, and dances wherever they went. They were also infamous for their habit of playing pranks, and robbing travelers on the roads for the fun of it.
    And now, the cataclysm has come, and the people of Venta are much fewer. However, the aisling way of life has begun to appeal to many other people in the world, and their numbers have begun to grow. Not only that, but in these dark times, when merriment is hard to make, the Ventans, ever in their search for pleasure, have turned to a game now played too often: war. For the Ventans have only one goal: live for the moment, find ecstasy, or die trying.

    Races:

    Humans
    In Entalis, the human race has become a greedy people, much due to the fault of their creator, Caritol. However, they are by no means evil. For not all humans live by the Marite code. They are a flexible species that is able to accomplish anything they set their minds to, and as such, it is not uncommon to see a human fighting alongside drakkin, or dancing with aislings, or working in a norgit mine. No matter what they do, they do so with for their own gain, be it a little fun, some precious metals in their pockets, or being allowed to give in to their deepest, primal natures.

    Drakkin
    Once a primitive, tribal race that lived in the uncharted wastelands of Entalis, the drakkin were raised to enlightenment by the Great Devourer when he came to this world. They are feared throughout the world, their reputation as the servants of Kra’ala spreading far before their march. However, many of them are judged too soon. The drakkin are known for being a savage people, but there is much more to them. Not all of them serve the Dark God. Many have joined other religions, particularly the Marites. However, they are still the bulk of the Ignian forces, and their savage nature will always remain within them.

    Norgits
    The oldest of the four races of Entalis, the norgits are said to have bones made of stone, and eyes made of jewels. While no stronger than an average human, they are well known for having nearly unbreakable determination, and nerves of steel. The norgits are an inventive race, always seeking something to make their lives better. However, under Lamina’s guidance, they make sure that they never allow themselves to let go of their responsibility. They take pride in their work, and reward themselves through labour. This is not to say, however, that they don’t mind getting a little payment once in a while. The norgits are quite faithful to their own religion, but it is not a rarity to see one walking the streets of Maris, besides business reasons.

    Aislings
    Famous for their childlike hearts and free spirits, the elf-like aislings used to bring merriment and celebration wherever they went. Nowadays, however, there are fewer reasons to celebrate, and it is dangerous for aislings to travel. Due to the fact that Lord Hayku, the Spirit of the Wind, created them, they don’t usually lead, preferring to follow the guidance of others, or going to where there is fun to be had. They enjoy pleasures and ecstasy over anything else, and given the opportunity to dance or eat exotic food, or play a good prank, they will always rise to the occasion. Their endless search for joy sometimes leads them down violent paths, and it is quite common to see an army of Ignian aislings slaughter and rob travelers in the name of Kra’ala.

    Mobs:

    Reavers (Zombies)
    A very primitive people slightly less intelligent than the drakkin once were, Reavers are a people that can barely be called people. They often gather in primitive tribal gatherings underground, and have an extreme dislike of light. When exposed to sunlight, they will quickly burn to death, living most of their lives in caves and underground settlements. However, after the cataclysm, their preferred prey of drakkin became too powerful for them, and they have been expanding their territory greatly ever since, raiding the surface when the sun goes down, and letting themselves burn to death as they hunt for victims. They tear their prey apart with their claws and teeth, and moan grisly calls to intimidate their foes. And if that weren’t enough of a testament to their savagery, they make their armour out of the skin and flesh of their victims. While not intelligent enough to threaten the major cities, their sheer numbers makes it hazardous to venture into their vast territory.

    Rattlers (Skeletons)
    Named for the sound their grim armour makes, Rattlers are technically the same species as Reavers. However, Rattlers are arguably more dangerous than their lower-ranking fellows. They are much quieter than the warriors of their tribe, making them harder to detect. They are also armed with bows, which they use to great effect as they hunt down the people of Entalis. They are the elite warriors of their people, and tend to be veterans of many raids. Like their brethren, Rattlers cannot tolerate sunlight, and burn to death rather quickly when exposed to it. They are often in positions of political power in their savage civilization. Chieftains of particularly high power usually mount Spiders as mounts of war.

