• 2

    posted a message on I am furious.
    Quote from Blaikie

    Seriously Deriboy, you're farting against thunder here!? Why don't you go and test it yourself.


    I'm 100% aware that at this very moment in the SNAPSHOT, it doesn't work like we'd like. What I'm saying is that they have the very best intentions and are WORKING on making this feature the way I described. Like pocket edition.
    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on I am furious.
    To be honest, I didn't read this topic in it's entirety, but from what I've gathered, an disturbingly copious amount of people don't even understand how this new feature is likely going to work.

    As far as I understand, the update to merge SSP and SMP isn't going to force multiplayer. It will allow a single player world to be hosted as multiplayer directly from the standard client, while also preventing Mojang from developing essentially two separate games. The standard lag and bugs (if they aren't fixed) will only occur while a single player world is hosted as multiplayer.

    Is anybody familiar with the similar pocket edition multiplayer? Look that up.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft Secret
    You're going to be severely disappointed whether you watch it or discover it yourself.
    Posted in: Survival Mode
  • 2

    posted a message on Spell Books
    My idea is basically an improvement on enchantment that embraces the randomness of the current system, while still allowing players to implement a level of control over what enchantments they get. Please tell me what you think! :smile.gif:

    The main aspect of enchantment that this would change would be to add an extra slot in the enchantment table. This slot is optional and can hold either a blank or a full spell book. Spell books are crafted like so:
    :Diamond:
    :Frame: <- Book

    If one enchants an item without a book in the slot, absolutely nothing seems different from the current system. The changes start to show, however, when you attempt to learn and study the art of enchantment by placing a blank spell book in the slot. In these conditions, enchantment of an item will cause the book to be filled with ONE random enchantment that the enchanted item was given. It is now "full" and cannot be used for this purpose again. NOTE: Only the type of spell given is learned, not the level (Smite, not Smite III)

    If one enchants an item with a full spell book in the slot, enchantment will GUARANTEE the spell in your spell book as one of your enchants. The rest you may receive remain randomized. This only works if the spell and item are compatible however. (i.e. an infinity spell book with a sword)

    I'm not sure if this will make sense to anyone else, but it makes sense to me (although that may be due to my perfect understanding of the idea to begin with), so I've included a picture to better depict this idea! :biggrin.gif:

    Posted in: Suggestions
  • 2

    posted a message on Why is smp so buggy sometimes?
    You try to fix it before you whine

    One of the major reasons SMP is so buggy is because of memory issues. Sending that much data across all the clients requires some serious data management and cutbacks on un-needed features.
    Posted in: Survival Mode
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