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    posted a message on Call To Battle 2 - Authentic WWII Experience
    Quote from Beardielover»

    Hmm, well that's not something I expected the update to fix, because I'm still trying to figure out why it happens for you(Nobody else reports it and I can't get it to happen....)

    This is so weird, because it still happens when I only have your mod in the files. I don't understand!
    Posted in: Minecraft Mods
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    posted a message on Call To Battle 2 - Authentic WWII Experience

    No idea what's wrong, but the bots are still broken. They die and don't move nor can they be hit after respawning.

    Posted in: Minecraft Mods
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    posted a message on Call To Battle 2 - Authentic WWII Experience
    Quote from Beardielover»

    HUGE Update! Spawning in QuickSkirmish should work now too


    ...........


    THANK YOU!
    Posted in: Minecraft Mods
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    posted a message on Call To Battle 2 - Authentic WWII Experience
    Quote from Beardielover»

    Huh.... that's weird.... I can't get the bots to break but you are right about spawning not working! I'll see what I can do to fix



    Alright, Maybe I'll try loading up the world again without your mod, and start fresh.

    I added a screenshot of the Bots breaking after first respawn

    Posted in: Minecraft Mods
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    posted a message on Nausea potion doesn't effect the screen.
    Quote from timoreo22»

    check if the optifine settings "dynamic gui" (or something like this) is off if then put it on!



    I don't seem to have that kind of option, but I've already played around with all of the optifine settings, including resetting.

    Quote from OpixZ»

    When you give player nausea for 1sec (even repeat commands) it wont give the effect.



    That's not it, even setting it for longer durations doesn't effect the screen...

    thanks though guys.

    Posted in: Java Edition Support
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    posted a message on Call To Battle 2 - Authentic WWII Experience
    Quote from Beardielover»

    Thank you, I appreciate it =)

    Due to the over-complication of setup for other gamemodes, until I find a simpler way it's built to always set up Quick Skirmish.

    It's super simple to set up, just do the following:
    1. Grab the selector tool, right click a central fighting point(used for bot pathfinding)
    2. Shift-right click it, set the ally spawn point
    3. Shift-right click it, set the axis spawn point
    4. /startGame

    I'm thinking the switch gamemode button is probably what broke it, as for now that is not meant to be used except to clear a gamemode(/ctbGamerule gameType none) =P
    Odd the textures are missing for class menu for you... I'll try to see if I can reproduce that.



    Thanks, I've had a lot of strange bugs while playing. I hope you can fix them...... another one being that the buttons still work while in inventory.
    I'll see if i can get the games to work again


    Soooooo....

    Just tried to set it up again with the same result...

    I tried exactly what you said - same result

    Tried what you said and bot setup - same result. Took some screenshots....

    Posted in: Minecraft Mods
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    posted a message on Call To Battle 2 - Authentic WWII Experience
    Quote from Beardielover»

    Oh, the wiki. I don't update that anymore, I have such little time as is that it's more important that all time CTB related, goes to programming =P

    What were you trying to do when the bots stopped working and you yourself were invisible without receiving weapons?


    well, it appears like the game setup has changed. So I just tried to set spawn points, made classes, set the bots up, set the ally and axis teams, pressed the switchgamemode button, and then /startGame... my character became invisible, and the bots fought until they died once and then just stopped functioning. Also the textures were missing for the team menu.


    Also, I would support you if I wasn't poor as heck. You are easily in my top 3 favorite mods. Keep up the good work! XD

    Posted in: Minecraft Mods
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    posted a message on Call To Battle 2 - Authentic WWII Experience
    Quote from Beardielover»

    I'll look into the bugs with starting a game! Is that for QuickSkirmish? But as for the crash..... that is very odd. I've never had anyone report that crash before, it sounds user specific..... Are you absolutely sure you have no other mods installed? Are you on the latest version of 1.7.10 forge? 10.13.4.1614




    yes, and java 8 with a 64 bit computer. And what is QuickSkirmish? I looked at the wiki and there has been no updates about the commands and game types... ........and fog?

    Posted in: Minecraft Mods
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    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Quote from irish_brigid»

    I have GuiLib installed. I'm playing in 1.7.10. I used the files xxQWx linked to.