    Spiders
    Nocturnal predators that are rather common in Entalis, spiders are large creatures that hide in caverns during the day, and come out at night to hunt. Sunlight seems to disturb their senses, throwing of their eyesight and making them nearly blind. While they are not intentionally savage like Reavers or Rattlers, spiders are still feared for their efficiency at hunting. There has recently been an uprising of a subspecies that primarily live near old mineshafts, abandoned after the cataclysm. This subspecies is much smaller than the main species, has a blue colour, and possesses a venomous bite. They are known to spin large webs.

    Hissers (Creepers)
    Annoying beyond belief, but nonetheless feared, Hissers are beyond the understanding of most scholars of Entalis. It is commonly accepted that Hissers are just one of the many practical jokes that Hayku has created, and their association with the wind strongly supports this idea. They will run up to an unsuspecting victim and begin to emit a hissing sound as they suck in the air around them. When they have built up sufficient air inside them, they explode, letting out all the power of the wind inside them in a powerful detonation, injuring anything unlucky enough to be too close. While these strange creatures may be amusing to the Wind God, they have become deadly pests to the people of Entalis.

    Slimes
    Little is known about these rare creatures. The Terrans believe that they are both a blessing and a curse to them, providing rare resources and annoying pests to their underground city at the same time.

    Angels of Kra’ala (Endermen)
    These utterly bizarre beings did not enter the world until after the cataclysm, and their nature is as alien and deadly as the Dark God they represent. For reasons unknown, they pick up and move objects of the world around, rearranging small pieces of the landscape at the whim of their God. No matter which God you worship, it seems to be a sin to look directly at an angel, as doing so will enrage them, opening their mouths as they enter a primal fury of hunger. They will not hesitate to use their divine powers to strike down any who oppose the sacred, and often secret, will of Kra’ala.

    Fallen Crusaders (Zombie Pigmen)
    Cursed with grotesque bodies no longer resembling themselves, and doomed to wander the Nether for the rest of their afterlives, Fallen Crusaders are the tortured souls of those that fell in the bloody crusades before Anim united the world. When Anim finally managed to get the three Gods of the time to settle their disputes, they sent all of their warriors to the dreaded afterlife. It is unknown whether or not this “Nether” has anything to do with the Dark God Kra’ala or not. Fallen Crusaders usually ignore those whom they used to share the world with, but if challenged they will not hesitate to slaughter those that oppose them.

    Praetorians (Ghasts)
    Praetorians are the fierce guards of the Nether. They possess strange powers that should not exist, and employ them in their duty without a second thought. These massive beings float aimlessly around the dark atmosphere of the Nether, constantly on the lookout for potential escapees and those that should not be in the afterlife yet. When hunting down what they view as a criminal, they will suck in hot gases from the air around them, and then blow it out again in the form of an explosive fireball. While they are fearsome things, Praetorians are by no means invincible.
    Posted in: Starting Up / Looking For Server
  • 1

    posted a message on Seeking team to start a serious RPG server
    Quote from Marik

    Well, so many applications means you can pick the best ones out, right? :tongue.gif:


    Actually, that's part of the (I don't really want to call it a problem...) There are so many really good applications! It's hard to pick just a few of the great ones, because they're all so good! Oh, and lore still coming soon.
    Posted in: Starting Up / Looking For Server
  • 1

    posted a message on Seeking team to start a serious RPG server
    Wow, so many applications! I must admit, I wasn't expecting this many people to reply to this. There are so many good applications! Anyways, to try and narrow down the list, I thought that maybe I'd post the lore I have written (still a bit of a work in progress), and see what you all think! So, I'll post it soon...
    Posted in: Starting Up / Looking For Server
  • To post a comment, please .