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    posted a message on ChickenBones Mods

    I don't know exactly what mod is causing NEI issues, I think I've systematically de-activated every mod I had, but I had close to 100 total. Anyway, this is what I'm seeing: http://tinypic.com/r/123a25d/8


    I cannot make the list re-appear...


    I believe this to be the culprit, but I don't know what the BlockFlower is.


    [21:35:06] [NEI Item Loading/ERROR] [NotEnoughItems]: Removing item: net.minecraft.item.ItemBlock@2b840588 from list.


    java.lang.NullPointerException


    at net.minecraft.block.BlockFlower.func_149666_a(SourceFile:73) ~[alc.class:?]


    at net.minecraft.item.ItemBlock.func_150895_a(ItemBlock.java:181) ~[abh.class:?]


    at codechicken.nei.ItemList$1.execute(ItemList.java:202) [ItemList$1.class:?]


    at codechicken.nei.RestartableTask$1.run(RestartableTask.java:24) [RestartableTask$1.class:?]


    Here's an upload of my log: http://paste.ee/p/TRByo

    Posted in: Minecraft Mods
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    posted a message on NEI Addons [v1.12.13] - Updated to forestry 4.0
    It pulls from Not Enough Mods for DL locations it seems... this is the website that it links to from in-game menu: http://bdew.net/neiaddons/



    Your jenkins must be the location it is taking info on build # from. Thanks for the update, either way!
    Posted in: Minecraft Mods
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    posted a message on NEI Addons [v1.12.13] - Updated to forestry 4.0
    Hey, was wondering if Version Checker mod was off, it says you have an up-to-date build of 1.12.4.15, but I can't locate it on your site. Is Version Checker based off your dev builds?
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Quote from Bountyhog»
    this looks awesome! I always wanted a mod like this but HarvestCraft was just way too huge. this looks like the perfect size for enjoyment ^_^

    Spice of Life pairs well with both mods, and for added "fun" *insert challenge* you could add hunger overhaul.
    Posted in: Minecraft Mods
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    posted a message on CofH mod sorting cycle issue, yet again
    This is the same, usual CofH mod sorting cycle issue. I've read previous posts on said topic from MCForum and other forums, have done my due diligence in regards to solutions posted there.



    I have DL'd all my mods today, haven't used any for 1.7.10 in the past (took a break to use modpacks was quicker). Double checked them. Completely new instance, still same intermittent problem.



    Re-DL'd CofH core, libs, foundation.



    Does NOT occur upon every load of MC in Multi-MC, but will occur on approx. every other load of the instance of issue.



    Tags latest Botania, Buildcraft, Thaumcraft, Ender IO, Blood Magic, and cuts off some of other mods affected.



    Checked modpacks, using older versions of all mods. Seems that possibly dev builds may be screwing with something in the CofH loading, not sure why it doesn't happen repeatedly. Is anyone else experiencing this with newest version of TE mods?
    Posted in: Java Edition Support
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    posted a message on Idfix and Idfix Minus: mods for resolving Id conflicts
    Just used on a huge amount of mods on MultiMC5, works wonders and saves me hours of sifting. Thank you very much this is now one of my favorite mods(if you want to call it such)!
    Posted in: Minecraft Mods
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    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    I'm guessing that you don't have all the block changes you make available on the config? I'm trying desperately to get the ID changes to work and when I change one thing, another error pops up from another mod.

    The problem I'm having currently is with this:

    #Blocks
    2500: solid.metal.block.2500 from ExtraTiC - extrautils:angelBlock from ExtraUtilities
    4083: molten.atlarus from ExtraTiC - gasSmoke from gasesFramework
    4084: molten.astral.silver from ExtraTiC - extrautils:decorativeBlock2 from ExtraUtilities

    In the ExtraTiC folder, there are no 2500, 4083, or 4084 block IDs to adjust. I went ahead and changed the other mods and of course it worked, I was having the same issue that someone previously had with Tinker tool parts being in item ID conflict first with Traincraft, then with Glenn's Gases. I'm a little unsure what item # to re-number some of the conflicts because i'm not aware of a way to find a full list of what your minecraft instance is logging. If anyone knows a way, please enlighten me.

    Glenn's Gases conflict: http://paste.ee/p/RrOI0

    EDIT: fixed with idfixminus
    Posted in: WIP Mods
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    posted a message on Resonant Induction - Universal electricity manipulation and Tesla towers!
    Quote from PwnagePineapple

    I am having a strange crash error. I have all the correct versions of everything, and yet it crashes. The error is viewable on pastebin here. I hope you guys can help me, because frankly I've hit a brick wall.


