- DeadlyAccurate
- Registered Member
-
Member for 12 years, 5 months, and 10 days
Last active Sat, Dec, 27 2014 19:53:21
- 0 Followers
- 96 Total Posts
- 3 Thanks
-
Feb 23, 2012DeadlyAccurate posted a message on Feature Leak for Upcoming SnapshotThink I'll stick with Kaevator's Superslopes, since it has more than upside-down stairs, and Redpower 2, since it has all kinds of slabs and covers. But this is neat for the people who don't run mods.Posted in: News
-
Feb 14, 2012DeadlyAccurate posted a message on New Snapshot to Come Early - Teaser Info ReleasedI'll finally be able to put all the Superslopes blocks on my server!Posted in: News
- To post a comment, please login.
0
Use NEI and research the mods on the Internet. Feel free to ask questions, but don’t exhaust everyone by asking them constantly.
I may remove mods/recipes if I deem them too buggy or exploitive.
Patches will likely happen every couple of weeks or so. There’s no set schedule, though.
The IC2 Nuke is turned off. I also turned off the explosion defaults in Gregtech. Rain should not cause your Gregtech machines to explode. You still have to use wrenches to remove machines, though.
Don’t update SolitaryCraft if it asks, without first making sure the server has been updated. Otherwise, you may not be able to get in.
I do intend to add more mods in the future, but only once I’ve determined the server is stable and lag-free. Mod suggestions are welcome, but any mod that makes the game easier is unlikely to be considered. I probably won’t install Mo’Creatures. It’s a lot of work to get the creature spawn rate tolerable. Project Zulu adds quite a few new creatures anyway, as does Ars Magica 2 and some of the others. Mods that add new biomes are also unlikely to be considered. The lag becomes unbearable.
As much as I’d love to add in more dimension mods, I’ve had trouble getting them on and stable. All the clients crash when someone enters a portal if there’s more than one person on the server. I might in the future add Twilight Forest, make a single portal near the starter spawn zone, and then shut off portal creation, but only once some stability has been established. Unfortunately, that still means no Mystcraft unless we can figure out what’s causing the crash.
There *are* other dimensions still in the game, and I’ve decided to leave in the recipes that allow you to make their portals. If you make a portal to one of these dimensions, please either wait until no one else is online before hopping through the first time (which seems to work fine), or give everyone advanced warning and time to get to safety. Please don’t abuse this, or I’ll have to remove the recipes.
KNOWN ISSUES
Since ProjectRed-Exploration (World) is not installed due to lag issues, the ProjectRed tools can’t be made.
0
Trading and merchant setups are highly encouraged.
This is a Gregtech-modified server.
There are no themes with building. Build whatever you want, so long as it's not crude. Take advantage of the Schematica mod and schematics from places like http://www.minecraft-schematics.com/ and http://www.mcschematics.com/ to make fabulous buildings, pixel art, and more.
Whitelist
Up 24/7 (minus maintenance)
Daily, iterative backups (3 days’ worth)
Located in Dallas, Texas USA (Central timezone; -6 GMT)
Prepaid for a year
2 GB of RAM
Max 40 users
ADMIN: DeadlyAccurate
You should have a basic understanding of how to mod Minecraft, because I intend to patch and add mods. If you’re interesting in joining, fill out the application.
I’ll be adding new players slowly, testing the lag with more concurrent users as I go, so if you don’t hear back from me immediately, don’t worry. I’ll update the post if I’ve decided to lock the server.
If you're accepted, I'll PM you the server IP/port when you've been added to the server.
