Hmm hay bales are good path blocks. I guess I could have a rule saying that you can't turn hay into wheat. Also here is one with brightness up:
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Jul 5, 2014Posted in: Maps DiscussionQuote from HUGHmungous100
This question probably gets asked a lot, but what would you guys recommend I do to get into map-making? It's something I've wanted to do for a LONG time, but it honestly seems so... intimidating to me.
Also, I agree with Titan of Secrets, Fang's Uncle Sam hat is awesome.
I just started making my first map like a week ago. Even if I'm new to this I'll give you some advice.
- HAVE FUN!!!!!!
- Do you really want to do this?
- Install the software you need (e.g. World Edit, MCEdit, etc)
- Go with what you feel.
- Think BIG
P.S. Sorry for the double post. Stupid new MCF with no connected posts.
Jul 4, 2014DecafDiamond posted a message on FIFA 2014 Hosted by Minezil! Version 1.0, a 1.8 minigame (Use the latest one)Why august? Just so it's after the cup?Posted in: Maps
Jun 5, 2014Finally someone like me!!!! Man I always want to build an amazing base with everything but i just roam from spawn building holes in the ground along the way. Although on the very first day I make a little hut then go straight to strip mining and normally get 1-10 diamonds on the first to third day. Then start to roam while doing my favorite thing along the way: caving.;DPosted in: Survival Mode
May 3, 2014So this is going to be a decaf survival journal. The reason I call it "decaf" is because I'm not going to use any potions, golden apples, beacons, or any other items that will give me buffs. I have wanted to start a survival journal for a long time so here it goes. By the way this better be good.Posted in: Survival Mode
Entry #1:Man I hate swamps! I even spawned in the water!Entry #2:
Ok let's see what's in the bonus chest. The reason I did a bonus chest was because I didn't want to have to start from the VERY beginning.
Wow best bonus chest ever!
I think I'm going to head off in this direction.
Yes! I scaled the mountain! I also got a lot more wood, some stone. and some coal.
I think I might settle down right here!
So I think this is pretty good right? I added some support beams after so don't judge this one too much. I have always wanted to build one of these houses. Oh by the way I intend to expand this A LOT!
Oh I see you zombie! Luckily I have a door right?
This is the inside of my first house. I hope it's good.
Between entries I did some strip mining ( which I forgot to screenshot) and I also pushed some cows into this makeshift pen.
Yes! I climbed this mountain to see if there were any sheep in sight. But man this view is amazing! See the circle? Well you can probably get a quick glimpse of a normal pre 1.7 forest.
My house looks good on that mountain right? Well you can see how high up this mountain I'm on is.
I explored around a bit more and I found them! Right next to spawn as well! I can finally make a bed!!!!
Yes a bed! I can sleep!
So I slept and saw a few skeletons under my trees or in that little pool of water. And skeletons mean bones and bones mean bonemeal and bonemeal means . . . I can grow my wheat and that means I can breed those cows and get renewable source of food! So pretend I left for a minute right then. So I managed to kill those skeletons and get 1 bone only 1 though - those stingy skeles!
Can you guys tell me if you like the circles? See ya next time!
Ooops wrong picture nooooo!!!!!!!!!!!!! XD
May 2, 2014So I was messing around with the new slimeblock/piston mechanics and I found a ghost block glitch.Posted in: Recent Updates and Snapshots
In this post I will tell you how to make it.
First put a piston and a slimeblock down like this:
Then make a small 1-tick pulse machine next to the block in front of the piston and have the signal go to the other piston like so:
Make sure that there is a hole underneath the slimeblock. If there is a block under the slimeblock it will pull that block and the glitch won't work. Hole underneath:
After you do all that place a redstone block where that sign was and the redstone block will become a ghost block.
VERY IMPORTANT READ: This doesn't always work and may take a few tries.
