Ever wished you could clean up that mess of blocky pipes in your laboratory? Ever wanted to stylishly transport items or fluids?
Now I've seen the the epic wiring system of Immersive engineering and it look and works spectacularly.
So all I am saying is cant we create something similar to this that is a box shaped entity strung from two points
and then the input and output connector blocks at each side would transfer the items or liquids between them.
OR as proposed by Drakoflame
"as a begining for the mod (should someone ever decide to do so), it would probably be easier to do what IE does, and just use Ray Tracing (going from one point to another, checking for obsticals then rendering a line) but with a bigger cable, maybe eight or ten pixels tall (would still render as a 2d object that always faces the player). Then, later on once people ahve made it common practive to have ray-traced pipes that look freeking awesome, someone can come along and do the unthinkable, and make items render in the pipes. But before that happens, have 2 states for the types of pipes: Off and On. On will have a collored arrow (blue: liquid; white: item; red: energy) animated that goes from one point to the other, and when there isn't anything in the pipe, it doesn't get animated!"
Other things later in development to consider:
hanging mini conveyor belts for items?(instead of pipes being able to)
crafting with rubber from other mods!
use by length?(more comes out of your pocket as the connection is longer)
transporting Pneumatic Craft Pressure!!!(one of my favorite Ideas!)
FLAXbeard's steam support!!!
Liquid pressure system to transport liquids faster in stronger reinforced pipes!
pressure explosions!
optional Rf powered pumps for fluids(maybe in config)!
movement animations!
rubber pipe collisions with blocks!
redstone connections?
Project Red hanging Bundled cable?
Sometime in the past I made a little more vague proposal for this and a modder caught on and started work on it.
But alas he has vanished a long time ago.
This concept is so simple I just wonder why no one has done it...
It doesn't seem like it'd be hard to implement.
I just hope this thread goes somewhere and doesn't go dead...
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