Irkalla is the underworld of Babylonian mythology, a land with no escape. Depths of Irkalla is a full 16 wool CTM map. It is a long linear branching map map and medium difficulty. The map follows standard CTM rules, which are listed in the map.
I used the vanilla texture pack to create the map and I recommend you play it with vanilla on. If you choose not to then things may look a bit odd.
Screenshots:
Download:
http://www.mediafire.com/download/cd5ri9gvnwdq5ao/IrkallaCavernsRelease3.03c.zip
This is for Minecraft 1.6.4 or later, although I noticed some issues in 1.8 snapshots.
Videos:
PL9's "Quick Bite" of Depths of Irkalla:
Kaladun's LP of Depths of Irkalla:
And his Let's Analyze! series:
Billybo10000's (Pokezelda on the forums) LP of Depths of Irkalla:
LaterNightGamer's LP:
TJ's LP:
Ticking Chill is a map created for the January 2015 Strawberry Jam. Mapmakers had 72 hours to create a CTM map around the theme of "countdown." This was my entry into the jam.
This map is a mini-CTM map, in which players fight to survive and complete their objective: the Wool Monument. Ticking Chill features a freezing mechanic which lowers the player's temperature over time, leading to different negative effects and even death. The only way to raise your temperature is to stand near fire. Unfortunately the mechanic only works in singleplayer. There are 3 objectives in the map and overall it should take between 1-3 hours to complete.
Abandoned in this desolate and frozen land, will you be able to keep warm and survive long enough to complete your objective?
This map is for Minecraft 1.8
Screenshots:
Download:
http://www.mediafire.com/download/5yyw2a7d4ba9s24/Ticking Chill1.8.zip
Thank you to Aurabolt and Code for giving some valuable feedback in a timely fashion so that I was able to fix some things before the time limit was up.
Videos:
Check out this awesome speedrun by leo6342:
And the first episode of LaterNightGamer's LP:
And Electric Hamster's LP of the map:
And Oatman and Tad's multiplayer LP (Note: the mechanic is not built for MP):
If you record and finish the map, post the video(s) on this thread and I will post them here!
This map was made for the 6th Strawberry Jam in under 72 hours. The theme for this jam was Traps, Trolls, and April Fools. In this map you play as a mage on a mission to steal the three relics (wool) from a realm, but you're captured during your task. Can you escape and claim what you came for, or will your own cunning and skill not be enough to overcome the forces against you?
For Minecraft 1.8, medium difficulty, 3 wools long.
Screenshots:
Download:
http://www.mediafire.com/download/1aczr4fu26q7der/Mage's Escape v1.2.zip Note: I have made a very small update to the map after the jam due to a bug some people got. The change should be unnoticable to people who didn't experience the bug.
Videos:
Part 1 of Matto_san's 4 part series:
LaterNightGamer's LP:
Smeagolows's LP:
Tad's LP:
Chronicler's LP:
This map was made for the 7th Strawyberry Jam in under 72 hours. The theme was "Shattered Sky." In this map you play as a Spectre Hunter who must enter the Spirit Realm to acquire three Spectral Fragments. To fight the enemies you find you will need to use special, custom weapons.
Screenshots:
Download:
http://www.mediafire.com/download/wgznv4z8mvhsohl/Spectre Isles.17.zip
Videos:
LaterNightGamer's LP (Part 1):
Chronicler's LP:
This map was made for the 8th Strawberry Jam in under 72 hours. The theme was "Haunting." In this map you'll have to fight the creatures of darkness and adjust your tactics accordingly. This is a 3 wool map; you have not beaten it until you've collected all 3 wool. It is medium difficulty and for Minecraft 1.8.
Screenshots:
Download:
http://www.mediafire.com/download/3ps1brdvsipru4p/DarknessDescending.1.2.zip
Videos:
Jack of Knaves' LP (Part 1):
Episode 1 of Chronicler's LP:
This map was created for the 10th Strawberry Jam. The world is overheating. Your goal is to go and stop it from overheating by collecting wool. But don't take too long, every minute you waste the world gets hotter, and the heat will have unusual effects on the monsters standing in your way!
This map is a harder difficulty than my other mini CTMs. It is made for 1.10. It is a 3 objective map.
Special thanks to nb and bio for helping out with testing the map.
Screenshots:
Download:
http://www.mediafire.com/download/vgyu994pf2m2z93/Armageddon v1.10.zip
Videos:
Chronicler's LP:
TJ's LP:
Go on a journey to collect the Treasure Crystals as the captain and only survivor of your airship, and hunt for the remains of your lost crew. This map features an upgrade system, custom items and weapons, and mechanics that change the way you accomplish your objectives.
This is a mini CTM with 3 objectives. The difficulty is moderate-hard. The map is for 1.10
Download:
http://www.mediafire.com/file/zglczfqkkglpvn3/Horizon's Edge 1.10.zip
Preview:
Videos:
Chronicler's LP:
Samanator's LP:
Delve deep into the corrupted forest to find a way to destroy its black heart. This map features a custom health mechanic, custom items and weapons, and custom mobs with new and interesting behaviours.
This is a 3 objective mini CTM. It is a moderate/hard map. The map was made for Minecraft 1.10.2 and should only be played in that version.
Thanks for checking out the map, and feel free to leave feedback! This map was made for the Heartbroken Strawberry Jam. Thanks to Render for testing the map!
Screenshots:
Download:
http://www.mediafire.com/file/09k7qghda96lxva/ForestsHeart1.2.zip
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Hmm hay bales are good path blocks. I guess I could have a rule saying that you can't turn hay into wheat. Also here is one with brightness up:
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I just started making my first map like a week ago. Even if I'm new to this I'll give you some advice.
P.S. Sorry for the double post. Stupid new MCF with no connected posts.
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Entry #1:
Ok let's see what's in the bonus chest. The reason I did a bonus chest was because I didn't want to have to start from the VERY beginning.
Wow best bonus chest ever!
I think I'm going to head off in this direction.
Yes! I scaled the mountain! I also got a lot more wood, some stone. and some coal.
I think I might settle down right here!
So I think this is pretty good right? I added some support beams after so don't judge this one too much. I have always wanted to build one of these houses. Oh by the way I intend to expand this A LOT!
Oh I see you zombie! Luckily I have a door right?
This is the inside of my first house. I hope it's good.
Yes! I climbed this mountain to see if there were any sheep in sight. But man this view is amazing! See the circle? Well you can probably get a quick glimpse of a normal pre 1.7 forest.
My house looks good on that mountain right? Well you can see how high up this mountain I'm on is.
I explored around a bit more and I found them! Right next to spawn as well! I can finally make a bed!!!!
Yes a bed! I can sleep!
So I slept and saw a few skeletons under my trees or in that little pool of water. And skeletons mean bones and bones mean bonemeal and bonemeal means . . . I can grow my wheat and that means I can breed those cows and get renewable source of food! So pretend I left for a minute right then. So I managed to kill those skeletons and get 1 bone only 1 though - those stingy skeles!
Can you guys tell me if you like the circles? See ya next time!
Ooops wrong picture nooooo!!!!!!!!!!!!! XD
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In this post I will tell you how to make it.
First put a piston and a slimeblock down like this:
Then make a small 1-tick pulse machine next to the block in front of the piston and have the signal go to the other piston like so:
Make sure that there is a hole underneath the slimeblock. If there is a block under the slimeblock it will pull that block and the glitch won't work. Hole underneath:
After you do all that place a redstone block where that sign was and the redstone block will become a ghost block.
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- Decaf