Feb 17, 2014I've been messing around on youtube and stuff about caving. So does anyone know any caving tips tricks and overall cool stuff to do with caving, getting ores, and possibly abandoned mineshafts? This is also slightly directed at MasterCaver.Posted in: Survival Mode
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Jul 30, 2014moldybread1 posted a message on Moldy's CTM Series - Sea of Cinders now on Realms!Posted in: Maps
New! Sea of Cinders
Welcome to the Sea of Cinders, an inhospitable sea of lava dominated by a towering volcano. It is your mission to survive in this harsh landscape long enough to complete the monument.
Explore barren islands, towering fortresses, and massive volcanos in this Sea of Flame inspired CTM map.
This map is built to ease players into the difficulty many expect from a CTM with a difficulty curve that starts off easy and grows to a moderate difficulty as the map progresses.
The map has 8 objectives including a bonus objective.
This map is made to be played in Minecraft version 1.12. If you play it in another version it will not work properly.
Full size CTMs
These are full 16 wool CTMs. Depths of Irkalla is now fully released.
1. Depths of Irkalla
Irkalla is the underworld of Babylonian mythology, a land with no escape. Depths of Irkalla is a full 16 wool CTM map. It is a long linear branching map map and medium difficulty. The map follows standard CTM rules, which are listed in the map.
I used the vanilla texture pack to create the map and I recommend you play it with vanilla on. If you choose not to then things may look a bit odd.
This is for Minecraft 1.6.4 or later, although I noticed some issues in 1.8 snapshots.
PL9's "Quick Bite" of Depths of Irkalla:
Kaladun's LP of Depths of Irkalla:
And his Let's Analyze! series:
Billybo10000's (Pokezelda on the forums) LP of Depths of Irkalla:
These are 3 wool CTMs made generally for Strawberry Jams. Expect to see another one here after the next jam. These are shorter maps that can be beaten in around an hour and a half or less. My mini CTMs tend to get you into the action fast, with a lot less grinding than a full CTM.
1. Ticking Chill2. Mage's Escape
Ticking Chill is a map created for the January 2015 Strawberry Jam. Mapmakers had 72 hours to create a CTM map around the theme of "countdown." This was my entry into the jam.
This map is a mini-CTM map, in which players fight to survive and complete their objective: the Wool Monument. Ticking Chill features a freezing mechanic which lowers the player's temperature over time, leading to different negative effects and even death. The only way to raise your temperature is to stand near fire. Unfortunately the mechanic only works in singleplayer. There are 3 objectives in the map and overall it should take between 1-3 hours to complete.
Abandoned in this desolate and frozen land, will you be able to keep warm and survive long enough to complete your objective?
This map is for Minecraft 1.8
Thank you to Aurabolt and Code for giving some valuable feedback in a timely fashion so that I was able to fix some things before the time limit was up.
Check out this awesome speedrun by leo6342:
And the first episode of LaterNightGamer's LP:
And Electric Hamster's LP of the map:
And Oatman and Tad's multiplayer LP (Note: the mechanic is not built for MP):
If you record and finish the map, post the video(s) on this thread and I will post them here!
3. Spectre Isles
This map was made for the 6th Strawberry Jam in under 72 hours. The theme for this jam was Traps, Trolls, and April Fools. In this map you play as a mage on a mission to steal the three relics (wool) from a realm, but you're captured during your task. Can you escape and claim what you came for, or will your own cunning and skill not be enough to overcome the forces against you?
For Minecraft 1.8, medium difficulty, 3 wools long.
http://www.mediafire.com/download/1aczr4fu26q7der/Mage's Escape v1.2.zip Note: I have made a very small update to the map after the jam due to a bug some people got. The change should be unnoticable to people who didn't experience the bug.
Part 1 of Matto_san's 4 part series:
4. Darkness Descending
This map was made for the 7th Strawyberry Jam in under 72 hours. The theme was "Shattered Sky." In this map you play as a Spectre Hunter who must enter the Spirit Realm to acquire three Spectral Fragments. To fight the enemies you find you will need to use special, custom weapons.
