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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from Gerry503

    Holy, F***ing, S**t! That is a lot of firepower. I LOVE IT!

    Not to down on the epicness of that picture, but half of that stuff looks like Manus Modern pack and maybe some of Prototype's si-fi pack stuff. I can tell you the futuristic tank is directly from the Future craft pack
    Posted in: Minecraft Mods
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    posted a message on Dragon Mounts r46 [WIP]
    Wow, I haven't been here in a while. So, how was the dismount glitch fixed (if at all), and can we go back to flying with keyboard controls? I really really reaaaaallllyyyy miss my dragon being easy to fly (though Flans mod adds an interesting alternative, I still wuv my dwagon)

    Delta signing off
    Posted in: WIP Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from Gerry503

    For everyone complaining about stuff being invisible, idk what's causing it, and idk how to fix it, but here's what i DO know. This is based on what I have read, and personal experience. The bug appears to have no pattern in regards to what models are affected. It is related to your computer, or possibly is being affected by the other versions in the .minecraft folder. I have run the same mod and content pack files on three different computers with different results. So, this has probably not helped you much, but just know Flan's mod itself might not be the sole cause of the problem.

    On an unrelated note, anyone know of a good host for a Flan's Mod server?

    This is not true. MineYC server (flans faction server I play) Has it working. The owner (godgodgodgo) apparently has the link to a fixed version with no invisible Lancasters, but I have yet to get it. As is, the version we have now, everyone can use the German jeep (name escapes me now), and all planes excepting the Lancaster, and no tanks, but it's the same for EVERYONE, so it's impossible that it's a cpu issue. Now I know what you're thinking: it's a server issue. WRONG, I tried it in single as well, same vehicles not working. There is one thing I noticed, though. I believe this is an issue with models, though I have no clue why. Perhaps the texture doesn't fit on it? I've noticed that the wing texture underside for both the Spitfire and Sopwith Camel are simply the same texture flipped (the spitfire's little turret thingy on the underside, look at that. As for the Sopwith, check the little circle thingy on the top wing's underside), so maybe something more major happened with the other vehicles. I'll see if I can investigate more, and if I get the link to the fixed version, i'll post it.

    Delta signing out
    Quote from halfpoisoned

    I need help every type of ww2 pack i get has invisible tanks and air planes and i dont know how to fix it.

    PLEASE I NEED HELP THIS MOD IS AWESOME!?!

    I need help every type of ww2 pack i get has invisible tanks and air planes and i dont know how to fix it.

    PLEASE I NEED HELP THIS MOD IS AWESOME!?!

    I need help every type of ww2 pack i get has invisible tanks and air planes and i dont know how to fix it.

    PLEASE I NEED HELP THIS MOD IS AWESOME!?!

    I need help every type of ww2 pack i get has invisible tanks and air planes and i dont know how to fix it.

    PLEASE I NEED HELP THIS MOD IS AWESOME!?!


    Continuously saying the same thing does not get help, it simply annoys people. Please avoid that in the future (I get very irritated with this :steve_wink: ) Anyway, I think everyone has a similar problem. Also, I seem to be able to access teh website, which is weird. Maybe it's because I bookmarked it before it went down? Anyway, here's the link for it.

    http://flansmod.com/

    Hope it works, Delta signing off
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Alright, before I start ranting about how much spamming of invisible vehicles, let me get this straight. Everyone has the problem, so please stop asking. The less people asking the same question, the more likely we'll see the actual answer! Next, I noticed the Battle server turned to some "Joecraft", which I looked up and has nothing to do with Flans mod. What is going on with that? Finally, I dearly hope that the invis-vehicle problem will be fixed soon, but until then, please work on ALL 3D guns (3D Lee Enfield? =D), pretty please. I'll see anyone of you on MineYC if you go there. Yes, I am DeltaSilver98 on there too.

    Delta signing off
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [forge] Elementals [mod-jam 3] [open-source]
    Quote from Fixided

    Haha, my dog is probably jealous :P
    The food pet shouldn't just be a pet that gives food.

    He should have a "mood"
    Different emotions, different effects.

    Happy: A lot of hunger points is restored
    Sad: A little hunger points is restored
    Sick: Nausea
    Angry: Poison
    Excited: Strength
    Sleepy: Blindess
    Etc...

