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    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities

    People! BIG progress in the last few days, and the 1.3 update is nearly here!


    It's a big update, with 10 new awesome pets, improvements to existing pets, and a bunch of new features (and a truckful of bug fixes). We're just going to put this one here and see if you can guess what it does...





    I'm going to put my money on voice-chat functionality, like the walkie talkies from Mekanism.


    Ring, ring, ring, ring, ring, ring, ring, bananaphone.

    Ding dong, ding dong, ding dong, ding, donanaphone.

    It grows in bunches, I've got my hunches.

    It's the best, beats the rest, Cellular, Modular, Interactivodular. :creeperdance: by Alvoria

    Posted in: Minecraft Mods
  • 1

    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities

    Not that I have a particular investment in the debate, but why not sun and moon pets? They'd fit in fine with the black hole and cloud pets, give the moon pet the ability to grant you invisibility at night and reduce gravity and the sun pet the ability to see invisible entities and an aura that sets zombies and skeletons on fire.

    Posted in: Minecraft Mods
  • 2

    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities

    Just a thought for the Jukebox pet, would it be possible to add an inventory to it similar to what the chest pets have that can only store records?

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8] Clienthax's ChocoCraft 2 - happiness distilled into avian form
    Quote from clienthax»
    aware of issue, will fix it after 1.8 porting.

    So the fix will only be in the 1.8 version, or will there be one last update for 1.7.10?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8] Clienthax's ChocoCraft 2 - happiness distilled into avian form
    Quote from Boskosauce»
    Hi,

    I'm getting crashes as well. When I disable the mod, the crashes stop.

    Crash-Report: http://pastebin.com/0M1SHn5y

    Looking over your list of mods, it looks like you have quite a few mods that add lots of mobs to the game. According to the tech support section on the Orespawn site entity ID's over 127 will cause crashes, and due to the size of Orespawn it can easily push the entity ID's of other mods over that limit if it loads before them and the other mod didn't use a work around. Since they mention this work around I'm going to assume they implemented it in Orespawn. I'm going to suggest you try renaming your Orespawn file by putting something like ZZZ at the start, this should cause it to load after your other mods.
    Posted in: Minecraft Mods
  • 1

    posted a message on NATURA
    Quote from Brandon816»
    Has anybody gotten a TiC lumber axe to cut down bloodwood trees all at once? I can occasionally get one column of the 2x2 stack cut down by starting at the bottom of the tree, but I still have to manually cut down the rest of the trunk in chunks.

    While I haven't tried it in 1.7.10 yet, unless things have changed since 1.6.4 then no, lumber axes don't work on bloodwood trees due to the way the lumber axe detects whether or not it's chopping away at a tree. As far as the lumber axe is concerned a tree is a bunch of logs with leaf blocks surrounding the top, whereas a bloodwood tree the leaves are at the bottom, thus it's not a tree according to the lumber axe.
    Posted in: Minecraft Mods
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    posted a message on Tic Tweaks
    I found some odd interactions with Mariculture, which has built-in T-Con support, firstly when applying the pearl modifier from Mariculture, which increases underwater mining speed on the tools, for some reason it applies the skeleton skull modifier's visual effect, both the actual skeleton skull and the pearl modifier function correctly mechanically, but it's an odd visual conflict. Secondly with this installed one cannot create titanium tool parts. Could the titanium issue be fixed on the user's end by adding an entry to the materials config manually?
    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers Construct
    Quote from Radgast

    Is there a way one can move metals within the smeltery controller,
    e.g i just smelted some gold and iron, i want to pour out half of the iron, and then i want to pour out half of the gold
    Is it possible to do so without completely emptying the smeltery from 1 metal so that i can access the other
    or
    if i have iron at the bottom and gold on top and i just want to pour the gold out and keep the iron.


    Click on the one you want to pour and it will move to the bottom, have to admit that should be listed in one of the books somewhere, I wouldn't know you could move things around in there by clicking on them if I hadn't seen the Yogscast do it.
    Posted in: Minecraft Mods
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