This is great. I like this a lot, but I would prefer the sweeping edge to stay on the sword otherwise I'll always be using axes. besides change along with the critical bypassing shields, I'm so down for this!
- DerpSquad1O1
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Member for 7 years, 10 months, and 23 days
Last active Fri, May, 6 2022 15:50:03
- 4 Followers
- 849 Total Posts
- 88 Thanks
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Jul 30, 2019DerpSquad1O1 posted a message on Development Snapshot for Combat ChangesPosted in: News
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Feb 23, 2017DerpSquad1O1 posted a message on Making The Most Secure Door EverPosted in: News
Door, meet TNT. I'm sure you will have fun together...
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Feb 16, 2017DerpSquad1O1 posted a message on "Minecraft Is Ruined!" But Is It?Posted in: NewsQuote from CheshireWesterfield»
1.7//1.8 were the last truly good updates. 1.9 began the downward spiral with features people really hate.
And why are so many Mumbo Jumbo videos being posted?
I whole heartedly agree -
Feb 11, 2017DerpSquad1O1 posted a message on Test The New Minecraft Launcher Today!Posted in: NewsQuote from crysta_star»
You can't allocate memory anymore to mineraft and If you can how i really hate the new look
SAME! -
Feb 11, 2017DerpSquad1O1 posted a message on Test The New Minecraft Launcher Today!Posted in: NewsQuote from PlanetPixelz»
The old launcher is outdated, and this one looks nicer and uses newer code.
sucks for modders 'cause the crash report opening doesn't work. -
Feb 11, 2017DerpSquad1O1 posted a message on Test The New Minecraft Launcher Today!Posted in: NewsQuote from skylord_jonas»
damn this looks awfull cant we just keep the launcher we have now that also works completely fine
YES! Now that is has come out I am so PISSED! -
Dec 5, 2016DerpSquad1O1 posted a message on Community Creations: Villager TV 3Posted in: News
AH! I LOVE ELEMENT ANIMATION!
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Jul 20, 2016DerpSquad1O1 posted a message on Community Creations: Time's Up! (Animation)Posted in: News
oh, wait- that was funny why?
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Jul 9, 2016DerpSquad1O1 posted a message on Project Malmo: How Minecraft is Helping Create Better AIPosted in: News
I don't want AIs to advance too far. Who wants a terminator?
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Jul 5, 2016DerpSquad1O1 posted a message on The Minecraft Movie: What We Know So FarPosted in: News
I wander if this is going to be really minecraft like, or an impostor.
Probably "The Story of Herobrine" something like that.
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Jun 1, 2016DerpSquad1O1 posted a message on Community Roundtable: Bugs (Insects, Not Code Errors)Posted in: News
I hate the orespawn mod with a passion. -
May 29, 2016DerpSquad1O1 posted a message on Community Roundtable: Bugs (Insects, Not Code Errors)Posted in: News
A dragon fly would be good. But I think that it'd AI should be opposite of the spider. The dragonfly should attack during the day, and be peaceful at night (Because insects are actually less active during the evening). It should be able to out run/fly steve at a walking pace, but if he sprints, he can go faster. When you kill the dragon fly, it should drop a wing so it you can craft the elytra. There should be ants that are just a little smaller than a sider, ad they spawn in groups. There could be different types of ants. Fire ant: Which is literally breaths fire in a three block radius ( fire is only active for 2 seconds on hardest difficulty), and are smaller than other ants. The Black ant which is kinda standard issue, grabs you, and deals 3hp per second (same with the fire ant). And maybe one other ant type. I know from orespawn, that if the ant are too small, it would be to tedious to play. I was also thinking a fly. The flies are very small and hang around animals for "food". They don't damage you, and if you kill it, you get a fly eye, which can be combined with with nine others to make lens, and four of those makes a peripheral lens, and place that on the two sides of a iron helmet in the crafting table makes a peripheral helmet, which gives you more awareness. it provides a reddish, transparent line on the side of your screen to detect hostile mobs (but you can't see behind you, so no indicator for that!).
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This is so weird, because it still happens when I only have your mod in the files. I don't understand!
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No idea what's wrong, but the bots are still broken. They die and don't move nor can they be hit after respawning.
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THANK YOU!
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Alright, Maybe I'll try loading up the world again without your mod, and start fresh.
I added a screenshot of the Bots breaking after first respawn
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I don't seem to have that kind of option, but I've already played around with all of the optifine settings, including resetting.
That's not it, even setting it for longer durations doesn't effect the screen...
thanks though guys.
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Thanks, I've had a lot of strange bugs while playing. I hope you can fix them...... another one being that the buttons still work while in inventory.
I'll see if i can get the games to work again
Soooooo....
Just tried to set it up again with the same result...
I tried exactly what you said - same result
Tried what you said and bot setup - same result. Took some screenshots....
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well, it appears like the game setup has changed. So I just tried to set spawn points, made classes, set the bots up, set the ally and axis teams, pressed the switchgamemode button, and then /startGame... my character became invisible, and the bots fought until they died once and then just stopped functioning. Also the textures were missing for the team menu.
Also, I would support you if I wasn't poor as heck. You are easily in my top 3 favorite mods. Keep up the good work! XD
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yes, and java 8 with a 64 bit computer. And what is QuickSkirmish? I looked at the wiki and there has been no updates about the commands and game types... ........and fog?
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Should I send you my files? You could give me your email over PM...
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Bug Report:
I pressed escape when exiting the main menu and got this crash. I was using only your mod so I could play on your server...
[net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 1/13/18 10:02 PM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1308)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.9.5
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1617773960 bytes (1542 MB) / 3208118272 bytes (3059 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 4 total; -Xms1G -Xmx4G -XX:PermSize=3G -XX:MaxPermSize=4G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_H
Third time in a row by the way, I would also like to apologize for spamming this thread XD.
Aaaaaaaaalsooooooo...
I can't start a game anymore, my player becomes invisible and doesn't get any weapons... the bots will also remain at the spawn point after their death.
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Donations work sometimes with really big mods or make a site with adds, and you could try to expand your mod to other sites as well. What do you think about my requests? I really love your mod, and my grandfather stormed the beaches of normandy, so WW2 has also been something for me as well. You really have done a great job for minecraft!
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Do you have GuiLib installed, and are you playing in 1.7.2? I remember having an issue with GuiLib before, I just had to change the version playing in 1.7.10.
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I second all of the idea except for two:
1. This mod focuses on realism, which I don't want to lose, and a weapon HUD would take away from it, just be like the soldiers and count.
7. Flashbangs weren't invented until the 1970's.
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Another thing I was wondering, what ever happened to the fogDistance command? I was hoping that you would improve this, but it appears as though you just removed it...
It's kinda funny though that this mod has better gaming mechanics than Call of Duty Infinite Warfare and Black Ops 3 XD
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Thanks for that idea, and that might be what I end up doing though I'll have to make sure it works with texture packs and other on screen modded buttons, because it seems as though he fixed a lot of issues that were in the first one. My reason why the sights won't work is because my trackpad can only register one click at a time (whether its a right or left click, which makes shooting while ADS impossible), and this is the case for a lot of track pads (especially macs).
....So
I just tried the custom menu screen mod, and it loads up as Call to Battle screen, but then flips back to the custom screen if I click a button, then will flip back again in the same manner vice versa... so my request still stands.