Use ATLauncher and install the SolitaryCraft 7.0-beta6.2 pack. Select the following mods:
Client-only (optional but recommended):
Optifine
Damage Indicators
Inventory Tweaks
Schematica
Zan’s Minimap and/or Mapwriter (alternatively, you could install JourneyMap separately)
Required:
BalkonsWeaponMod
Bibliocraft
Bibliowoods-Forestry
Bibliowoods-BiomesOPlenty
Bibliowoods-Natura
MagicBees
EnchantingPlus
BinniesMods
Carpenter’s Blocks
Forestry
Railcraft
Steve’s Carts
IronChests
BiomesOPlenty
Natura
WR-CBE
NEIAddons
NEIPlugins
ObsidiPlates
Billund
Chisel
Xeno’s Reliquary
Agriculture Mod
Ars Magica 2
Buildcraft
IndustrialCraft2
Gregtech
Nuclear Control
Modular Powersuits
Power Boxes
Unique Artifacts
In addition, install the following mods manually (note the version nbrs):
Barrels3.3 beta 2
Blood Magic v0.6.4
Thaumcraft 4.0.5b
Project Zulu Complete v.1.1.6.4 (check the archives at the bottom of the page for this version)
WAILA (try 1.4.1; this is a client-side only mod, though, so any 1.6.4 version should work)
Witchery 0.11-0_164
Hex Wool 0.2.2
Small Boats 0.10.6
Project Red 4.1.0 build 13 - all but World
Custom Stuff 0.10.6b Beta Universal
Delete Forestry-A-2.3.0.6 from the /mods folder and replace with
Forestry-A-2.3.0.7
Delete BiomesOPlenty-universal-1.6.4-1.1.3.157.jar from the /mods folder and replace with
BiomesOPlenty-universal-1.6.4-1.1.2.92.jar
Delete Forge 9.11.942 in the /jarmods folder and replace it with
9.11.953.
(download the Universal .jar file instead of the installer)
Replace the contents of your config folder with mine.
0
0
I'm attempting to run ExtrabiomesXL on MC 1.2.5.
Here are the mods I'm currently running that are working fine (I'm using MultiMC):
Jar Mods:
Forge 3.3.8.170 (I have to use this specific version for one of the mods I'm running, but I don't remember which one; Railcraft maybe?)
CodeChickenCore-Client 0.5.5
NotEnoughItems-Client 1.3.0.1
LCTrees++ v1.3.46 client [1.2.5]
MC 1.2.5 - Player API client 1.5
Optifine_1.2.5_HD_S_C6
Mystcraft
/mods folder:
1.2.5 Frames-2.2
1.2.5 Wallpaper-2.2
Battletowers AS
Buildcraft 2.2.14 (all modules)
ComputerCraft 1.41
coral-reef-1.2.5-forge-client
Kaevator-SuperSlopes-1.2.5
More Pistons 1.0
multiPageChest_1.0.12_Client
NEI_RedPowerPlugin 1.3
Railcraft_Client_5.4.7b
Redpower (all modules)
Ruins 1.2.5 client
Smart Moving
The Twilight Forest
Balkon's Weapons Mod
Custom Stuff 2
Rei's Minimap
At the very least, could someone PM me their config, and I can see if that will fix the problem?
Thanks.
0
I'm glad I figured out how to get mIDas to work. I plan to do this change before I upgrade to 1.3.2, so it's one less change to worry about later down the road. You have a good idea of getting everything out of the 255 and below range. I may do the same.
(I haven't tested it yet, but I think I'll also be able to safely remove all the Mo'Creatures items with mIDas when we upgrade to 1.3, since Mo'Creatures appears to be dead).
0
Thank you! That worked.
0
0
We're going to use the Custom Stuff 2 mod to remove the old CC recipes and replace them with our own before we install the mod.
Back on topic: I'm looking forward to direwolf20's preview video of 1.3.2 Redpower 2 almost as much as the mod itself.
0
Good idea. I think what I'll do is go ahead and update the server while I start testing the world with 1.3.2 mods on the side, and then when RP2 is ready, add it into the 1.3.2 world, test, and ready to go!
And was anyone else reminded of the Stephen King novel, The Langoliers, when they saw Eloraam's turtle army in that video?
0
ETA: In case it wasn't obvious, that was a question for the general public, not Eloraam. (It wasn't just a not-so-thinly-veiled "update mod pls" request). I'm trying to find out from people who watch the Let's Play videos and such if they have a suggestion.
0
0
I tried 136:4119, "136:4119" and "136-4119" but that just errored out. I'm coming up blank thinking of other solution.
Thanks.
0
Thanks. We may try your hidden rooms mod when we do our next server update.
0
0
Love, love, love this mod. It was a last minute addition, simply because it happened to show up on page 1 when I was testing server mod updates, and it immediately became a favorite.
Just had a curious thought. Is it possible to give a block an ID like 216:3 in the config? Or does that have to be done on the modder's end?