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    posted a message on Terraforming
    I recently started a server at 192.168.1.150, and am looking for some people who are willing to help me start terraforming a new world. I am open to suggestion as far as a theme to the world, and will keep my server open for the next 2 hrs or so tonight. I am fine with people just joining for a couple hrs, but would appreciate regulars. Thanks!
    Posted in: PC Servers
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    posted a message on Server test
    Thnx, I feel very stupid now. IP: 50.37.94.32
    Posted in: Server Support and Administration
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    posted a message on Server test
    Hey guys-
    Just started a new server (IP 192.168.1.150) running bukkit.
    I was curious if someone could jump on to test the connection to make sure I port forwarded correctly? Thanks!
    Posted in: Server Support and Administration
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    posted a message on [!READ THE OP!] Buying Minecraft Gift Codes for Others!
    I would like a minecraft gift code, because I am currently playing the cracked version, something I despise. I have the moeny to pay for an account, and certainly would...if I had any way to purchase things online. I have asked my parents if I could use their credit cards to buy it. They laughed, and thought I was joking! My username is deepshadows.
    Posted in: Discussion
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    posted a message on Skin Request
    like this http://www.giantbomb.com/pit/94-142/
    Posted in: Skins
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    posted a message on Want To Win a Free Copy of Minecraft?
    Wish i had a facebook-ah well. Thank god for mineshafter!
    Posted in: Minecraft News
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    posted a message on Skin Request
    Looking for someone to make an HD skind of Pit, the video game character.
    Anyone out there who could do this? I would've posted a picture, but my computer wouldn't allow the to show up.
    Posted in: Skins
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    posted a message on FREE SKINS FOR THE PUBLIC (open)
    This dude...
    Posted in: Skins
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    posted a message on MCSkin 3D
    Hey Paril-
    I've got some ideas for you.
    Email me at [email protected].
    :)
    Posted in: Skins
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    posted a message on MCSkin 3D
    Thanks, but I honestly think I would drag your team down-I'm more into program testing and cleanup then writing, and I'm usually too busy to take on any more projects. Thanks for writing this program, i really enjoy using it!
    Posted in: Skins
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    posted a message on MCSkin 3D
    I have JUST gotten your program, and have a simple (perhaps stupid?) question:
    How do you add more pixels to a part?
    What I mean by this, is that I wanted to add a ag of arrows to the back of the archer format, and I couldn't figure out how.
    Is the application compatible with doing this, and if so, am I just being stupid that I can't find it?
    If not, is this a feature that will be added soon?
    I am a hobbyist programmer myself, and have quite a bit of experience with the language in the C family, but texturing isn't really my thing. :)
    Posted in: Skins
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    posted a message on Mod Developement Mod
    would you min helping me out meees? will pm you, but I am going on a trip to boise :P will pm you when i get back!
    Posted in: Modification Development
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    posted a message on Mod Developement Mod
    I agree that this could be quite the overused tool.Perhaps I could create it on a private scale? See, I would like to mass-produce around 250+ new different types of blocks, 20 new entities, and 50 new tools. This would be hard o do creating them one at a time using mcp. If you would be willing to help me use mcp to do learn how to do something like this, I would appreciate it.
    Posted in: Modification Development
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    posted a message on Mod Developement Mod
    Personally, this was kinda meant for those people who don't really have time to learn java, and still want to mod. I would not probably change it farther than a 64-bit windows version and 32-bit version (I'm lazy that way!). I don't know what you meant by "I can see so many problems with this." as you really didn't name many, but I think that, once set up correctly, it should work fine. As for being buggy...probably. BUT then ask yourself-how often does minecraft glitch? how often does just about ANY mod glitch?I don't know if this is a common problem or not, but I have had every one of the 15+ mods i've tried glitch within the first couple hours of use. While I may not have as much experience with java, I have seen (used, and written) much C++ myself, and I know I could do this myself, had the game been written in C++. But-it's not. It doesn't exactly need the kind of graphics C++ can support (it's awesome that way :)). However, from my experience, C++ and Java don't often play well together, often causing glitches. I would rather write the mod in native java, as that is less likely to cause problems. What other problems do you think would occur?
    Posted in: Modification Development
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    posted a message on project help?
    I have been thinking a lot about minecraft as I have started learning Java. What I decided was that I wanted to get in to minecraft mod developement. The thing is, creating new items, entities, recipes, blocks, effects, etc. is very hard and time consuming. And so, i got an idea. what I decided was that there needed to be a mod out there that could do these things. I have looked around, and the few similar mods out there are hard to install, don't waork very well, or just plain don't help much (an example would be the customstuff mod. Too simple for what a lot of users would probably want to do with it, and more complex functions are hard to use). Here's kinda what I had in mind:
    -would be saved as a single application-no "add-ons," "mods-to-mod-developement-mods," or otherwise.
    -would have a file to save sound files, texture files, and any other necessary files that would be accesible through the application
    -main screen with options to edit an existing item/block/recipe/effect, create new block, create new item, create new recipe, create new effect, create new entity, etc.
    -under the editing button, it would list the statistics of a block (hardness, texture, sound when destroyed, and type, meaning storage block, light source, liquid, etc.), entity (texture, behavior, spawn conditions, sound, movement), item ( behavior, texture), recipe, and effect (clouds?, sunset?, gravity?, etc.)
    -when creating a new block, the application would behave much like the "edit existing" screen would, with a few changes. It would have an area for textures where, you would be taken to a screen like MS paint, to create a new texture for all sides-a different texture for each side if wanted. You could record a new sound-when-broken file here, as well as how this block interacts with other blocks. The other creating buttons would work in much the same way.
    -the creating entity button would have a special addition. There would be a screen where, much like minecraft, you could place blocks (empty ones though) in the shape of the entity you want, and then click on one to edit it with the "paint" screen. You could then copy that side to however many other sides you wanted, thus customizing the entity.
    -the application would save all the sound, texture, and block files in the correct directory, meaning that you would not have to mess around with saving it in the incorrect spot
    -the application would decompile minecraft when started, meaning that it would recompile it when finished.

    I have all these ideas, but my java knowledge is limited. Extremly, Extremely, EXTREMELY limited. All I can currently make is the SCREENS for all of this. I would be very, very grateful if a more experienced programmer could take over this project, help me complete this project, show me how to make some of this, or help me out with where all the files and stuff go. Any takers?

    *p.s.-I'm not sure if this is in the correct thread, will re-post as needed.
    Posted in: Requests / Ideas For Mods
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