    Looks like a cool pet to have


    All of those except one work: Angry should be instant damage. And it could have a mischievous mood that makes the poison effect. Just sayin'.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [forge] Elementals [mod-jam 3] [open-source]
    Quote from Darkhax

    The following message has been added to the main paragraph. After the paragraph I will explain it further.

    Note: The event for the modjam capes has been ended. It was planned for the cape event to last longer however due to an ungodly amount of spam going into the modjam channels we have decided to end the event. From this point on any further questions about the capes will be disregarded. All users who have registered will still get their cape. Sorry.

    So to break down what happened a large amount of users were going to the modjam chatroom and saying the command rather then sending it to the bot as a private message. These users have been spamming the channel and we (I) am responsible for it. The modjam team has contacted us and have made it clear that this can not continue and they are correct. From this point forward all cape activation codes will be disregarded. The bot is nolonger available in the modjam channel. I am sorry to everyone and to the modjam and thisdarkshadow team. All existing cape codes will be completed.

    Sorry.

    For the people that DID register, when will capes be distributed?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [forge] Elementals [mod-jam 3] [open-source]
    Quote from thisguy1045

    Haha, oh, cape silliness. Maybe we should post a small tutorial on the main page until Modjam is over? As we already discussed, anyone that plays the mod will get the message anyways, so it wouldn't be a big deal. Until then, I will include one here.


    1. Log in to an IRC client, or if you don't have one, esper.net.

    2. Join the room #ThisDarkShadow
    -If you are on an IRC client, type /join #ThisDarkShadow
    -If you are on esper.net, simply type #ThisDarkShadow into the box entitled "Channels"

    3. Open up a personal message, or PM, with the user called Umbreon. (Umbreon may not be on 24/7, you may need to check back here and there)
    -If you are on an IRC client, right click the Umbreon and hit "Private Chat"
    -If you are on esper.net, click on Umbreon in the sidebar, and then click "PM"

    4. Once this new chat is open, simply type !activate-modjam3-MinecraftUsernameHere and hit send

    5. Done! If you received an immediate message back from Umbreon, you should be registered for a Modjam3 cape.

    This idea began as a fun way to give back to those who participated in Modjam, something special for those supporters. There really is no reason to get the cape if you didn't. If you missed our team as we streamed and so on during Modjam, you can still go vote for the team, and give us some support! We would really appreciate it. (:
    When the voting is open, you can vote here.


    Thank you very much. But one more thing, waht if it DOESN'T give an immidiate message back? Are we still entered?

    P.S: just one last thing, when does voting open? I'm gonna vote for this mod, even though I can't use it (the models must have too many shapes or a 64x size texture or higher, I can only handle 32x). I still think it's a better bosses mod than some out there. For example, Orespawn mod has a lot of bosses, but it has so many it's just complete craziness from the getgo, where this mod on the other hand has them much more rare, and has a nice reward. Keep up the good work! =D
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [forge] Elementals [mod-jam 3] [open-source]
    Quote from Alien67

    I didn't do the /msg at the start on the site and it told me my name was added to the list. I just went to #ThisDarkShadow on Esper.net and typed in !activate-modjam3-alien67 and it said my name was added to the list
    EDIT: Just read the post above ( :P ) and noticed that I did this after december 16th, but since I still got the message does this mean I will be getting a cape? Also, when do we get the capes just wondering?

    woahwoahwoah AFTER Dec 16th? Does this mean I CAN'T get the cape now? :steve_shocked:
    Gonna go try that myself now, the thingy you did.
    Quote from Darkhax

    Modjam ended on the 16th of December however the cape event has been extended to the end of the voting period. The voting period has not started yet however it generally lasts around two weeks.

    As for entering the code the most information we can give is that you need to go here and do what the bot said.



    I would just like to point out that our mod is not affiliated with Skydaz or their site. Their site is currently distributing our mod without our consent and a take down request has been sent. About the "having no time" thing. The mod has been available for 8 days, 12 if count the beta release we gave out on twitter. The whole idea behind the promotion is that only users who find and play the mod will be able to take part in the event.

