• 0

    posted a message on [1.8, 1.7] Invictus - Crisp, Refined **WIP** **Updated!**
    Invictus 2.0 can only be run on Minecraft 1.8 or later 1.8 / upcoming 1.9 snapshots. The shader won't run correctly on 1.7.

    Alright, so I made sure I was running Invictus 2.0 on 1.8. I tried 1.8 with and without MCPatcher and tried to get the shaders running. Same error both times as what I posted previously:


    [Client thread/WARN]: Failed to load shader: minecraft:shaders/post/notch.json
    ow: Invalid shaders/program/Invictus_blur_horizontal.fsh: Couldn't compile fragment program: Fragment shader failed to compile with the following errors:
    ERROR: 0:5: error(#206) Assigning non-constant to: const highp float
    ERROR: error(#273) 1 compilation errors. No code generated
    at cti.a(SourceFile:67) ~[1.8.jar:?]
    at ctf.<init>(SourceFile:133) ~[1.8.jar:?]
    at cth.<init>(SourceFile:26) ~[1.8.jar:?]
    at ctg.a(SourceFile:268) ~[1.8.jar:?]
    at ctg.a(SourceFile:138) ~[1.8.jar:?]
    at ctg.a(SourceFile:86) ~[1.8.jar:?]
    at ctg.<init>(SourceFile:52) ~[1.8.jar:?]
    at cji.a(SourceFile:279) [1.8.jar:?]
    at cji.d(SourceFile:271) [1.8.jar:?]
    at bwv.a(SourceFile:156) [1.8.jar:?]
    at bxf.a(SourceFile:342) [1.8.jar:?]
    at bxf.k(SourceFile:405) [1.8.jar:?]
    at bxf.p(SourceFile:382) [1.8.jar:?]
    at bsu.r(SourceFile:1473) [1.8.jar:?]
    at bsu.as(SourceFile:877) [1.8.jar:?]
    at bsu.a(SourceFile:314) [1.8.jar:?]
    at net.minecraft.client.main.Main.main(SourceFile:120) [1.8.jar:?]

    I really enjoy this pack! I'm so curious to see what the shaders look like. :D
    Posted in: Resource Packs
  • 0

    posted a message on 【CRUNK-PAK】【1.7.10】
    Quote from crunkazcanbe»

    1.6 Should be fixed now. :) Test it and see , but first on the technic launcher make sure you update .

    Works perfectly now. :D

    As for what you said about 1.7.x you were right. I went back to some of the 1.7.x packs I was having problems with (Karma, Tolkiencraft, etc.) and got rid of Optifine. Running with just fastcraft and it was smoother and faster than 1.6.x packs with Optifine. :o So I'm gonna try out your Lite pack as well.

    I still want to enjoy the 1.6.x pack for a bit longer though, so I appreciate that you updated it too. Thanks muchly!

    As to your question, I don't mind a challenge in modpacks. What sort of hardcore were you considering? Resource management? Mobs? High risk, high reward like Madpack? Something unique and different from what's been seen so far?
    Posted in: Mod Packs
  • 0

    posted a message on 【CRUNK-PAK】【1.7.10】
    Quote from crunkazcanbe»
    Problem has been fixed , and also battlegear has been removed . Update will be out tomorrow sometime . If you guys where wondering why the days and nights where long it is because of a mod I have on there that make the day/night sync with real life time so if it is day/night where your at that is what it is in the game . Thanx crunk

    I take it the update didn't make it to the Technic launcher? (That's how I've been playing your pack) If not, that's ok. What was the problem? If it's easy to fix, like changing a config, I can do that.

    Congrats on moving on to 1.7.10! Personally, I'd like to continue playing the 1.6.4 version. I am one of those folks with the chunk ticking problems and severe FPS drop in 1.7.x vanilla that Mojang waited til 1.8 to fix. I'd look into adding Fastcraft to your pack for folks with that prob since it helps a lot, but be warned it does have some crashing issues for others.

    But that's why I'd like to fix 1.6.4 and keep playing that version. :)
    Posted in: Mod Packs
  • 0

    posted a message on [1.8, 1.7] Invictus - Crisp, Refined **WIP** **Updated!**
    Just letting you know I got the following error when trying to use the secret shaders option in 1.8:

    ailed to load shader: minecraft:shaders/post/notch.json
    ow: Invalid shaders/program/Invictus_blur_horizontal.fsh: Couldn't compile fragment program: Fragment shader failed to compile with the following errors:
    ERROR: 0:5: error(#206) Assigning non-constant to: const highp float
    ERROR: error(#273) 1 compilation errors. No code generated

    I was also using MCPatcher.
    Posted in: Resource Packs
  • 0

    posted a message on 【CRUNK-PAK】【1.7.10】
    Quote from crunkazcanbe»

    And man any advice you want to give me when It comes to this pack I will take it . Such as letting me know if there are any mods that add the same thing to the game or similar that I can remove . ;) I can take all the help I can get .

    Thank you! Crunk


    EDIT: I see what your saying now man that when you break things you do not get anything back and such . I am looking into it right now , and hopefully I will have a fix out by tomorrow for it .

