• 0

    posted a message on Your handwriting!

    I was actually writing down the location of a fallout 3 booblehead when I got to see my new handwriting, I might upload a picture tomorrow, nighty-night.

    Posted in: General Off Topic
  • 0

    posted a message on 1.8 flans crash

    I installed falns mod (before that minecraft worked just fine), but now If I startup minecraft I get the following error message:


    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // On the bright side, I bought you a teddy bear!

    Time: 2015/10/18 9:34 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid.<init>(Ljava/lang/String;Lnet/minecraft/util/ResourceLocation;Lnet/minecraft/util/ResourceLocation;)V
    at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:553)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:248)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:412)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid.<init>(Ljava/lang/String;Lnet/minecraft/util/ResourceLocation;Lnet/minecraft/util/ResourceLocation;)V
    at com.flansmod.apocalypse.common.FlansModApocalypse.preInit(FlansModApocalypse.java:108)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:537)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550)
    ... 10 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 133889224 bytes (127 MB) / 279990272 bytes (267 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1450 Optifine OptiFine_1.8_HD_U_A3 7 mods loaded, 7 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1450.jar)
    UCH Forge{11.14.3.1450} [Minecraft Forge] (forge-1.8-11.14.3.1450.jar)
    UCH bspkrsCore{7.01} [bspkrsCore] ([1.8]bspkrsCore-universal-7.01.jar)
    UCH Treecapitator{1.8} [Treecapitator] ([1.8]Treecapitator-universal-2.0.5.jar)
    UCH flansmod{5.0} [Flan's Mod] (Flan's Mod-1.8-5.0.jar)
    UCE flansmodapocalypse{1.0} [Flan's Mod: Apocalypse] (Flan's Mod Apocalypse-1.8-1.0.jar)
    Loaded coremods (and transformers):

    Any possible way 2 fix it? Thanx :)

    Posted in: Java Edition Support
  • 0

    posted a message on Redstone "bridges".

    Imma be back yo. Soz for the delay. I want to continue the topic of redstone bridges, what do you guys say?

    Posted in: Suggestions
  • 0

    posted a message on Your handwriting!

    In case you can't read my handwriting: Hello people of the minecraft forums, this is my handwriting

    ----------------

    Reply with a picture of yours!

    ----------------

    Signed Demoplayer.

    Posted in: General Off Topic
  • 0

    posted a message on Redstone "bridges".
    Quote from Ender_King_»

    can you explain how it works more. To me it doesn't really seem compact with the picture you made.


    Instead of using 3 blocks and a LOT of space to make a bridge across redstone, this on is 1 block big, very compact.

    Posted in: Suggestions
  • 0

    posted a message on Redstone "bridges".

    Thanx for the suppot guys, much appreciated. I really hope this gets added, I really want redstone to contain far less blocks and more bridges. Makes everything more compact.

    Posted in: Suggestions
  • 1

    posted a message on Redstone "bridges".

    This is my suggestion for a redstone bridge.


    Now some of you may think this won't be so immersive because an opening-and closing bridge will be too overcomplicated and will not fit in to the theme of minecraft.


    Truth is, that is not what I'm suggesting at all.


    What I am suggesting is a small bridge that can go across redstone. So you can put redstone over redstone, making it possible to compact redstone much more and even create 2-layer circuits.


    A picture example:

    The redstone bridge

    Recipe (Thanks Lagnalok):


    I jumped into MS paint and made this banner:




    If any of you find this idea interesting, then please feel free to support! If you don't like it then explain why.


    That's all from me, bye.

    Posted in: Suggestions
  • 0

    posted a message on Pufferfish preperation table.
    Quote from AeronPeryton»

    You don't need a new table or knife. Use an ordinary Crafting Table and Shears. Put the Pufferfish in the table, with the Shears below it in the grid. It yields a Prepared Pufferfish and returns the Shears with a quarter of their durability removed (If the Shears are below 1/4th of their total durability, the recipe will destroy the Shears and give you Questionable Pufferfish... if you cook this and eat it there is a 1 in 10 chance of being fatally poisoned.)


    And when you cook the Prepared Pufferfish to get Cooked Pufferfish it restores the same amount of health as a Cooked Fish and instead of water breathing grants you Respiration III for a few minutes.


    Respiration is an enchantment.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Pufferfish preperation table.

    The knife should be able to be made wood, stone, iron, gold, and diamond. And can be used to attack with. This should be called the Cooking Mod! You should be able to make sushi! And squids should also drop squid meat for the sushi (and other gourmet dishes)!


    Good idea. This will make for a very popular mod! But how can I get this topic moved into the mod suggestions page?

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Pufferfish preperation table.

    Okay, remove the water breathing. I just like the idea of consumable pufferfish. Gives them anouther use. Maybe you can use the prepared pufferfish to make a concentrated water breating potion? One that lasts longer,

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Pufferfish preperation table.

    The basic idea is the ability for you to be able to cook and eat pufferfish.


    You craft the table and the knife, put the pufferfish on the table, and cut it with the knife.


    Then, right-click the table with water to wash the puffy. At that point you have prepared pufferfish.


    Now you just have too cook it, yielding cooked pufferfish.


    It heals 6 hunger points and gives you water breathing for 2 minutes.



    Crafting recipes and stuff.


    Table:

    Recipe


    Knife:

    If you like this suggestion, but you don't like the way I suggested it.

    Then feel free to change the suggestion, as long as it stays on the topic of cooking pufferfish.

    You can change the recipes, change the way of preperation, whatever floats your boat.


    Thanx, cya.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on How Do You Think The World Will End??

    Nuclear fallout

    Posted in: General Off Topic
  • 0

    posted a message on You are granted the Power to create a planet....

    Name:Varhula


    Size: 200x larger than earth


    Condition:

    Jule: Jungle areas

    La: Volcanic areas

    Fost: Foresty areas

    Gler: Glacier areas

    Plonas: Plains

    Dert: Deserty area

    Mash: Marshy/Swampy areas.


    Life: 50% Sentient beings, 50% not.

    Animals:

    Elent: 2x larger than an elephant, with bright spots. Eats only on plant: The Hius plant.

    Blile: The size of a blu whale, but lives on land. Only eats Elents.

    (Many more)


    Civilized races:

    Lien: Lizard-like men.

    Caen: Catike men

    Humans: Basic humans who have discovered this planet and made a living here.


    Wars:

    Beastly war: War between the Caen and Lien that lasted 2 years. They eventually signed a peace treaty.

    Arrival war: The humans fought against the Caen and the Lien until the beast races gave up and made settlements for the humans.


    Map:Coming soon

    Posted in: General Off Topic
  • 0

    posted a message on Random Food Combos: Dr. Pepper and Roman Noodles

    Tea and salt+vinegar chips. XD

    Posted in: General Off Topic
  • 0

    posted a message on Craft in Creative

    Support!

    Posted in: Suggestions
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