• 1

    posted a message on Can't play this week's snapshot [14w07a]
    Quote from hardcorerobot

    ...which is a "new" launcher.

    Facepalm.

    You can quote people, you know.

    No, that is not a 'new' launcher. An example of a 'new' launcher is when they made the transition from the old launcher, to this one. New implies it's totally different from the ground up. Just like each Minecraft update is not a 'new' Minecraft. A new version, maybe, but not a new Minecraft.

    Anyways, how does an update to the launcher mean the update is imminent?
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Is the MOD API actually being developed?
    Quote from Divinius

    Honestly, I'm not sure that doing things "in preparation for the Plugin API" counts as it being "actively worked on."

    "Preparing" for the Plugin API is not the same as "writing the Plugin API." They've been doing things "in preparation" for the API for a LONG time. At what point do you stop "preparing" to do something, and actually DO it?

    If I told my boss that I was "preparing" to write the code for a new feature, for the last 4 years, I'm pretty sure he'd have fired me by now.

    It is the same. It is exactly the same. They didn't say they are preparing to write it, they said they are preparing for it. Have you been paying close attention to the progress Mojang has made? There are things that can be done in vanilla with commands now that used to would have required a mod.

    If that isn't amazing visible progress towards the API in your eyes, then maybe you should consider playing a different game.

    Your avatar sums your post up perfectly.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Is the MOD API actually being developed?
    Quote from WilchHabos

    So, what I'm wondering is; why we're all waiting for the plugin API? I'm all for changing Minecraft on a personal level to be able to play the game the way we like, but are mods going to be all that easy to convert to Plugins? I know that's probably a question one of the devs should be answering, but I can't remember anyone having brought it up yet.

    They have already. Mods will, for the most part, require rewriting. It'll be much easier this time around though, since there will be an API in place.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Particle Shower?!
    It's coming in the next snapshot. It is a command.
    Posted in: Recent Updates and Snapshots
  • 4

    posted a message on Reddit's Take regarding Iron Farms (post jeb)
    Quote from Spaceboot1

    No, and also yes.



    Here I don't agree. I don't use iron golem farms, and I don't have any shortage of iron. There's this little thing called "mining" and it's in half the title of the game. If you don't want to work for your resources, play on Creative. Now I know that's not the complete answer to what people are complaining about, and that's why I half agree:



    Okay, so I brought it up. All I want to say is, when you see a problem, you shouldn't see it only in terms of the solution that you've been using all this time. If mining isn't engaging, then maybe mining needs to be spiced up a bit. Maybe there needs to a fortune-like enchantment for mining iron and gold.



    Agreed, and in my own modded version of the game, I've already done this. Anvils are a simple seven-ingot recipe. Hoppers use bricks instead of iron. (I don't agree wrt rails, since I think you get plenty of them for a small amount of iron, but that's not a big deal)



    The obvious solution is too mundane. Oh well, tell me what you've got.



    I'm with you, tentatively.



    No thanks. I like the ore blocks. I like that different ores work differently. This would decrease the interest and variety in the game, not increase it.



    No thanks. I like that the nether is different from the overworld. This would make the entire game world more homogeneous, taking away from uniqueness.



    A vague suggestion, but I like the direction it's going. As long as it remains balanced, it's cool. Although now that I mention balance, I have to say, Mojang already pretty carefully balanced the amount of gold and iron you can get. I'm still not convinced that an increase in the amount of gold and iron available to players is a good thing. But I'm still with you on the variety of ways of getting iron and gold, so that even though you might not get more, you will get it in more different ways, so at least you can make it interesting.



    I'm okay with this. I don't demand it, but I've always thought it would be kind of cool. Again though, as long as it's balanced.



    Hmm, I like the thought of it, but it can't be too common.



    Um, yeah, okay. I'd go for this. Keep it balanced though.



    Once again, this is an easy thing to do if they want to make these metals more common. But they have the rarity they do because of balance reasons.



    Well duh, given two alternatives, people will tend toward the more efficient one.



    Really? Iron farms are a necessity? You can't play and have fun without them? You're basically saying iron farms are not optional, when for a lot of people, they are. Tons of people don't use iron farms.

    Gold and iron aren't supposed to be mundane items like melons. They're supposed to be valuable. They're supposed to be special. Obviously not as special as diamond, but definitely more special than melons.

    That's funny, because with an iron farm, iron becomes much more common than melons. You can grow melons, but you only get a return of a few per square meter.
    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on It Appears As Though Jeb Will Be Repealing The Nerf On Iron/Gold Farms
    Quote from marfig

    Just wondering if in that statement you considered singleplayers?

