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    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more
    Quote from SomeUser752»

    What do the techguns dummy spawn mobs do? I'm asking this because I keep seeing massive bugged mobs around my world and the techguns dummyspawns are the only things I have so far thought to cause that.


    I have this same issue, even when I disable tech guns mob spawns. I am also experiencing the loss of other mob types, you?
    Posted in: Minecraft Mods
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    posted a message on Who else loves the new crafting UI?
    Quote from Badprenup»

    As someone who has played at least a few hours per week on average since Beta 1.3 or somewhere around there? Lol nope. I can do most but a lot of Redstone stuff and a bunch of the less common items I would have to look up.

    Same, I agree though, this was an excellent change.
    Posted in: Recent Updates and Snapshots
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    posted a message on The Eyes Of Merlainium(WIP)

    This is neat, and I like the architecture of the bones.

    Posted in: WIP Maps
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    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more

    wait, are you jumping now?!

    Posted in: Minecraft Mods
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    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more
    Quote from Irondragn12»

    Found the mod that was doing it. It was Loot++.


    Oh, that's why my resource packs have been acting funny... that sucks.
    Posted in: Minecraft Mods
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    posted a message on Halocraft v0.7.7 [ End-Of-Life? ]
    Quote from KILLER_CHIEF»

    Alright, so my website is back up and fully functional. It is now GlitchyScripts.com and no longer KillerChief.net


    Hi, nice to see you, old friend.
    Posted in: Minecraft Mods
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    posted a message on Favorite Game Soundtrack?

    How can halo not be?:


    Posted in: General Gaming
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    posted a message on Joypad Mod - USB Controller, Split Screen [over 350K downloads]
    Quote from eastsider98052»

    New version

    1.12:

    Link Removed


    This is still an early version for forge so expect some issues. One thing that pops out is the render of the cursor in the new recipe book. It is kind of annoying that it is behind the window. Will try to look into this when I have some time.


    Updated the version above with a fix for the rendering issue. Re-download if you grabbed it earlier.


    ok, are you going to make it so we can plug the controller back in incase it gets unplugged, or did you scrap that idea?
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...
    Quote from alex123456»

    Yea well the problem is i just dont get a crashlog output.. I tried so many times. The only thing it states before crashing is "Tried to cancel a non cancelable event". As far as i know, betweenlands has its own ambience music and the ambience mod tries to play its own ambience in the betweenlands. I figured, there is no way for the guys here to fix this so i just uninstalled ambience.


    Good call, you're probably right.
    Posted in: Minecraft Mods
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    posted a message on Idea for 1.13


    My apologies, I didn't mean to start an argument, just pretty much adding on to your thought, as I also us XP farms.

    Quote from Cerroz»

    ~snip~



    For those who keeps trying to argue against this guy, just give up, Cerroz knows what he's talking about and has a better argument than most of us will ever have, cuz yeah, there is no necessity for "real magic" in this game called minecraft.

    Posted in: Suggestions
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    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more

    If you don't go to the post with the mod about crash or starting errors where do people go? I am trying to install this but Multi MC keeps loading vanilla minecraft when I install the resource packs (Chisel, CoFHIilb, and Techgun)



    hmm,
    1. Have you had mods before?

    2. If not, then are you SURE that forge is installed correctly? (However I have had the experience of loaded my minecraft and getting the default resource pack if that's what you mean.)
    If so make sure you took a look at this:


    Requirements:
    Java version >=7, recommended 8
    Forge (1.7.10): http://files.minecraftforge.net/, use build 1558 or 1614
    Chisel
    (1.7.10 Version): http://minecraft.curseforge.com/projects/chisel -
    chisel API is implemented by some blocks and connected texture library
    is used.
    Cofhlib (http://minecraft.curseforge.com/projects/cofh-lib) - for RF API
    Recommended:
    Cofhcore (http://minecraft.curseforge.com/projects/cofhcore) - for world spawning
    Some mods that provide power generation, cables, add common ore types.
    FTB Utilities (https://minecraft.curseforge.com/projects/ftb-utilities) - When playing on a server where not everybody is allied, Turrets can use the friends system and attack unfriendly players.
    Optional:
    Tinker's
    Construct (http://mods.curse.com/mc-mods/minecraft/tinkers-construct) -
    Integration into InventoryTabs, Some materials of Techguns are added to
    TC.
    Known Incompatibilities:
    Not
    enough keys (http://minecraft.curseforge.com/projects/notenoughkeys) -
    causes problems with gun shooting/animation. Not gamebreaking/crashing
    but quite annoying.

    Posted in: Minecraft Mods
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    posted a message on Idea for 1.13


    Consider this. The most expensive Tomes you're suggesting are the Rite of the Sun and Incantation of the Moon, at 25 levels each. What about players who have a very efficient XP farm? Say, for example, ilmango's Ender Ender. It is very easy to build and, I quote, "yields 60,000 XP per hour and 25,000 ender pearls per hour." That's enough XP to get from level 0 to level 133, and then some. Now, that isn't very realistic, but it means that at max efficiency you could get from 0 to 30 in under a minute and a half.


    I mean, at this point you should just enable commands.
    Posted in: Suggestions
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    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more

    Because this isn't a crash thread, can we have this in a spoiler? It gets a little annoying. I'm also not sure that's an error log/crash report.

    Posted in: Minecraft Mods
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    posted a message on Idea for 1.13
    Quote from nubbin2003»

    DerpSquad1O1, i use both those mods and i took nothing from either of them, this is all my original work.




    Yeah, ok. But the alchemy and brewing isn't the same thing as witchery and wizardry. I don't feel like making this game a magical game is the way minecraft should go. Also, try to avoid the greek mythology and/or any creatures that don't seem vanilla.


    Pretty much I'm just saying this:

    Quote from Cerroz»

    A lot of this stuff is clichéd things that we sort of already have, and the mobs are something that are for a generic RPG game and not really vanilla. If we have enchantments and potions, why do we need another form of magic? It's redundant at that point. Most of the spells are overpowered and the totems look like strange copies of beacons.


    Just because there are potions doesn't mean we need to make this the defense against dark arts class, skyrim addition.
    Posted in: Suggestions
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    posted a message on Call To Battle 2 - Authentic WWII Experience
    Quote from Beardielover»





    Well, considering he suggested it as an addon, it wasn't really [/i]off topic





    Fair enough, but I was just trying to help him out, 'cuz some of the moderators are really picky.

    Posted in: Minecraft Mods
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