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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from srgnoodles

    So, i was thinkig (a dangerous pastime i know) and i though, seince we're having problems with things working with vanilla, (i'm looking at you hardened clay). why don't we just make our own Last Days mod? where we combine things from the lore to make things fit us better, and to fully complete the "total overhaul" that this pack is supposed to create. we could change crafting recipies to fit our objects better, make world gen more wasteland-y, tweak the nether to make more sense, and various other things?

    And possibly add things that were once in the old world that with the right know how can be rebuilt like the mining equipment for the mining rigs/desert pyrimids.
    Posted in: Resource Packs
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    posted a message on The End is Extremely Nigh - Lore Central
    I think blaze rods would be malfunctioning plasma grenades.
    As for how so much stuff such as metal, gold stuff, electronics and gas cans got into the ground well there are two methods I can think of. Any official reason would be based on an official scenario if nuclear apocalypse then the contents of buildings was essentially smashed into the ground as for alien invasion scenario I thought I had something but I just realized that what I was thinking was the same thing.
    I hope this thing gets some head wind.
    Posted in: WIP Resource Pack
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    posted a message on [1.8] [WIP] Elite Armageddon - Now open source!
    Quote from Rusoski

    May be the best way is to get to the moon and see how to earth is been burned and then the sun will periodically burn the moon, so you have to go to mars...

    That would be awesome!

    Nope if the sun is that close then you have to move farther than that... probably Uranus or something.
    Posted in: WIP Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    I have several questions. 1 is the turret ai fixed? 2 Item/block suggestions: tier 2 grenades and if in the case of the fragmentation explosive if it is made into a grenade I would like that it basically combines the blasts of the conventional and shrapnel grenades (explodes with shrapnel doesn't have to be explosive) then gas masks for not being affected by initial chemical and contagious weapons and also special poison blocks that unless you are wearing a gas mask you get poisoned and or infected based on the explosive that caused it.
    Posted in: Minecraft Mods
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    posted a message on "Fallout: Rebuilding Humanity" - A Post-Apocalyptic Fallout Themed Adventure Map by (D.R, M.C & BlockProjects)
    Does the map also come with the sound pack?
    Quote from ivobastos6

    like and subscribe please

    This isn't the place for that.
    Posted in: WIP Maps
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    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Yay update!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][MP] Heuristix's TheGunMod 2.0.3 [UPDATED][Forge]
    Unfortunately whenever a good mod updates minecraft updates (this is a compliment not an insult if it sounds like one) and is it possible to update your mod so forge universal users can use this mod (reason I can't use modloader is that the modloader download page keeps tripping my anti malware program preventing me from downloading the mod loader :steve_rage: )
    Posted in: Minecraft Mods
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