LaterNightGamer's LP (Part 1):
This map was made for the 8th Strawberry Jam in under 72 hours. The theme was "Haunting." In this map you'll have to fight the creatures of darkness and adjust your tactics accordingly. This is a 3 wool map; you have not beaten it until you've collected all 3 wool. It is medium difficulty and for Minecraft 1.8.
Jack of Knaves' LP (Part 1):
Episode 1 of Chronicler's LP:
6. Horizon's Edge
This map was created for the 10th Strawberry Jam. The world is overheating. Your goal is to go and stop it from overheating by collecting wool. But don't take too long, every minute you waste the world gets hotter, and the heat will have unusual effects on the monsters standing in your way!
This map is a harder difficulty than my other mini CTMs. It is made for 1.10. It is a 3 objective map.
Special thanks to nb and bio for helping out with testing the map.
7. Forest's Heart
Go on a journey to collect the Treasure Crystals as the captain and only survivor of your airship, and hunt for the remains of your lost crew. This map features an upgrade system, custom items and weapons, and mechanics that change the way you accomplish your objectives.
This is a mini CTM with 3 objectives. The difficulty is moderate-hard. The map is for 1.10
http://www.mediafire.com/file/zglczfqkkglpvn3/Horizon's Edge 1.10.zip
Delve deep into the corrupted forest to find a way to destroy its black heart. This map features a custom health mechanic, custom items and weapons, and custom mobs with new and interesting behaviours.
This is a 3 objective mini CTM. It is a moderate/hard map. The map was made for Minecraft 1.10.2 and should only be played in that version.
Thanks for checking out the map, and feel free to leave feedback! This map was made for the Heartbroken Strawberry Jam. Thanks to Render for testing the map!
If you really enjoyed my maps and want to make a donation you can Donate Here! Any donation is greatly appreciated.
Mar 18, 2013Posted in: Maps DiscussionWelcome to...Hey there, and welcome to the 5th (and hopefully final) rendition of the "CTM Communty" thread! Here, you can find reviews of popular (or otherwise) CTM maps, schematic downloads, and a community of CTM mapmakers and map-players alike. You can make a single post promoting your map, or participate in the current conversation with others.This thread will be run slightly differently than the previous threads, however. The account the thread was made by is a joint account started by Drago, so as to allow multiple people to edit the OP and keep it up to date and hopefully last longer than the previous renditions, whose creators went inactive. If you ever have any need to talk to us about this thread - whether it be something's out of date, you want a review added, etc., feel free to shoot one of us a PM by clicking our names below!
Thanks to our predecessors Goreae, z_bill, isaac_bardin, and Redstone_Fanatic for running the four previous generations of this thread.
14th May 2017Huge announcement: Team Epic (including mappers such as Heliceo, Chipmunk, Rock, Fangride, Render, and Kaladun) are releasing a CTM-MMO called Monumenta, and the closed Beta is coming soon! This epic adventure will be free to play. Join the Monumenta discord channel:https://discord.gg/FsSJFcvAnd the trailer here:
21st July 2016The CTM Community has a Discord! Get the invite here: https://discord.gg/Z2ZbfVQ
16th February 2016Please, If one of your maps is present in the full map list (second post), please submit it again following the new guidelines. We are especially looking for a number of the objectives and for a short and accurate description of the map in a maximum of 40 words.
What are CTM maps?
CTM maps are a kind of custom map pioneered by Vechs, centered around Completing The Monument. They are known to have unique and hostile terrain, deadly and effective use of mobs, and present difficult challenges to even the most seasoned of Minecraft players.
What should I post in this thread?
Anything CTM-related goes! Celebrating completing a map, announcements about a map you, or someone you know, has just released, pictures for an upcoming map that you're working on, or just general conversation with others who love CTM maps.
Can I please be a part of the joint-account?
We are currently not looking for any new admins.