    I'm having the same error in the electrical pack...(if you figure out the bug reporting process let me know, because I can't)? I've tried to go back and spent a bit of time trying to dig through the archives to find a functional version. I hit a wall with the mixer dealing with all the liquid metal IDs attempting to be overwritten by two different parts of Resonant Induction. Then I throw on the latest (they need to switch the development build title and stable build title on the download page) version of RI and come up with your issue but in regards to just the electrical mod addon.

    http://paste.ee/p/Rbb3k
    Posted in: Minecraft Mods
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    posted a message on Resonant Induction - Universal electricity manipulation and Tesla towers!
    I am very excited to start using this...

    EDIT: The bug reporting website you have is not tailored to allow people to report, at least I cannot find a way to do so not familiar with that site.
    Posted in: Minecraft Mods
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    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    I cannot for the life of me figure out why I cannot run TT, please help?

    The TT research does not appear in the thaumonomicon, I can NEI-in TT items and can see their item form but cannot place them in the world (may be due to mechanics of TT). I don't see anything in my log that dictates a problem, but i'm just amateur-ish at coding.

    http://paste.ee/p/KR0ZV
    Posted in: Minecraft Mods
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    posted a message on Lessons Learned...
    Quote from NitrogenSnow

    I don't think losing all your aspects is a part of the mod. I've died to a hungry node before and I kept all my aspects and things I had, I think you just experienced a bad glitch.


    It was a short lived issue, it seems that they have come back after a few game restarts.

    Quote from AlternateMew

    What grave mod, might I ask? Sounds interesting.

    Also, I always panic-quit and backup my save when dying that badly. That way I can retry to get my stuff as much as needed.


    There are a few grave mods, and I think there is one major mod (not sure which) that includes a grave. If you have used death chest it's kind of like that, but it leaves a marker and a cool looking grave that contains all your items which you break to obtain.

    Panic-quit wouldn't have worked, I paused after I was midair.
    --------------
    I have since come upon another hungry node, this time with more caution, lol.
    Posted in: Discussion
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    posted a message on Lessons Learned...
    Quote from Rakanoth

    I choked on a piece of bread once. Following the same logic, people should avoid eating anything, ever.

    As for the topic creator, I believe all your losses were based on going into creative mode, including losing the aspects. You had nothing to lose (except time, of course) by making your way there in survival.
    So, bottom line, avoid cheating, and when you do, make sure you're doing it carefully.


    Yep, again just venting, I know the issue.
    Posted in: Discussion
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    posted a message on Lessons Learned...
    Quote from Anomalous13


    Since you're already in creative mode, might as well spawn your inventory back...?



    I'm torn as to whether or not I should, some things like the thaumcraft stuff will probably be creatively replicated. Unfortunately, I lost all my aspect scans (didn't know it did this) so it will take time again scanning things in the proper order before I can research again. My Cobalt tinker tools with luck upgrades/sharpness/etc will be the second hardest to replicate as that stuff is rarer than diamonds and exists in the nether an already dangerous place. But with the backpacks, I was toting around various wrenches, ores, etc....Luckily I am pretty much setup at my mainbase.

    Quote from TeleportingBomb

    Remember to switch back to survival, or don't go on creative at all.


    I don't like going into creative mod often, but this was the difference between hours of work to my unjustifiable principles. I did plan on going back to survival, but the hungry node would've eaten the grave over time so i wanted to get there quick. Trying to approach a death at a hungry node is difficult, it can be done, but difficult especially when you have to go underneath it.

    Quote from Computer Bomb

    Lesson: So don't mod :P


    I did this for a bit on a server with people, no games, just building. I got bored very quickly. Mods make minecraft...Mine.
    Posted in: Discussion
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    posted a message on Lessons Learned...
    Sadly,

    I experienced a horrible death in my modded world thanks to a thaumcraft 4 hunger node. I even had a grave mod installed that would ease the pain, unfortunately I overlooked saving the world once I died like I normally do. So, I went into creative and flew to my deathsite only to break the grave and all the items inside because I was in creative.

    I feel the need to vent that this sucks...multiple mods installed that have rare ores that go into tools and upgrades and what not just gone. Days and hours wasted, lol. The worst would probably be thaumcraft aspects that reset for some reason, not sure if this is how it's supposed to be or not.

    If anyone comes upon this and has the same feeling at that time, take my advice and put it behind you. It could be worse. Minecraft on.
    Posted in: Discussion
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    posted a message on NEI Issue and Minecraft Text Issue
    I've fixed the other problem, apparently NEI defaults this in some scenarios. CASE CLOSED!

    http://www.reddit.com/r/feedthebeast/comments/1zf4cg/help_nei_stopped_displaying_optionsmodes/
    Posted in: Java Edition Support
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