*face palm* sorry, I suck at spoilers (can someone remind me how to do it again?)
*Lucario face-palmed! It was super effective!* Oh my god, I just got rid of the report. FAIL. *sigh* Never mind. It was pretty much stuff that had already been an issue (except for the weird Custom Crafting Material issue, which it listed the Metallurgy 3 mod, and when I removed M3, it still did it, but without listing a mod. Probably a Forge issue again.).
Lol, I'm gonna try this with Forge anyway. May as well see if there are any ID mismatches to fix (and if I'm lucky, only crashes on things I don't use, such as Buildcraft [used to, but it isn't compatible with Millenair, one of my favorite mods])
Excuse me for saying this, but this is horrible for Creative worlds. And think of all the lag it would create! With just a few mods, a meteor might over load the MC system and crash the game. I get you can turn it off, but I think that when it would be turned on, it would create WAAAAAAAYY too much lag, most definitely enough to crash the game on older computers like my own. So I don't support it, sorry. If you can figure out a way to do it without creating lag, then I'm all for it otherwise!
A Dragon Mounts style of flying?! YAAAAAAAAAAAAAAAAAAAAAAYYYY!!!
P.S: For a server, this mod and Dragon Mounts would be interesting, because the two types of dragons from each mod have different qualities. This mod only allows one dragon, but there are rider swords, saddle bags, and armor. In Dragon Mounts, if you can get a second dragon, you can breed for all the dragons you want. And then there are much more different breeds. DM has different patterns for each of the 5 breeds, and this mod has more breeds, but really the only difference is color. Perhaps there could be more differences in the future? Also, all of this would work for a single player RPG map, such as Elandor. (search it up on Planet Minecraft, and to do that you should type Tarbudur, which is basically the capital at this time [it's a never-ending project] There are separate posts for each location, but really that's just for naming purposes. If you download, you get the entire map of Elandor, not just that city.) Somewhere in it is an Ender Dragon egg! (Hint, it's in the snowy biomes) Then, in creative (you can do that, he added command blocks for teleportation and mode-switching) you can go around and add Shurtugal eggs, then give the modified version to a friend.
Could you add support for the Metallurgy mod? All sections of it (base, precious, end, nether, and I think there is one or two more sections)? I know it's a lot, but Metallurgy 3 players like moi will be very appreciative!
EDIT: Oh, and if you do, please have Skydaz update the installer. Looking forward to it!
Maybe, so they get bigger when shot by big skeletons/people.
Heh, the skeletons would be commiting suicide.
Skeleton: Trollol! I'll just shoot him from this tree, cause he can't get me from there!
*shoots embiggening potion arrow*
*player gets huge*
Skeleton: *poker face* What have I done...
*skeleton gets squashed*
Or in the case of ensmallening potion arrows...
Skeleton: Trollol! I'll just shoot that guy now with this strange arrow!
*shoots at player, player gets small*
Skeleton: Ha! Got ya!
*player scurries around holding diamond sword*
*player does small amounts of damage due to size, but player is hard to hit, therefore allowing easy dodging and easy kills*
Skeleton: *rage face* OMG COME HERE YOU! Y U SO SMALL?!!?
Sponsored by: Blankets
Cower under us when you get scared.
Or, instead of trying to breed dragons left right and center, you could reset the end and go kill yourself another momma dragon and hatch the baby. And just because a creature is intelligent, doesn't automatically assign it a gender. For all we know these dragons could have the intelligence of wolves, seeing as they perform the same functions as wolves, just with wings. And I have never seen any indication of emotion from these dragons save the 'successful tame' heart cluster notification that appears whenever ANY tame on ANY animal is successful. Cats and wolves will track the player character as well.
The points you made are easily refuted when you look at the AI limitations the mod author has to work with. No offense.
The whole point, though, is to make a better AI! If you add genders, then they would be more emotional, and therefore they would need a new AI (one better than wolves, cause I don't want my dragon burning itself to death like my wolves do...R.I.P. Fenris). This gender idea would (like I said) make dragon factories harder to create, because as is (if you change the config to allow eggs to spawn in chests), you can just get two dragons and give them fish, and BOOM, there's a dragon. Have them breed again, and again, and again, and you pretty much have created a puppy mill with dragons. Tell me there isn't something wrong with that.
When you hatch/spawn a dragon, can you make a GUI where you can choose their colours, of their body, eyes, etc.