In this section we will showcase the CTM of the Month. The map will be chosen by our community based on gameplay aesthetics or unique properties that make the map worth playing.
This time we don't have a map. We have a set of Mini maps made by many different people during the happening of the tenth Strawberry Jam. This time the theme was Apocalypse and Rexxefa (shoutouts) made us this great trailer once again for all the fine maps (enable closed captions to see what map and mapmaker each shot belongs to).
Ready to fuel your Mini-CTM mania?!?
- Mini-CTM, Various Layouts, Various Versions -
DISCORDWe have a Discord group! Discord is like a combination of programs like Skype and Teamspeak, allowing for Groups, with channels inside focused on specific topics, as well as voice chat channels for things such as streaming, playing maps, and more!
To join, click the following Invite link: https://discord.gg/VZMkzf8
CTM SUBGENRES- This section is under reconstruction... -
We're always looking for more banners!
All the individual banners can be found in this spoiler:
By The_Sketch and TechAnimation:[url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][img]http://i.imgur.com/VlN6DgU.png[/img][/url]
Not squished version:[url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][img]http://i.imgur.com/aNaQG0V.png[/img][/url]
Jun 19, 2014Posted in: Resource Packs
Hello once again! I am back with my highly anticipated new resource pack Eyvindr. I have been working on this for a little less than a year I think, but now it is finally ready for release! I hope you enjoy it!
Although I have been working on this for a long while it is not complete, keep that in mind.
I STRONGLY RECOMMEND TURNING OFF "ALTERNATIVE BLOCKS" (IT WILL LOOK REALLY STRANGE IF IT IS ON)
Latest Update Info
+Big oak planks
+Big oak log
+Jack o' lantern
+Wither skeleton (mob)
+Creeper head (item)
+Firework core (?)
+All saplings (except for Acacia and Big oak)
*New throwable bottles
*This Resource Pack uses the Goodly Lightmap. Click Here*
Feel free to use the pack in your YouTube videos, reviews, let's plays and so on!
Some screenshots might be outdated!
If you would like to support me and my texturing, please use "Download1".
Download1 - Download2
Jun 2, 2014They don't really bother me that much. Resource Packs will get what's coming to them, no need to ban ones that will die off in a few days anyways. Resource Packs that are truly good will stand the test of time, whereas every bucket fill pack will quickly be forgotten. And even if there is a bucket fill pack that a lot of people like, who are we to say that it's not allowed to be here?Posted in: Resource Pack Discussion
I feel like this rule would just cause more hassle and not really stop them. If we REALLY want to insure quality content, ask for a rule that has mods review every post before it's made...
Sep 7, 2013As we know, we lost an old friend in the latest snapshot, The Red Rose. Can it really hurt to have one more flower in the game? The rose has brought me and my friends peace and victory in small survival games matches and has decorated our homes, gave us red carpets to tread upon, dyed our armor and been there in our yards. They say its gone on to better things, I say differently. No bush nor tree nor biome nor mob can replace it. Comment if you're with me. Save the red rose. Dye your armor in protest. #RoseRedArmyPosted in: Suggestions
Jul 15, 2012Posted in: Resource Packs
Dragon Dance is a smooth, clean, happy RPG. And no, that's not an oxymoron. Use this pack to brighten up your day with a little fantasy and wonder.
1) WIP means Work In Progress. As in, there are lots of things still not done. I know that. Please don't write me angry comments asking me why I haven't finished something-- most likely, I simply haven't gotten to it yet. I do plan to update frequently, however, so stay tuned.
2) This is NOT a vector pack. Everything in here is 100% hand-drawn pixel art. This means that I can't make a new resolution just by snapping my fingers. So don't ask.
Download, play around with it, and let me know what you think!
Disclaimer: You may NOT use these textures for any reason other than personal enjoyment. Ever. Period.
Don't put them in your pack and post it to the forum, don't use them as a base, don't distribute this pack and pretend it's your own...you get the idea. Not only is doing so stealing from me, it's also against the law.
