Regarding modded servers that also want plugins: one of the more recent contenders is SpongeForge which allows mods to be used at the same time as plugins and when the server only runs server side mods there's no need for the user to install forge. I'd say this is probably the better way to go forward rather than modders making plugin versions of their mods. I am however aware that SpongeForge uses a completely different API and that bukkit plugins (the api still used for almost all server types with plugins) are not compatible with Sponge. Since this platform now exists and is slowly gaining traction, it's my opinion that it's wasted time to write mod ports to bukkit plugins. I won't say sponge has everything that bukkit (and its derivatives) have, but I think that it no longer being a nightmare to use both mods AND plugins on the same server is certainly the way forward. Another main difference is that bukkit changed the way worlds are being stored from how it happens in vanilla, while sponge stores it in the vanilla way, unless you have a mod specifically meant for storing the world differently. Of course it's up to the modders in the end though.
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Jul 21, 2018Posted in: Minecraft Mods
Hey, I'm making a private modpack server and while Streams works flawlessly clientside, I can't get any river to spawn on the server (standard Biomes O' Plenty World). (the modpack is 1.12.2)
I've looked around to see if I could find any reason but I couldn't even find others having this issue either.
Is there something I should be looking for or is this a bug?
Thank you in advance
(PS: I may be a newbie on the forums but I have been playing modded on and off since 1.4.6)
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