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    posted a message on [WIP] [1.5_01] MineRag: Ragdoll Physics for Minecraft
    Quote from Krunchyman »
    Quote from DeandreT »
    I'm a good ideas guy.


    Tell us some of your ideas, Deandre.

    You have to pay me 20$ an hour, my ideas aren't just free.

    I can give you a little demo.

    My idea is that we add ragdolls to Minecraft.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] [1.5_01] MineRag: Ragdoll Physics for Minecraft
    I'm a good ideas guy.
    Posted in: WIP Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_24, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
    
    Catalogging local mods
    Scanning L:\Users\Deandre\AppData\Roaming\.Nitrous\mods
    Scanning L:\Users\Deandre\AppData\Roaming\.minecraft\mods
    Found mod Shaders
    
    Starting installation
    Creating backup
    Unpacking JAR
    
    ==== Installing Shaders ====
    Error installing Shaders!
    javassist.CannotCompileException: [source error] no such field: g
    	at javassist.CtBehavior.insertBefore(CtBehavior.java:725)
    	at javassist.CtBehavior.insertBefore(CtBehavior.java:685)
    	at Hooks.install(Hooks.java:171)
    	at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
    	at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
    Caused by: compile error: no such field: g
    	at javassist.compiler.TypeChecker.fieldAccess(TypeChecker.java:812)
    	at javassist.compiler.TypeChecker.atFieldRead(TypeChecker.java:770)
    	at javassist.compiler.TypeChecker.atMember(TypeChecker.java:952)
    	at javassist.compiler.JvstTypeChecker.atMember(JvstTypeChecker.java:65)
    	at javassist.compiler.ast.Member.accept(Member.java:38)
    	at javassist.compiler.TypeChecker.atArrayRead(TypeChecker.java:902)
    	at javassist.compiler.TypeChecker.atArrayAssign(TypeChecker.java:257)
    	at javassist.compiler.TypeChecker.atAssignExpr(TypeChecker.java:224)
    	at javassist.compiler.ast.AssignExpr.accept(AssignExpr.java:38)
    	at javassist.compiler.CodeGen.doTypeCheck(CodeGen.java:241)
    	at javassist.compiler.CodeGen.atStmnt(CodeGen.java:329)
    	at javassist.compiler.ast.Stmnt.accept(Stmnt.java:49)
    	at javassist.compiler.CodeGen.atStmnt(CodeGen.java:350)
    	at javassist.compiler.ast.Stmnt.accept(Stmnt.java:49)
    	at javassist.compiler.CodeGen.atIfStmnt(CodeGen.java:390)
    	at javassist.compiler.CodeGen.atStmnt(CodeGen.java:354)
    	at javassist.compiler.ast.Stmnt.accept(Stmnt.java:49)
    	at javassist.compiler.Javac.compileStmnt(Javac.java:568)
    	at javassist.CtBehavior.insertBefore(CtBehavior.java:705)
    	... 4 more
    ==== Shaders Failed Installation ====
    
    Repacking JAR
    Installation complete


    Any Help
    Posted in: Minecraft Mods
  • 0

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Everything is still square.
    Posted in: Resource Packs
  • 0

    posted a message on Inacio's advPNG: DoF. AO. 512px. Bump. No patchers.
    Quote from Richasackboy »
    Pics or it didn't happen.

    Oh, we seem to have advanced beyond that now.
    There is no such thing as an "advPNG". There are only interlaced and non-interlaced PNGs. Magic doesn't exist. Physics does.
    So FFS, STFU, AND GTFO.

    It is supernatural.
    Posted in: Resource Packs
  • 0

    posted a message on Inacio's advPNG: DoF. AO. 512px. Bump. No patchers.
    For some reason it disables Screenshots and crashes my computer if I try to print screen so I can't get any pictures in. Its very nice though, I suggest you all try it.
    Posted in: Resource Packs
  • 0

    posted a message on Inacio's advPNG: DoF. AO. 512px. Bump. No patchers.
    You should probably pipeline the code with a Java Injector so you can char the java.exe and hypercode the introduction of it all. GLE is pretty good for shadows and YOUDE is a good base for TN.MT
    Posted in: Resource Packs
  • 0

    posted a message on Updated servers list!
    98.145.91.209
    A 6 slot server I am hosting.
    Posted in: Alpha - SMP Servers
  • 0

    posted a message on SMP Mobs Fixed?
    Quote from doxdox »
    Well its a possibility, he might add minecarts also. :iapprove:

    Then we could actually get some rollercoasters going and I could charge people a stick a ride. Then complete my plan for Minecraftia domination and build siege vehicles out of sticks!
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on SMP Mobs Fixed?
    Do you guys think this update will fix mobs in SMP and add serverside damage/difficulty?
    If this was somehow too long let me rephrase it in a more accessible language.
    :SSSS: :SSSS: :SSSS: + :Notch: :Notch: :Notch: = BOOM
    or
    :Skeleton:+ [>>-i>] [>>-i>] [>>-i>] = Players are dead
    If that is too hard
    :Notch: + Cliff = Dead
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Torches WILL change into Lanterns!
    All torches will change. He will replace torch id with lanterns.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Hell? What?
    I think for Christmas Notch should add a snow world, not just a biome, but a whole world of snow. Like the new mob, it should have reindeer and bears, animals that live in the icy lands.

    Then during spring a world of floods and dangerous storms that can rip houses apart, or maybe random events in the normal world that cause flooding and terrifying storms.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Accessing Hell.
    I think a sort of ritual like Notch said were gonna be added would be cool.
    Say you want to fight some mobs and get some loot, but it isn't night time or you want a big challenge.
    TOP view of ritual
    :Logs^: =Door
    :Lava: =Lava


    First Layer:
    :cobblestone:
    :Logs^: :Lava: :Lava:
    :cobblestone:
    Second Layer:
    :cobblestone:
    :cobblestone:
    :cobblestone:

    So then you would place 2 buckets of lava on one side of the door, build a door frame of cobblestone or any material, open the door, walk in, fall in lava, lose one heart, be teleported to the entrance of hell. The entrance of hell is on a huge mountain, you climb down and you are in a dark place with an ocean of lava and portals surrounding you that bring you to different places that other players may have opened up into the normal realm, or portals created by evil. The evil portals will bring you into mob created villages or underground caves and mazes that may have rare loot and/or mobs that attack you on sight. Hell is full of these portals and they are scattered across it. If a portal in hell is destroyed and someone is walking through it at the same time, the player walking through it is sent to an exit of one of the portals in hell.
    Posted in: Alpha - Minecraft Halloween Update
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