- Deriboy
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Member for 13 years and 16 days
Last active Thu, Jun, 7 2012 09:06:52
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thebigface posted a message on [1.0.0] Shields!Also, instead of leather, maybe put a wooden shield instead,Posted in: Minecraft Mods -
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aLmAnZo posted a message on Why the hate for mob systems/grinders?So, I've seen this issue been raised in several threads, so I decided to make a dedicated thread about it. I really, really don't get why people are obsessed with the fact that some like to builds grinders.Posted in: Survival Mode
So far, the "arguments" I've heard, is that they consider this cheating, and that people are lazy for building them. I really want to adress these arguments, becose they have simply no value, what so ever. I am also allmost willing to bet on that, within a few responses of this thread, there will be at least one person repeating one or both of said arguments. Even though I provide a proper response to them now, in addition to providing a few other arguments to be considered by the mob-system "haters".
First of all, this has been stated several times; alot of people play minecraft out of the fact that it allows for building complex structures, functional structures, advanced electrical circuitry like CPUs, printers, piston elevators and railroad stations and drop sorting structures. The amout of players who are attracted towards this type of gameplay is huge, one of the most popular youtube channels about these kinds of builds is ethoslab, and he has 50222 subscribers at the moment, and a total of allmost 9 million views. In addition to that, we have alot of other channels, focusing on technical builds, and alot of these channels have in common that they tend to play on survival, rather than creative.
These people enjoy the game becouse it allows them to make said devices. Why doess this bother you? And again, redstone builds like printers and CPUs don't seem to bother people, but everything wich generates drops doess. Why? Sometimes, it really seems like people are just jealous becouse they can't figure out how to build something like that themselves (I hope that this is not true though).
I have no problem with the fact that people don't build these things themselves. If you like running out mob hunting during night, be my guest. I don't see how this affects me at all. But at the same time, how doess the fact that me and others like to build mob systems, affect you in any way? It's not like we are forcing you to play the game like we do, and all we ask is that you don't force us to play the game as you do. What is the point in calling people cheaters and lazy for enjoying different aspects of the game than you do?
In addition to this, some seem to think that Mojang will remove the possibility of mob systems at some point. I have yet to hear one person provide a good argument as to why this is a good idea. There is, however, some arguments as to why this is a very, very bad idea for Mojang. As I said, people who like to build stuff like this make out a very large sum of the people who play minecraft. Ethos 50 000 subs has a net value of 747500 Euros alone, and make out just a small portion of the people who play the game for the ability to make complex structures alone. Alot of these people would leave minecraft if the ability to make such structures where to be removed, and more importantly, the fact that you can build these things are attracting rather large sums of costumers to the game. In addition, large scale production has added a gameplay element to PVP gaming never seen before in gaming, and the combination between survival mode and complex structures is the same thing. Minecraft has practicly a monopoly on this feature, and it is attracting a large sum of costumers. How can removing said feature in any way be considered a good idea. It is a horrible idea financially, becouse it removes a very large part of the costumer potential.
To give another example. I don't care much for the adventure update, becouse it doesn't appeal to me that much. I tend to play the game mostly as I did pre 1.8. But I can see that it has introdused elements that can appeal to other people, and thus increase the costumer potential in the game as a total. Even though there are parts about it that I dislike, such as the new health system, I see that it can make the game interesting for more people than it annoys, and becouse of that, I welcome it, despite the fact that I find it annoying. But at the moment new features are messing up old features wich attracts alot of players, without making up for it in some way (yes, I am talking about Ender-griefers),and that is by definition a bad choice. But the issue in this thread is NOT endermen, it is to adress the issue of mob systems in total.
I can illustrate it by another example, removing redstone from the game would be a stupid idea also. Alot of people don't use redstone, so It wouldn't affect them, but It would also break the game for alot of people, thus making the costumer potential much smaller. Removing the ability to make mob farms, and automated farms would simply just make minecraft less good than it is today. I see no reasonable point in as to how this is a good idea. Any proper, well thought out response is welcome, but please, restrain from repeating the same arguments I have spent so long to refute. If you are to respond, provide good arguments as to why a: the fact that other people build mob farms bother you, and b: how it is a good idea to remove the feature from the game. - To post a comment, please login.
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I'm 100% aware that at this very moment in the SNAPSHOT, it doesn't work like we'd like. What I'm saying is that they have the very best intentions and are WORKING on making this feature the way I described. Like pocket edition.
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As far as I understand, the update to merge SSP and SMP isn't going to force multiplayer. It will allow a single player world to be hosted as multiplayer directly from the standard client, while also preventing Mojang from developing essentially two separate games. The standard lag and bugs (if they aren't fixed) will only occur while a single player world is hosted as multiplayer.
Is anybody familiar with the similar pocket edition multiplayer? Look that up.
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The main aspect of enchantment that this would change would be to add an extra slot in the enchantment table. This slot is optional and can hold either a blank or a full spell book. Spell books are crafted like so:
<- Book
If one enchants an item without a book in the slot, absolutely nothing seems different from the current system. The changes start to show, however, when you attempt to learn and study the art of enchantment by placing a blank spell book in the slot. In these conditions, enchantment of an item will cause the book to be filled with ONE random enchantment that the enchanted item was given. It is now "full" and cannot be used for this purpose again. NOTE: Only the type of spell given is learned, not the level (Smite, not Smite III)
If one enchants an item with a full spell book in the slot, enchantment will GUARANTEE the spell in your spell book as one of your enchants. The rest you may receive remain randomized. This only works if the spell and item are compatible however. (i.e. an infinity spell book with a sword)
I'm not sure if this will make sense to anyone else, but it makes sense to me (although that may be due to my perfect understanding of the idea to begin with), so I've included a picture to better depict this idea! :biggrin.gif:
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One of the major reasons SMP is so buggy is because of memory issues. Sending that much data across all the clients requires some serious data management and cutbacks on un-needed features.