And give a name when they're born. So instead of the "Ender Dragon" on the top of your screen it will display the name you gave the dragon.
And instead of that pink health bar, you should make them hearts.
I like the color idea! It's like in some fighting games where the same character has different color schemes. Different breeds could have different patterns, and each pattern could have different color schemes for it! Ta da! And some colors could stay constant, such as the golden stripes in the Aether dragon. Fire and water dragons would be a bit of a challenge, but that's what the people here are for: suggesting things! =D
True, it could get ridiculous with dual revolvers shooting all over the place. For one, I'd like to implement a fire delay so you can't machine-gun the revolvers and puckle guns (and soon the repeaters), as in real life you still have to cock the hammer back/rotate the cylinder. Dual guns would also probably have reduced range.
Not reduced range, instead less accuracy. In real life, you wouldn't hold two guns and only carefully aim one. You would go for free-style and wait until they got closer. If you only had one, then you might carefully aim.
awesome mod so far <3
im gonna trow some suggestions in here just for the sake of it
you should add a hueco mundo dimension and the soul society as either a dimension or a randomly generated structure
and it would be awesome to have some espadas and other enemies to fight against as "boss" kind of enemies and have they drop other music disks with bleach songs like some of the awesome battle songs or the intro/ending songs like alones or mask
Hueco and Society are planned dimensions (or something along the lines), and if you want a boss, please give more details (so we can actually know what we're talking about when we suggest an add-on for this)
Actually, I don't think bosses have been suggested yet. So, if we DO add some, here's some that would be cool (NOTE: I am still at the Arrancar arc, towards the end. I am specifically at the part just after Aizen has gone to the World of the Living)
-Espada: This would mean adding Los Noches in Hueco Mundo, but it would be interesting. They should have a large amount of health, have about the strength of anywhere from wooden to diamond sword depending upon rank, and they should be able to do cero for mass damage. But the cero should be blockable with a Zanpakuto (charge it when the cero comes at you, since charging is the same position as blocking with normal swords). If you manage to kill it, it should drop a special Arrancar mask that pretty much doubles or even TRIPLES (depending upon the rank you killed, meaning each rank would have a specific mask) you attack power, meaning zanpakutos and maybe fists. This should be a 100% chance, otherwise it wouldn't be worthwhile. They should also drop either special zanpakutos (that character's zanpakuto) or normal zanpakutos, depending upon what people want. If you kill all of them, you should get to fight Aizen.
-Aizen: Only accessible after defeating all of the espada, he should be able to create "mirages" of himself using his zanpakuto release. He should be uber powerful, and if killed (somehow), he should drop the Hogyoku, with which you can become a Visored (this would be pretty much the only way to do this). If people want it, then I suggest that his specific zanpakuto is added, with a 100% chance of dropping from Aizen. If used, it should do massive damage, and if charged, it should leave behind a mirage of you pretending to attack mobs. It wouldn't do any damage, but mobs would completely ignore you, even if you hit them. Epic over kill, but hard (HARD) to get.
I can't think of anymore right now, but if someone does, tell me and I can think up some features and characteristics for it.
Carry three (or more) string in your inventory, equip the bow and hold the right mouse button like you're going to fire. When the bow reaches its full draw three string will be consumed and the bow restrings. Very elegant process, could use more documentation.
Did I mention that I feel like a derp? I thought of that about half an hour ago, tried it, and it worked. Then the instructions made sense. Then I come here, and someone answered my question. WHY I NO TEST WHAT I THINK FIRST?
Anyway, thanks for the confirmation!
I take it from reading the OP again that you've now changed it so bows that become unstrung lose their enchantments? I just lost Power I enchantment on my bow when it became unstrung and restrung, now its just a bow. Thankfully I found this out on my test bow (figured I'd test because of your wording) and not on my longbow with power V & punch III. Might want to update the OP so others don't lose valuable enchantments expecting them to stay on the bows.
Actually, I think it's kinda stupid that bows lose their enchantments when they break their string. The enchantment is in the bow itself, so the wood of the bow would hold the enchantment, so if the string breaks, why does the wooden part of the bow lose it's magic? Sorry if I sounded rude, and actually, it kinda balances since string is infinite.
