So, BC Refinery fuel is not being pumped out by fluiducts/portable tanks, is this a common thing? If so, anyone recommend a functional refinery that works with fluidcuts/portable tanks?
I'm not sure what i'm doing wrong exactly, I have Project:Red that comes with forge multipart so I take out CCC and get an error in the loader that notices that I don't have CCC added anymore, but when I add CCC I get the crash listed below. Please, help?
EDIT 2: removed GC and still having the issues with IContainerTooltipHandler...had not had NEI installed previously, installed NEI with the same crash...Galacticraft may not be the issue.
EDIT 3: updated NEI and put NEI and NEIplugins addon with mods, currently running, but point was to not have NEI, now must have NEI....kinda weird?
Nitro Creepers materialize out of nowhere whenever I go to the nether. I've tried the Peaceful mode swap. The only way I can pull it off when trying to shoot down Ghasts is to wall off an arena and hope I've lit it up sufficiently so the Creepers don't spawn. That takes way more time than I have to give.
The last time I entered the nether in Survival and stepped off onto the netherack, I saw some glow mushrooms and heat sand. I knocked 4 mushrooms down and got blown up by a nitro creeper. I figured lightning won't strike twice. But it did as I hoofed it over to the heat sand. Boom. Another nitro creeper.
To regroup, I jumped in place and dropped some cobble under me and another f*cking nitro creeper exploded right there.
Previous experiences were generally two nitros in a row followed by very brief periods of relative peace followed by more nitro creepers.
It's too much.
Install either Mo' Creatures or the spawn controller 2 mods and you can adjust the spawns of all monsters/mobs/etc.
If you are talking about Iron, try updating your IC2 experimental version back to before he removed Refined Iron. If you are not talking about Iron, then try getting the latest (stable) version of IC2 experimental. -nods-
This worked(the first part about refined iron and going back to build 306 for anyone watching or searching) , thank you undrhil!
I found your bug report and added note to it on IC2
For those that don't know: TConstruct tools are an emulation of vanilla ones. They do the same things, get (mostly) the same results, but underneath they are -not- the same. There may be an analogue to enchantments with modifiers but that's just on the surface. Around 70% of mod enchantments don't work, break the tools, or crash the game on my things. :3
DeadL0cust: There was an IC2 addon messing with Smeltery output last I knew. Updating that should fix your problem.
I don't believe I have an IC2 addon, i'm using experimental if that matters, honestly it was working before I updated TC to 1.5.2.1. I'll roll it back and see if I observe any changes. If not, I'll try updating all my other mods.
It works when filling a pan cast, but not when using an ingot cast as an update.
You contact the MC asset server every time you log in, eventually the problem fixes itself after logging in/out multiple times. You can do this all at once, or just let it happen over time.
So as mentioned before, I cannot smelt ingots(can smelt parts and liquid metal in the casting basin) in two different worlds in an instance before I declare these saves broken, just wondering if anyone or mDiyo has an answer to this problem. I believe I have attempted to fix this problem in every known way.
For some reason, the smeltery will not output iron into the ingot cast but I can get all other metals into the ingot cast and iron is going into the casting basin.
java.lang.NoSuchFieldError: input
at mods.neiplugins.buildcraft.AssemblyRecipeHandler.recipeContain(AssemblyRecipeHandler.java:188)
at mods.neiplugins.buildcraft.AssemblyRecipeHandler.loadUsageRecipes(AssemblyRecipeHandler.java:201)
at codechicken.nei.recipe.TemplateRecipeHandler.loadUsageRecipes(TemplateRecipeHandler.java:376)
at codechicken.nei.recipe.TemplateRecipeHandler.getUsageHandler(TemplateRecipeHandler.java:511)
at codechicken.nei.recipe.GuiUsageRecipe.openRecipeGui(GuiUsageRecipe.java:42)
at codechicken.nei.ItemPanel.mouseUp(ItemPanel.java:241)
at codechicken.nei.LayoutManager.onMouseUp(LayoutManager.java:192)
at codechicken.nei.forge.GuiContainerManager.mouseUp(GuiContainerManager.java:360)
at net.minecraft.client.gui.inventory.GuiContainer.func_73879_b(GuiContainer.java:760)
at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:132)
at net.minecraft.client.gui.inventory.GuiContainer.func_73867_d(GuiContainer.java:1009)
at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:107)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1566)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
I have IC2, Tinkers, railcraft, etc that adds ore generation. I was wondering how to make each mod pop out the same "type" of ore and ingot instead of having 2-3 different Copper Ingots sitting in 1000 chests. Does anyone know how to do such a thing?