    Ooooohhhhh, I see. I feel stupid now. Ignore my above post! :steve_sillyface: Okay, I figured out how to PM, and I did the command in four different ways:
    1) simply typing into the PM area !activate-modjam-DeltaSilver98
    2) typing in activate-modjam-DeltaSilver98 (no "!")
    3) doing /activate-modjam-DeltaSilver98
    4) doing /!activate-modjam-DeltaSilver98
    In all of those tries, it said absoultely nothing, so I have no clue whether it went through or not. Is my name added tot eh list?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [forge] Elementals [mod-jam 3] [open-source]
    Quote from thisguy1045

    No, Modjam3 is not yet over. It extends to the end of the voting period, so you've still got time. What you need to do is send a PM, not just a message in the main chat. Also, the bot is not always available, it is most of the time however. I suggest you try again another time here shortly.

    We will not be handing out modjam capes once the modjam voting period is over, so don't be a slacker : P

    Ah, thanks for telling me. When does modjam end btw?

    Also, I know this is nooby, but how do you private message teh bot? is it /msg Umbreon !activate-modjam-DeltaSilver98?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [forge] Elementals [mod-jam 3] [open-source]
    Quote from Fixided

    Go to your profile> Click the Edit Profile green button near the top right> at the left there will be a tab that says Display Name

    That's it


    Thank you SOOO MUUUCCCHHH!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [forge] Elementals [mod-jam 3] [open-source]
    wait, is Modjam3 over? Cuz it said there was no user named Umbreon *i did this: /msg Umbreon !activate-modjam3-DeltaSilver98*
    Please tell me, I really really REALLLLLLYYYYYY want this cape andI have no clue if I did this right. I even joined both thingies suggested and did the same thing in both. Please let me know if it worked or not!

    -DeltaSilver98

    P.S: Does anyone know how to change my MC Forums username? I really don't like my username that I have atm, and I want to change it to DeltaSilver98 (my MC name), as it's getting annoying that I have to sign off as DeltaSilver98, you know?

    EDIT: btw, if modjam IS in fact over, could you please still give me the cape? I know that sounds like I'm whining, but I just saw this mod on Skydaz yesterday, so if it DID end, I had like, no time to get the cape. Just sayin', please?
    Posted in: Minecraft Mods
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    posted a message on [Suggestion Thread] Copious Dogs Mod
    Quote from NorCookieDough

    What about Jack Russel Terrier? :D

    I got 4 of those at home (never again, NEVER GET 4 JACK'S), and they're fun, but extremeely clever. I have one who tries to get into the fridge, adnI mean climb in. And not when I open it, when she opens it herself. So if they're added, they need to have a high AI, but they also need to be absolutely crazy, as in very rarely not moving.

    Also, perhaps at night Dogs would automatically sleep inside of your house?
    Quote from WarriorOcelot

    ERMAGHERD

    Oh my god, it's Antvenom as a dog!
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.6.4] Copious Dogs Mod
    Quote from Lover_of_Dogs

    Here is the link to the suggestion thread :D http://www.minecraft...pious-dogs-mod/

    Also, I Really like some of your ideas!

    Thx mate, You'll see me around here from time to time.

    -DeltaSilver98

    P.S: is there a way to change your username? I really feel like I should change it to my MC Username (DeltaSIlver98)
    Quote from _JAD3N

    I really like the idea of this mod, but doesn't it just make keeping a dog alive even harder than it already is in vanilla Minecraft?

    ...buggers keep running into fire or drowning.

    Now you know my pain with Horses. My first horse lasted less than a day. I was riding it around a server, adn I saw a nether portal. I was much noob-ier at teh time, so I tried riding into the portal. Didn't work due to Horses with riders not being able to go though. I stupidly dismounted, and my horse was gone! I paniced, adn went in after it. You know what I found? Leather and a saddle, and a nice little lava trap designed for Iron Golems (I knew it was for Iron Golems cuz there was a few roses and iron ingots too). I literally cried in real life, and made a grave and stuff for it. Even to this day I keep horses away from obsidian.
    Posted in: WIP Mods
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    posted a message on [Suggestion Thread] Copious Dogs Mod
    Quote from Cryztal

    Doggy talents is more of a mod that adds 'talents' to wolfs. I want a mod that creates a whole new mob.

    Omg, I just got a crazy idea. Is it possible to make it to where the dogs in this mod can use the Doggy Talents? I mean, that would make the ultimate guard pug ever *fire teeth! GRAR*
    Posted in: Requests / Ideas For Mods
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    posted a message on Dragon Mounts r46 [WIP]
    I take it that teh Carrot on a Stick steering hasn't been fixed yet. *sigh* perhaps you could set the lower altitude button to something like Ctrl or V?
    Posted in: WIP Mods
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