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    posted a message on Looking for a Mod With 'Dense Fog'

    I have been trying to make an adventure map that's kind of Horror themed, and I wanted to use a mod that added extremely dense fog to Minecraft. I've heard of Chocapic13's V8 Shaders (I think that's what it's called) that has an 'atmospheric density' slider that works well, but that shaders packs either hates my computer or I don't know how to set up the shaders. Any ideas?

    Posted in: Mods Discussion
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    posted a message on Who else loves the new crafting UI?
    Quote from Badprenup»

    As someone who has played at least a few hours per week on average since Beta 1.3 or somewhere around there? Lol nope. I can do most but a lot of Redstone stuff and a bunch of the less common items I would have to look up.

    Same, I agree though, this was an excellent change.
    Posted in: Recent Updates and Snapshots
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    posted a message on Halocraft v0.7.7 [ End-Of-Life? ]
    Quote from KILLER_CHIEF»

    Alright, so my website is back up and fully functional. It is now GlitchyScripts.com and no longer KillerChief.net


    Hi, nice to see you, old friend.
    Posted in: Minecraft Mods
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    posted a message on Idea for 1.13
    Quote from nubbin2003»

    DerpSquad1O1, i use both those mods and i took nothing from either of them, this is all my original work.




    Yeah, ok. But the alchemy and brewing isn't the same thing as witchery and wizardry. I don't feel like making this game a magical game is the way minecraft should go. Also, try to avoid the greek mythology and/or any creatures that don't seem vanilla.


    Pretty much I'm just saying this:

    Quote from Cerroz»

    A lot of this stuff is clichéd things that we sort of already have, and the mobs are something that are for a generic RPG game and not really vanilla. If we have enchantments and potions, why do we need another form of magic? It's redundant at that point. Most of the spells are overpowered and the totems look like strange copies of beacons.


    Just because there are potions doesn't mean we need to make this the defense against dark arts class, skyrim addition.
    Posted in: Suggestions
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    posted a message on Idea for 1.13

    This sounds like Ars Magica or Thaumcraft, not too vanilla to me.

    Posted in: Suggestions
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from TredRandom4»

    ~snip~


    Should be able to grab you, and pull you in with it's tongue.
    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    BTW I did get it working. For anyone who is having issues getting the 1.7.10 version to work, I had to use a download from a different site with Llibrary 1.5.1.

    Posted in: Minecraft Mods
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    posted a message on What are Enderman??
    Quote from CreeperFuse226»
    The Enderman isn't based on Slenderman. The only similarities between the two is their tall bodies and ability to teleport, but that's when the similarities end. The Enderman and Slenderman are very unique ideas from two different people.

    Um, mojang released the information that the enderman WAS indeed INSPIRED by slender.
    Posted in: Discussion
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    posted a message on The Eyes Of Merlainium(WIP)

    This is amazing! I don't understand why nobody sees your stuff.

    Posted in: WIP Maps
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    posted a message on I will Post my map soon.

    Hey, dude if you need any beta testers, let me know! I have the custom npcs mod and wouldn't mind downloading anything else I might need.

    Also, I'm using 1.7.10, so let me know if I need to change versions!

    Posted in: WIP Maps
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