TMechworks is a separate mod that contains drawbridges, igniters, buses, spools of wire, wire, and signals. I imagine there will be more to the mod later on that will go in TMechworks.
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Ah, that was what I wasn't accomplishing...redstone signal to the pipe tyvm problem solved.
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http://pastebin.com/JVH0CWFV
EDIT: I see that galacticraft is the problem from this post, still doesn't work even after updated GC(sadface): http://www.minecraftforum.net/topic/909223-164-smp-chickenbones-mods/page__view__findpost__p__24498431
EDIT 2: removed GC and still having the issues with IContainerTooltipHandler...had not had NEI installed previously, installed NEI with the same crash...Galacticraft may not be the issue.
EDIT 3: updated NEI and put NEI and NEIplugins addon with mods, currently running, but point was to not have NEI, now must have NEI....kinda weird?
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Install either Mo' Creatures or the spawn controller 2 mods and you can adjust the spawns of all monsters/mobs/etc.
0
I'm liking how TE3 is working out been watching ole direwolf's S6 let's play to get some ideas.
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This worked(the first part about refined iron and going back to build 306 for anyone watching or searching) , thank you undrhil!
I found your bug report and added note to it on IC2
Sorry I assumed it was due to you mDiyo :-/
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I don't believe I have an IC2 addon, i'm using experimental if that matters, honestly it was working before I updated TC to 1.5.2.1. I'll roll it back and see if I observe any changes. If not, I'll try updating all my other mods.
It works when filling a pan cast, but not when using an ingot cast as an update.
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You contact the MC asset server every time you log in, eventually the problem fixes itself after logging in/out multiple times. You can do this all at once, or just let it happen over time.
....................................................................
What build number are we on? Has the auto update feature been implemented yet?
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Getting this error w/ 1.7.4 instances
"Failed to load the version description file (version.json). It might be corrupted, missing or simply too new."
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http://pastebin.com/599Gh7z1
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15 modifiers 0.o
For some reason, the smeltery will not output iron into the ingot cast but I can get all other metals into the ingot cast and iron is going into the casting basin.
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// I bet Cylons wouldn't have this problem.
Time: 12/12/13 8:22 PM
Description: Updating screen events
java.lang.NoSuchFieldError: input
at mods.neiplugins.buildcraft.AssemblyRecipeHandler.recipeContain(AssemblyRecipeHandler.java:188)
at mods.neiplugins.buildcraft.AssemblyRecipeHandler.loadUsageRecipes(AssemblyRecipeHandler.java:201)
at codechicken.nei.recipe.TemplateRecipeHandler.loadUsageRecipes(TemplateRecipeHandler.java:376)
at codechicken.nei.recipe.TemplateRecipeHandler.getUsageHandler(TemplateRecipeHandler.java:511)
at codechicken.nei.recipe.GuiUsageRecipe.openRecipeGui(GuiUsageRecipe.java:42)
at codechicken.nei.ItemPanel.mouseUp(ItemPanel.java:241)
at codechicken.nei.LayoutManager.onMouseUp(LayoutManager.java:192)
at codechicken.nei.forge.GuiContainerManager.mouseUp(GuiContainerManager.java:360)
at net.minecraft.client.gui.inventory.GuiContainer.func_73879_b(GuiContainer.java:760)
at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:132)
at net.minecraft.client.gui.inventory.GuiContainer.func_73867_d(GuiContainer.java:1009)
at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:107)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1566)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
0
0
TMechworks is a separate mod that contains drawbridges, igniters, buses, spools of wire, wire, and signals. I imagine there will be more to the mod later on that will go in TMechworks.