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    posted a message on Yogscast Responds To Statement
    I'd hardly call a public statement "behind their backs". Besides that, apparently he was getting a lot of hate from Yogscast fans, so it would've made sense to address any tensions. I think the cowardly thing to have done would've been to sugarcoat his opinion of them. He spoke his mind, and made it publicly known, to address both Yogscast and their fanbase, as well as anyone else interested in the issue. Was it the smartest or most "adult" move? Not necessarily. But certainly not cowardly, and certainly not covert or underhanded in any way.
    Posted in: Minecraft News
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    posted a message on Yogscast Responds To Statement
    I doubt this is as simple as a "minor misunderstanding". Notch's statement made it pretty clear that his opinion of Yogscast had formed over an extended period of time, and that numerous things led to him finally letting his thoughts be known. That couldn't be the result of just any isolated incident, or any single misunderstanding. There is something more going on here than what is just at the surface.
    Posted in: Minecraft News
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    posted a message on Endermen - Amnesia Effect?
    Endermen already get a nice creep-tweak for 1.0, with new sounds and tweaked stats and behavior. Sanity would be a nice mod, but it'd be rather silly to have as a core part of the game, particularly if only one mob affected it.
    Posted in: Suggestions
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    posted a message on SPRINT TOGGLE
    Quote from literarylogan

    I don't think it should be a toggle. I like the double-tap thing because that way you don't burn "chicken bones / chicken nuggets" when you don't need to.


    How exactly would that change with a different button to activate sprinting...? I don't get it. :\
    Posted in: Suggestions
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    posted a message on Weight Makes you sprint slower!
    Quote from EmptyBucketMC

    They are overpowered and so I can run away with my leather amour :biggrin.gif:

    I think it boils down to you thinking it's overpowered when you're at a clear disadvantage because of your cheap armor. Amirite?
    Posted in: Suggestions
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    posted a message on Weight Makes you sprint slower!
    Quote from EmptyBucketMC

    Nah, this is a good idea, it will at least give people in full diamond amour in pvp a disadvantage.


    Why should they have a disadvantage? They mined the diamond and crafted the armor, themselves, why should there be a downside to that?
    Posted in: Suggestions
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    posted a message on Mob Armor
    The mobs need a little variation within the groups, I was also surprised to see this early feature disappear into the sand blocks of time. Honestly, I think it would offer more dynamics in combat and individuality to groups of mobs which otherwise tend to look a tad... "uniform", shall we say?
    Posted in: Suggestions
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    posted a message on SPRINT TOGGLE
    There is certainly some unreliability with the current control, I'm in favor of a new button for sprinting, perhaps Shift, with crouching taking Ctrl.
    Posted in: Suggestions
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    posted a message on Weight Makes you sprint slower!
    I agree with the general argument to this idea-- you can carry around what would theoretically be tons upon tons of weight, and with the idea of any of that weighing you down, it would simply be an unnecessary mechanic for the game.
    Posted in: Suggestions
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    posted a message on Bow enchantments/enhancements
    Quote from Arin_Sugakuchi

    This idea would rock however, sadly it will not work.
    Enchantments only go on things that have durability as the bow never dies.
    Since arrows get lost when they are shot, it will not gain an enchantment.


    I'm not familiar with how enchantment works, but I believe it would be possible to enchant an item regardless of durability issues or not, if Notch wished it so.

    To be fair, however, a bow with infinite durability and the ability to be enchanted would be pretty overpowered, so perhaps with the introduction of item repairs and enchantments to Minecraft, bows could see a set level of durability.
    Posted in: Suggestions
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    posted a message on Bow enchantments/enhancements
    Considering arrows operate in stacks, it doesn't make as much sense to me to alter the arrows as it does the bows. As in, enchantments on a bow could apply to arrows being shot by the bow, rather than having to specially craft or enchant a stack of arrows, specifically. I do support bow enchantments, though, I think that's a solid idea.
    Posted in: Suggestions
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    posted a message on Destroy Obsidian Quickly with Gold Pickaxes
    Gold picks, and gold tools in general, already have the advantage of mining out cobblestone and other common materials with unsurpassed speed, they really aren't intended for much else. It's reasonable that they stay that way.
    Posted in: Suggestions
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    posted a message on Back to Basics: In the Days Before Coal
    Quote from Kilyle

    Games aren't just based in reality, they're drenched in it. And it's often surprising when they really break with the reality we know (like letting you swim up waterfalls).


    Every game must have some sort of anchor of realism to avoid feeling strange to us. That much seems fairly obvious to me, and I think we can both agree on that idea. But I also think it's safe to say that few developers first dream up a game with the idea of realism distinctly in mind, with only some exceptions.

    Perhaps my issue is that "abbreviated reality" doesn't really mean anything in particular to me. How is Mario jumping high an example of "abbreviated reality", or a pickaxe made of diamonds? What reality of those things is being abbreviated? In fact, how do you even define "realistic" as far as games go? When things "have physical forms"? That's about as all-encompassing as anything. By that example, games aren't just drenched in reality, they're completely and entirely composed of reality.

    But that's enough from me about that. Bringing things back to what this board is all about, I had suggested that sometimes the simplest route is the best in Minecraft, and at this point, the tools and weapons that already exist are sound enough without additions.
    Posted in: Suggestions
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    posted a message on Back to Basics: In the Days Before Coal
    You're suggesting that a game with exploding green horrors and giant attacking spiders should embrace realism. No, Minecraft is not an abbreviation of reality, and in fact, very few games are, if any at all. I do support the idea of a wooden bucket (if only to replace the rather useless wooden bowl), and mighty redwoods would be quite an addition, but ideas like separating "softwood" from "hardwood" are far too nitty-gritty for a game like Minecraft, which, for the most part, thrives when simplicity is at work, and I only support any idea for the sake of good gameplay, not realism.
    Posted in: Suggestions
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    posted a message on Minecraft economy!
    I feel that it should be noted that Minecraft, at its fundamental level, operates in simplicity. Your idea seems incongruent with that. The current bartering system of, "Hey, I want what you have, and I have what you want," seems to work well enough in the online setting. And beyond that, in the SSP venue, exchange with NPCs, if it were to ever happen, would be likely simplified beyond your method anyway, to something in which a single item could be exchanged for goods or services.
    Posted in: Suggestions
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