You CAN, however, use this pack in your videos and recommend it for your map. Personal remixes for your own PRIVATE use are, of course, allowed. Have fun.
NOTICE: The 'private enjoyment' exception DOES NOT include your original games!! If you give it to your friends, sell it in a store, or post it to the internet IT SHOULD NOT INCLUDE MY STUFF.
-dark oak logs/planks/leaves/sapling
-double tall grass/shrub
-all the new 1.7.4 flowers!
-new detector rail
-new redstone lamp
-new diamond block
-new redstone ore
-new redstone trail
-FIXED BUGGED TEXTURES YAY
-Added enchanting book
-Added wood and gold tools
Fixed some 1.6.2 compatibility issues: detector rails, pumpkin/melon vines, and noteblocks should now function properly.
-New stone brick! Comes with random CTM
-New detector rails
-Recolored spruce/jungle planks
-Recolored spruce/jungle log tops
-Tweaked enchanting table
Added separate log tops
Update for 1.4.6 compatibility
Retouched wool colors
Added carrots and potatoes
-Iron and diamond tools
Fixed stone brick edge detailing-- now works for all three types
-exotic font characters
Added WIP tekkit support, brought to you by:
Redpower [WIP] - Kazoid (with place holder marble by vfd42)
Nether ores [complete] - vfd42
Industrialcraft 2 [WIP] - vfd42
compact solars [complete] - vfd42
-Dragon-themed emerald block
-Dragon scale emerald ore
-Giant mushroom textures
-Redstone lamp (probably will be changed)
-title panorama (thanks Verticity)
-item frame background
-new mossy cobble
-lots of CTM goodness
-randomized mossy/cracked stone brick
Green = Completed (100%)
Red = Untouched (0%)
Black = In progress
Redpower [WIP] - Kazoid (with place holder marble by vfd42)
Nether ores [complete] - vfd42
Industrialcraft 2 [WIP] - vfd42
compact solars [complete] - vfd42
BannersCopy the text in the box below and paste it into your sig to support this pack!
Jun 17, 2012I was playing Minecraft, and I realised something was missing. The combat system was was made, and then only 1 updates was done, and it only had blocking, potions, and enchantments. It could use a little tune-up.Posted in: Suggestions
Blocking needs a tune up because most people don't use it, and those who use it rarely do.
The only change I can think of is timing affects damage blocked. If you block like people usually do, only 25% of the damage is blocked. If you start blocking within 1.5 seconds (before, not after), 50% damage is blocked. If you do it within 0.5 seconds(before, not after), 75% of the damage is blocked. If you do it within 0.25 seconds(before, not after), 80% of the damage is blocked. If time it within 0.1 seconds, all damage is negated.
Weapons have only been changed once, and that was with enchantments. They need another tune-up, but more badly than blocking.
Daggers would be weak, fast swords. They only deal 50% of the damage a sword would, but only have a 0.1 second swing time. The swing animation is just stabbing. Daggers are crafted like this (replace the iron with the material):
Swords would have a short (around 1 second) swing time. The animation is pulling the sword back, and then a vertical swing. That would be the only change.
Battle Axes are the strongest, slowest weapon. They have a 3 second swing time, but do 150% more damage than a sword. Also, they have melee AoE. Anything within sight and range is hit. Also, the range is 1 meter more than a swords. They a crafted like this (replace the iron with the material)
Damage Immunity should just be removed. It was only added in to keep people from using a program to rapid-click the mouse and kill in one click. It can be removed because weapons are getting swing time.
Mobs have been updated, but the system is still mainly the same. Mobs should also have a swing time. Skeletons already have it, with their drawback. Endermen and spiders should have a biting animation. Zombies should swing their arm. Silverfish and the enderdragon shouldn't have an animation.
If you have any ideas, or if there is anything you dislike, please post it. Also, the animations are an option for those people who have a laggy computer.
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