• 0

    posted a message on Problems with Permissions!
    When running my server with permissions and bukkit, i always get this message
    [SEVERE] Could not load 'plugins/Permissions.jar' in folder 'plugins': 
    java.lang.reflect.InvocationTargetException
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
    	at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
    	at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:136)
    	at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:158)
    	at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:106)
    	at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:84)
    	at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:285)
    	at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleCommandMap.java:196)
    	at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:80)
    	at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:246)
    	at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:391)
    	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:377)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    Caused by: while parsing a block mapping
     in "<reader>", line 7, column 5:
            Default:
            ^
    expected <block end>, but found BlockMappingStart
     in "<reader>", line 26, column 6:
             Admins:
             ^
    
    	at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(ParserImpl.java:576)
    	at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:163)
    	at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:148)
    	at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:228)
    	at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    	at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:230)
    	at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    	at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:122)
    	at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:105)
    	at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:124)
    	at org.yaml.snakeyaml.Yaml.load(Yaml.java:264)
    	at org.bukkit.util.config.Configuration.load(Configuration.java:73)
    	at com.nijikokun.bukkit.Permissions.Permissions.<init>(Permissions.java:126)
    	... 16 more


    and it is really making me mad! how can i fix this? i have been on bukkit with no response yet.
    thanks!
    Posted in: Legacy Support
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    keeps happening to me:
    04-04-2011 20:12:22 Starting new session.
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : No standing position found when loading building of type: 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : Metadata says building type should be 2 but saved data says 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : Metadata says building type should be 3 but saved data says 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : Metadata says building type should be 3 but saved data says 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : Metadata says building type should be 1 but saved data says 0
    04-04-2011 20:12:53 ERROR: MLTileEntityBuilding : Metadata says building type should be 2 but saved data says 0
    04-04-2011 20:12:57 MINOR: MLEntityWife: Dithilde Didrik: Entering the save of villager of type: MLEntityWife
    04-04-2011 20:12:57 MINOR: MLEntityFarmer: Tankred Ingmar: Entering the save of villager of type: MLEntityFarmer
    04-04-2011 20:12:57 MINOR: MLEntityWife: Borglinde Ingmar: Entering the save of villager of type: MLEntityWife
    04-04-2011 20:12:57 ERROR: MLTileEntityBuilding : Metadata says building type should be 2 but saved data says 0
    04-04-2011 20:12:57 MINOR: MLEntityFarmer: Helge Didrik: Entering the save of villager of type: MLEntityFarmer
    04-04-2011 20:12:57 ERROR: MLTileEntityBuilding : Metadata says building type should be 2 but saved data says 0
     
    Posted in: Minecraft Mods
  • 0

    posted a message on [Millénaire] Extra buildings for Millénaire
    Quote from virror »
    Here is my building pack. It currently contains:
    Inn upgrade 2
    Blacksmith + 1 upgrade
    Chapel upgrades 1 and 2

    http://dl.dropbox.com/u/1688685/Virrors ... g_pack.rar

    Feel free to tell me good/bad things about it.
    Will probably add more buildings to it.


    i want to use this so badly, but wont install properly
    Posted in: Mods Discussion
  • 0

    posted a message on [ADV/SURV] Conquering the west(and the north). (WIP)
    finally finished fort kennedy, and its secrets, once i am done with the next town(bradenton) and get few quests in there, I will release map and Minecraft.jar
    Posted in: Maps
  • 0

    posted a message on [ADV/SURV] Conquering the west(and the north). (WIP)
    once i'm done with fort kennedy and bradenton and their quests, and the paths and railways I will post minecraft.jar and map
    Posted in: Maps
  • 0

    posted a message on [ADV/SURV] Conquering the west(and the north). (WIP)
    Hello, this is the second map I am making, first was unreleased, but this is set in the west or whatever you want to believe it is, and you will have to go to each of the 5 towns/forts/city and do quests or tasks, full list of what I'm doing:

    Key:
    :Green: : finished
    :Yellow: :in progress
    :Orange: : Not done (unimportant)
    :Red: : Not done (High importance)


    Towns:
    Newtown: :Green: (might add more buildings)
    Bradenton: :Yellow:

    Forts:
    Fort Kennedy: :Green:
    Fort Miller: :Red:

    City:
    Newcastle: :Red:


    +---------+

    Quests for each of the above:

    Newton: :Yellow:
    Bradenton: :Red:
    Fort Kennedy: :Red:
    Fort Miller: :Red:
    Newcastle: :Red:

    +---------+

    Secrets for each of the above:
    Newton: :Green:
    Bradenton: :Yellow:
    Fort Kennedy: :Green:
    Fort Miller: :Orange:
    Newcastle: :Red:
    +---------+

    Other:
    Vast Forest: :Yellow:
    Paths between colonies: :Yellow:
    Train system between colonies: :Yellow:
    Scenery/nature: :Yellow:
    Lighting for paths, railways and colonized areas: :Yellow:

    +---------+

    Started: April 3, 2011
    ETA(complete): April 12, 2011

    (will update every so often)

    +---------+
    Pics of Newtown:







    =--------=
    Fort Kennedy:








    =--------=
    Bradenton:(in progress)
    +--------+

    please tell me what you think, i am just starting, and these may not be the best...
    Posted in: Maps
  • 0

    posted a message on [REQ/ Idea] Gates for fences and for large openings
    well this sucks
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ] Targets! -Also known as the Pew Pew Mod!
    would be a good idead, but let us retrieve arrows
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/ Idea] Gates for fences and for large openings
    aww no posts yet...
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ/ Idea] Gates for fences and for large openings
    Much like fences, but can be opened
    design:
    [] [] []
    :wood: :|: :|:
    :wood: :|: :|:


    but i kinda also want iron/stone gates , like for castles that can be controlled by a lever and redstone, it will dissapear once lever is pulled.
    design:
    :Iron: [] :Iron:
    :Iron: :Iron: :Iron:
    :Iron: [] :Iron:

    the fence gate will supply a open line of sight,and a door protecting one spot.

    the castle gate will protect a 3,1,3 area that you can see through(slightly) , throw items and shoot arrows through, but you and mobs cant get through and is impervious to :SSSS: / :tnt: .

    support this idea if you want.
    if you mod, please make this.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [MOD][WIP] Empire Mod! Elephant's Ftw
    If you need cities and town i can help
    Posted in: WIP Mods
  • 0

    posted a message on Can i get help to find conflicting mods?
    Quote from Deathy »
    Quote from chuckaknuckle »
    Be sure each mod is compatible with the latest update.

    yup i check every update for updates for the mods, they are up to date


    it works fine until i install Mo'Creatures
    Posted in: Legacy Support
  • 0

    posted a message on Can i get help to find conflicting mods?
    Quote from chuckaknuckle »
    Be sure each mod is compatible with the latest update.

    yup i check every update for updates for the mods, they are up to date
    Posted in: Legacy Support
  • 0

    posted a message on Can i get help to find conflicting mods?
    Quote from chuckaknuckle »
    No way to know. Start over from scratch, add each one by one, and see which one blows the game up.


    aww that sucks
    Posted in: Legacy Support
  • 0

    posted a message on Can i get help to find conflicting mods?
    Hi, Im trying to use these mods:

    TooManyItems
    DrZHark's Mo'Creatures
    Modloader v4(Have v5 but not using)
    AudioMod
    Moar Biggerer Stackables
    Single Player Commands


    and i can log in, but i get black screen, any help?
    Posted in: Legacy Support
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