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
Memory: 332606880 bytes (317 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.21.732 Minecraft Forge 7.8.0.732 5 mods loaded, 5 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{5.2.21.732} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge{7.8.0.732} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
SeasonsMod{v1.10 - Ignored} [The Seasons Mod] (minecraft.jar) Unloaded->Constructed->Errored
QuiverMod{1.5} [QuiverMod] (minecraft.jar) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: RADEON XPRESS 200 Series x86/SSE2 GL version 2.0.5885 WinXP Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: WeatherPony/Seasons/PItems
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:516)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: WeatherPony/Seasons/PItems
at WeatherPony.Seasons.SeasonsMod.preInit(SeasonsMod.java:256)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:186)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:166)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:515)
... 5 more
Caused by: java.lang.ClassNotFoundException: WeatherPony.Seasons.PItems
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 33 more
Caused by: java.lang.VerifyError: class WeatherPony.Seasons.PItems overrides final method func_77650_f.(Lnet/minecraft/item/ItemStack;)Lnet/minecraft/util/Icon;
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 35 more
--- END ERROR REPORT dd8186f6 ----------
[spoiler]
Welp, it crashed. I only installed this and Better Bows (BB for Forge, as I usually use Skydaz installers which also install the required modloader if you have no modloader (when I say this, I mean Forge and Modloader, so if itsn't in caps, I'm not talking about Modloader, I'm talking about a modloader). What in the world went wrong? *good thing I backed up my .jar before refreshing the first time! *
0
*Lucario face-palmed! It was super effective!* Oh my god, I just got rid of the report. FAIL. *sigh* Never mind. It was pretty much stuff that had already been an issue (except for the weird Custom Crafting Material issue, which it listed the Metallurgy 3 mod, and when I removed M3, it still did it, but without listing a mod. Probably a Forge issue again.).
0
*face palm* sorry, I suck at spoilers (can someone remind me how to do it again?)
0
0
0
0
0
A Dragon Mounts style of flying?! YAAAAAAAAAAAAAAAAAAAAAAYYYY!!!
P.S: For a server, this mod and Dragon Mounts would be interesting, because the two types of dragons from each mod have different qualities. This mod only allows one dragon, but there are rider swords, saddle bags, and armor. In Dragon Mounts, if you can get a second dragon, you can breed for all the dragons you want. And then there are much more different breeds. DM has different patterns for each of the 5 breeds, and this mod has more breeds, but really the only difference is color. Perhaps there could be more differences in the future? Also, all of this would work for a single player RPG map, such as Elandor. (search it up on Planet Minecraft, and to do that you should type Tarbudur, which is basically the capital at this time [it's a never-ending project] There are separate posts for each location, but really that's just for naming purposes. If you download, you get the entire map of Elandor, not just that city.) Somewhere in it is an Ender Dragon egg! (Hint, it's in the snowy biomes) Then, in creative (you can do that, he added command blocks for teleportation and mode-switching) you can go around and add Shurtugal eggs, then give the modified version to a friend.
0
EDIT: Oh, and if you do, please have Skydaz update the installer. Looking forward to it!
0
Heh, the skeletons would be commiting suicide.
Skeleton: Trollol! I'll just shoot him from this tree, cause he can't get me from there!
*shoots embiggening potion arrow*
*player gets huge*
Skeleton: *poker face* What have I done...
*skeleton gets squashed*
Or in the case of ensmallening potion arrows...
Skeleton: Trollol! I'll just shoot that guy now with this strange arrow!
*shoots at player, player gets small*
Skeleton: Ha! Got ya!
*player scurries around holding diamond sword*
*player does small amounts of damage due to size, but player is hard to hit, therefore allowing easy dodging and easy kills*
Skeleton: *rage face* OMG COME HERE YOU! Y U SO SMALL?!!?
Sponsored by: Blankets
Cower under us when you get scared.
0
The whole point, though, is to make a better AI! If you add genders, then they would be more emotional, and therefore they would need a new AI (one better than wolves, cause I don't want my dragon burning itself to death like my wolves do...R.I.P. Fenris). This gender idea would (like I said) make dragon factories harder to create, because as is (if you change the config to allow eggs to spawn in chests), you can just get two dragons and give them fish, and BOOM, there's a dragon. Have them breed again, and again, and again, and you pretty much have created a puppy mill with dragons. Tell me there isn't something wrong with that.