    I've been messing around with the pack based on the latest changelog, but haven't been able to narrow down which mod is causing this issue just yet. Still working on it.

    What I can say is that I noticed you added Battlegear and Single Player Commands. Battlegear is incompatible with SPC according to its Bugs and Incompatibilities section. Also, Battlegear has been known to randomly delete everything in your hotbar when you go to the Nether. I don't know if that bug was fixed in this final version, but I've also had trouble with weapons switching before, so I find the mod too much trouble for not enough reward, personally.
    Posted in: Mod Packs
  • 0

    posted a message on 【CRUNK-PAK】【1.7.10】
    My bad. Which one are you?

    Beyond Trolls: The 6 Other Creatures Lurking in Every Comment Section

    My guess is not unicorn. :P
    Posted in: Mod Packs
  • 0

    posted a message on 【CRUNK-PAK】【1.7.10】
    Don't worry about the troll. I can tell you've worked hard on this, just looking at the permissions gathered. (The screenies, OMGrad). I've actually been playing the pack. It's an interesting mix of Magic Farm-esque survival and Madpack level exploration of all teh things, with potential of getting facerolled by mobs. It's clear there's a direction and vision there.

    I like the fact you *can* become overpowered with all these tech mods, BUT you have to claw your way through early-game survival to get there. I like the challenge that I need to earn my empire. :P

    Also, I enjoy your texture pack even on other modpacks. :)

    Only thing is with this latest update... anything I break by hand is... broke. Can't gather anything. It's not block lag either. Any idea what's going on with that?
    Posted in: Mod Packs
  • 0

    posted a message on [1.6.4] Solar Apocalypse
    Quote from Cephrus

    Use the old method of starting (Pandoras Box)


    Thank you! Been working like a charm. :) I love how well this mod plays with others, especially considering how much it changes. Thanks also for carrying on the work!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Solar Apocalypse
    I take it due to the need for selecting the SA: Default option when creating a world that mods like ATG and Biomes O Plenty won't be compatible?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Solar Apocalypse
    Quote from anicet74

    why blocks have a "missing texture" texture (pink and black squares)
    is it because I changed their ID?


    Looks like the Curse version is still missing the assets folder, therefore it has no textures right now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Solar Apocalypse
    Yay! So glad you're continuing this. :D I even got it to work on the insanity that is The Madpack.
    Posted in: Minecraft Mods
  • 1

    posted a message on More/Better Villages (And not the same structure things, either)
    You guys are awesome. There's only like 3 village mods out there that I've found (outside of Millenaire, which is a whole other awesome beast), and all of them have issues. What I like about this idea and the screenshots is that they're atmospheric. This sounds like the perfect complement to the Minecraft Comes Alive mod.

    Underwater towns sounds awesome. Anything that rewards exploring is good with me. :)

    Good luck on your test version!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on The BigTrees Mod
    I just wanted to say this has been added to my list of Mods I Can't Play Without. Doesn't matter if I'm using my own modpack, FTB, Technic, what have you. I love it. Keep up the excellent work.
    Posted in: Minecraft Mods
  • 1

    posted a message on 1.7.2 Changing The World: Update and Play Now!
    Quote from Kinetics92

    Am I? That's funny. The modding community has better ideas than the developers, and the community actually puts their ideas into action. Is that called expecting too much?


    I was just reading up on this update when I happened across this debate. I can't pretend to know what the developers' goals are since I haven't read about them. I'm actually still pretty new to this game, having started barely over a month ago.

    After playing lots of games for lots of years, though, I have noticed this certain attitude crops up when a game is capable of being modded. (See: The Elder Scrolls, Fallout series, etc.) Personally? I like a lot of your ideas from your previous posts, and I can appreciate the want for more depth in a game.

    I also recognize that every mod is a break away from the original game. I can understand why the developers are being conservative with the options since all kinds of players play it all kinds of ways. Everything that is added in, tweaked, rebalanced, and so forth changes the way the game feels and alienates some group.

    Good developers change it a little and keep it tested, sticking to the original vision. At its core, to me, Minecraft is like a massively epic and glorified virtual Lego set. With zombies. It's understandable you would want more than that, and it's because of the contributions of the community that we can have more. The developers aren't doing anything wrong by not implementing the ideas that you find to be better, and indeed, if there was no modding capability at all there would probably be a lot of these ideas that you wouldn't be aware could be implemented.

    However, what you view a game "should" have is not what someone else would view, and therefore the developers of the core game walk a fine line.

    Example: Your idea of an improved game, while adding more depth and content, would also sharply raise the learning curve of any kids trying to play, and lots of kids do play this game. I myself found Minecraft overwhelming enough when I first started despite playing Terraria, followed a Youtube tutorial series for awhile even, and once I got the hang of things I started branching out to find mods. When I first started playing, Skeleton AI had been improved, zombies swarmed, and I was still dying left and right. On Easy mode. I don't know when you first started playing, but the changes that have already been made were treacherous enough for a newbie. I was really glad for Peaceful mode to switch to when I was just getting too stressed.

    TL;DR: Games that allow modding capabilities spoil us by allowing the whole community to build up a game, and letting us players cherry pick what we want to see in it to make it our experience.
    Posted in: Minecraft News
  • To post a comment, please .