    I don't know about you, but -- not too often, but sometimes -- I like to play Minecraft as if I was playing TIM. I like contraptions; small, large, huge, simple,complicated, or mind blowing. Creative mode with its internal game rules of passive mobs, destroying blocks and whatnot, does not offer much more than a construction yard. So Survival is the way to go, where I build and run my huge farms and other stupid but fun contraptions.

    And the next month I may get bored and want to play survival as an RPG. And next, I may want to play survival as an action game. What you are saying exactly? You are saying, I shouldn't because Survival must obey some balancing rule you can't even really explain in detail because you just know intimately that you can't balance a game like Minecraft that caters for some many gameplay styles.

    None of that is being removed; Jeb simply tried to balance those machines. There is no good reason for a player to get ludicrously large amounts of iron and gold with such little effort. You can say "well I want to play that way". Just because somebody wants a dupe glitch to remain, for example, does not mean it's justification to not fix it.

    Minecraft is no longer the same sandbox; it hasn't been since they added survival. There are two modes for a reason; creative for people who want to create without any challenge, and survival, for people who want to create with challenge.

    Please stop with the straw man arguments. I know you're more reasonable than that, Marfig. Automation still works, and it will always work. Just because you have to slightly modify a machine, does not mean automation as a whole is broken.

    I think this could be easily solved (for everybody who wants this change and for those who do not) by adding: /gamerule autodrops. You could toggle whether or not mobs would drop their rare drops with/without the player making the finishing blow.

    Change comes, and people wave it away because they'd rather sit AFK for hours while the game plays itself. Then they argue that automation as they know it has been removed; which it total bullcrap. This is just more of the same old crap from the community; change comes, and everybody moans because it's not the change they wanted.

    I'll say this one more time, not that it matters anymore, because those who are oblivious will only continue to ignore it:
    Farms still work. Completely and totally. All you have to do is stop being AFK long enough to make a few adjustments, and maybe stab a few mobs every once in a while.
    Posted in: Future Updates
  • 1

    posted a message on All automation is bad and you should feel bad for spending absolutely any time not mining in Minecraft, even for a few seconds
    Quote from SirSmuggler

    I can not understand why the posibility to do something in a way you don't like is a problem? Why can't we allow every one to just play the way they want? Why do we need to change the game so that every one has play it the same way?
    It's perfectly ok to think these farms of what ever crazy contraptions are "OP" or what ever, you don't need to build them. But why is it important to some people that all other people play it the same way as they do?

    The only time the possiblity to do something can possibly hurt others is on servers. But isn't it the job of the server administration to decide what is allowed and what isn't and to enforce what ever rules they come up with?

    On the other hand, what is wrong about the developers wanting to balance their game?
    Posted in: Recent Updates and Snapshots
  • 4

    posted a message on Lightning changes villagers into Witches
    Does everybody seriously think that villager farms should be risk-free? That's a terrible design decision. Something that Minecraft lacked up until now (mostly) was a balanced risk/reward. That's one of the simplest game design elements. No-risk villages that yield high-rewards? That's ridiculous. While it is a sandbox game, it has been seperated into two types of gameplay, creative, and survival. If you want a ton of free things, play creative, or adapt to the changes that come your way.

    We're finally getting a well-thought out balance update, and the forums explode with people who know nothing of game design complaining because their OP machines are being slightly nerfed.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Dinnerbone's adding a long-requested feature!
    Quote from DaBiggman

    As awesome as it would be, I would rather the CURRENT extra-dimensions get worked on. The Nether is still borderline worthless for me except for rare runs to get Quartz or some crafting materials. The End is completely worthless as I find Endstone ugly. I will say they've made great strides with the Nether, but it still isn't something I would go out of my way to visit. Adding another dimension that is lacking in new content would be worthless.

    I agree; I was only saying that it is one step closer to eventually being a reality.
    Posted in: Future Updates
  • 3

    posted a message on Is the MOD API actually being developed?
    Plugin API, because a Mod API implies they are going to let people modify the classes of the game; they are not. It's called a plugin API because you will hook onto the API, rather than overwriting the game's code with your own.

    They're working on it. Sometimes I think some of you completely ignore changes made to the game. The big singleplayer/multiplayer merge, the shader system, the transparency fixes, the special packet (if you don't know what packet, you don't know what you're talking about), the attribute system (which already exists), the new item id system which uses prefixes, the UUID system for both players and entities...

    The list goes on and on.

    You can't expect them to just drop everything and only work on the API. They are a business, and they need to make a continual profit to justify neverending free updates. Yes, people have suggested they do this. Yes, that is a terrible idea.

    They're being quiet about it because the last few times they mentioned it, people made a big deal out of them not hitting a deadline, even though most of those times there was no set deadline. They're quiet because people rage about it, which is entirely ridiculous.
    Posted in: Recent Updates and Snapshots
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