    Should I send you my files? You could give me your email over PM...
    Posted in: Minecraft Mods
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    posted a message on Call To Battle 2 - Authentic WWII Experience

    Bug Report:

    I pressed escape when exiting the main menu and got this crash. I was using only your mod so I could play on your server...


    [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    Time: 1/13/18 10:02 PM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1308)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.9.5
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1617773960 bytes (1542 MB) / 3208118272 bytes (3059 MB) up to 3817865216 bytes (3641 MB)
    JVM Flags: 4 total; -Xms1G -Xmx4G -XX:PermSize=3G -XX:MaxPermSize=4G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_H


    Third time in a row by the way, I would also like to apologize for spamming this thread XD.


    Aaaaaaaaalsooooooo...

    I can't start a game anymore, my player becomes invisible and doesn't get any weapons... the bots will also remain at the spawn point after their death.

    Posted in: Minecraft Mods
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    posted a message on Call To Battle 2 - Authentic WWII Experience
    Quote from Beardielover»



    Donations work sometimes with really big mods or make a site with adds, and you could try to expand your mod to other sites as well. What do you think about my requests? I really love your mod, and my grandfather stormed the beaches of normandy, so WW2 has also been something for me as well. You really have done a great job for minecraft!

    Posted in: Minecraft Mods
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    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Quote from irish_brigid»
    eft]
    Unfortunately, while the links themselves work, the jar files do not. I got the following error when trying to start Minecraft:
    left"
    The crash report indicates it has something to do with MSC2:

    ---- Minecraft Crash Report ----
    // My bad. Time: 1/13/18 12:30 PM
    Description: Initializing game java.lang.RuntimeException: java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.util.List
    at com.mcf.davidee.msc.reflect.BiomeReflector.reflectList(BiomeReflector.java:26)
    at com.mcf.davidee.msc.spawning.MobHelper.populateDefaultMap(MobHelper.java:32)
    at com.mcf.davidee.msc.MobSpawnControls.modsLoaded(MobSpawnControls.java:95)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.util.List
    at com.mcf.davidee.msc.reflect.BiomeReflector.reflect(BiomeReflector.java:34)
    at com.mcf.davidee.msc.reflect.BiomeReflector.reflectList(BiomeReflector.java:21)
    ... 38 more
    Don't know if there's anything that can be done about this, but some help would be nice.
    [/left]

    Do you have GuiLib installed, and are you playing in 1.7.2? I remember having an issue with GuiLib before, I just had to change the version playing in 1.7.10.
    Posted in: Minecraft Mods
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    posted a message on Call To Battle 2 - Authentic WWII Experience
    Quote from illeonenero»

    ~snip~


    I second all of the idea except for two:
    1. This mod focuses on realism, which I don't want to lose, and a weapon HUD would take away from it, just be like the soldiers and count.

    7. Flashbangs weren't invented until the 1970's.
    Posted in: Minecraft Mods
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    posted a message on Call To Battle 2 - Authentic WWII Experience

    Another thing I was wondering, what ever happened to the fogDistance command? I was hoping that you would improve this, but it appears as though you just removed it...

    It's kinda funny though that this mod has better gaming mechanics than Call of Duty Infinite Warfare and Black Ops 3 XD

    Posted in: Minecraft Mods
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    posted a message on Call To Battle 2 - Authentic WWII Experience
    Quote from MishaPlayer»

    If you want the default title screen, download a custom title screen mod.

    As for the scope change, I am not sure why Beardie did that. But think for a second: If you aim down the sights of a gun, do your arms magically lock in place?

    Probably not, you still have to hold your arms up. (Even if it's subconsciously.)



    Thanks for that idea, and that might be what I end up doing though I'll have to make sure it works with texture packs and other on screen modded buttons, because it seems as though he fixed a lot of issues that were in the first one. My reason why the sights won't work is because my trackpad can only register one click at a time (whether its a right or left click, which makes shooting while ADS impossible), and this is the case for a lot of track pads (especially macs).


    ....So

    I just tried the custom menu screen mod, and it loads up as Call to Battle screen, but then flips back to the custom screen if I click a button, then will flip back again in the same manner vice versa... so my request still stands.

    Posted in: Minecraft Mods
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