I like the color idea! It's like in some fighting games where the same character has different color schemes. Different breeds could have different patterns, and each pattern could have different color schemes for it! Ta da! And some colors could stay constant, such as the golden stripes in the Aether dragon. Fire and water dragons would be a bit of a challenge, but that's what the people here are for: suggesting things! =D
0
Not reduced range, instead less accuracy. In real life, you wouldn't hold two guns and only carefully aim one. You would go for free-style and wait until they got closer. If you only had one, then you might carefully aim.
0
Hueco and Society are planned dimensions (or something along the lines), and if you want a boss, please give more details (so we can actually know what we're talking about when we suggest an add-on for this)
Actually, I don't think bosses have been suggested yet. So, if we DO add some, here's some that would be cool (NOTE: I am still at the Arrancar arc, towards the end. I am specifically at the part just after Aizen has gone to the World of the Living)
-Espada: This would mean adding Los Noches in Hueco Mundo, but it would be interesting. They should have a large amount of health, have about the strength of anywhere from wooden to diamond sword depending upon rank, and they should be able to do cero for mass damage. But the cero should be blockable with a Zanpakuto (charge it when the cero comes at you, since charging is the same position as blocking with normal swords). If you manage to kill it, it should drop a special Arrancar mask that pretty much doubles or even TRIPLES (depending upon the rank you killed, meaning each rank would have a specific mask) you attack power, meaning zanpakutos and maybe fists. This should be a 100% chance, otherwise it wouldn't be worthwhile. They should also drop either special zanpakutos (that character's zanpakuto) or normal zanpakutos, depending upon what people want. If you kill all of them, you should get to fight Aizen.
-Aizen: Only accessible after defeating all of the espada, he should be able to create "mirages" of himself using his zanpakuto release. He should be uber powerful, and if killed (somehow), he should drop the Hogyoku, with which you can become a Visored (this would be pretty much the only way to do this). If people want it, then I suggest that his specific zanpakuto is added, with a 100% chance of dropping from Aizen. If used, it should do massive damage, and if charged, it should leave behind a mirage of you pretending to attack mobs. It wouldn't do any damage, but mobs would completely ignore you, even if you hit them. Epic over kill, but hard (HARD) to get.
I can't think of anymore right now, but if someone does, tell me and I can think up some features and characteristics for it.
0
Yep, that's the plan. It's being worked on as we speak/type.
0
Did I mention that I feel like a derp? I thought of that about half an hour ago, tried it, and it worked. Then the instructions made sense. Then I come here, and someone answered my question. WHY I NO TEST WHAT I THINK FIRST?
Anyway, thanks for the confirmation!
Actually, I think it's kinda stupid that bows lose their enchantments when they break their string. The enchantment is in the bow itself, so the wood of the bow would hold the enchantment, so if the string breaks, why does the wooden part of the bow lose it's magic? Sorry if I sounded rude, and actually, it kinda balances since string is infinite.
0
Generated 6/19/13 3:52 PM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
Memory: 332606880 bytes (317 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.21.732 Minecraft Forge 7.8.0.732 5 mods loaded, 5 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{5.2.21.732} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge{7.8.0.732} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
SeasonsMod{v1.10 - Ignored} [The Seasons Mod] (minecraft.jar) Unloaded->Constructed->Errored
QuiverMod{1.5} [QuiverMod] (minecraft.jar) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: RADEON XPRESS 200 Series x86/SSE2 GL version 2.0.5885 WinXP Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: WeatherPony/Seasons/PItems
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:516)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: WeatherPony/Seasons/PItems
at WeatherPony.Seasons.SeasonsMod.preInit(SeasonsMod.java:256)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:186)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:166)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:515)
... 5 more
Caused by: java.lang.ClassNotFoundException: WeatherPony.Seasons.PItems
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 33 more
Caused by: java.lang.VerifyError: class WeatherPony.Seasons.PItems overrides final method func_77650_f.(Lnet/minecraft/item/ItemStack;)Lnet/minecraft/util/Icon;
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 35 more
--- END ERROR REPORT dd8186f6 ----------
[spoiler]
Welp, it crashed. I only installed this and Better Bows (BB for Forge, as I usually use Skydaz installers which also install the required modloader if you have no modloader (when I say this, I mean Forge and Modloader, so if itsn't in caps, I'm not talking about Modloader, I'm talking about a modloader). What in the world went wrong? *good thing I backed up my .jar before refreshing the first time! *
EDIT: Sorry, I suck at spoilers