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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]

    Nevermind I found most of it and even some textures for mods I didn't expect. Still formatted for 1.2.5 but that's easy to fix, just time consuming.

    Posted in: Resource Packs
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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]

    So what happened to the textures this pack had for industrial craft, redpower and stuff like that?

    Posted in: Resource Packs
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I am not sure if this is the place for it but. What would cause the custom item texture thing for a 32x texture bow not work? I have compared it to other resource packs and tried to get it to match but for some reason when I rename the bow the texture doesn't change.

    Posted in: Minecraft Mods
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    posted a message on The End is Extremely Nigh Continued

    I only have one problem for some reason the cit for the bow doesn't work. I renamed the bow to winchester and another to Winchester but its the same texture. Any idea whats wrong?

    Posted in: WIP Resource Pack
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    So I am having this issue.

    So why can't it get the launcher profiles?


    MCPatcher version is 5.0.3
    OS: Windows 8.1 6.3 amd64
    JVM: Oracle Corporation 1.8.0_60 (64 bit)
    Classpath: C:\Users\Matthew\Desktop\mcpatcher-5.0.3.exe
    Fetching https://s3.amazonaws.com/Minecraft.Download/versions/versions.json...
    com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected a string but was BEGIN_OBJECT at line 66 column 20
    	at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:176)
    	at com.google.gson.Gson.fromJson(Gson.java:803)
    	at com.google.gson.Gson.fromJson(Gson.java:741)
    	at com.prupe.mcpatcher.JsonUtils.parseJson(JsonUtils.java:36)
    	at com.prupe.mcpatcher.JsonUtils.parseJson(JsonUtils.java:21)
    	at com.prupe.mcpatcher.launcher.profile.ProfileList.getProfileList(ProfileList.java:20)
    	at com.prupe.mcpatcher.ProfileManager.rebuildProfileList(ProfileManager.java:175)
    	at com.prupe.mcpatcher.ProfileManager.refresh(ProfileManager.java:69)
    	at com.prupe.mcpatcher.MainForm$19.runImpl(MainForm.java:605)
    	at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1095)
    Caused by: java.lang.IllegalStateException: Expected a string but was BEGIN_OBJECT at line 66 column 20
    	at com.google.gson.stream.JsonReader.nextString(JsonReader.java:821)
    	at com.google.gson.internal.bind.TypeAdapters$13.read(TypeAdapters.java:358)
    	at com.google.gson.internal.bind.TypeAdapters$13.read(TypeAdapters.java:346)
    	at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$1.read(ReflectiveTypeAdapterFactory.java:93)
    	at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:172)
    	... 9 more
    java.io.IOException: Could not get list of launcher profiles
    	at com.prupe.mcpatcher.ProfileManager.rebuildProfileList(ProfileManager.java:177)
    	at com.prupe.mcpatcher.ProfileManager.refresh(ProfileManager.java:69)
    	at com.prupe.mcpatcher.MainForm$19.runImpl(MainForm.java:605)
    	at com.prupe.mcpatcher.MainForm$UIWorker.run(MainForm.java:1095

    Posted in: Resource Packs
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series

    Only issue I have on this new site thing is that there is no longer a link to that other map you worked on. Sadly I don't remember the name of it but it was a similar victory monument style map. But if you happen to have the link to it or something I would highly appreciate it. (I think I accidentally deleted it)

    Posted in: Maps
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    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)
    I tried the beta version of the mod mostly for the sentry gun as such I understand it is a WIP but here are the main complaints I have with it currently. 1. Although perhaps for gameplay puposes I am never used to an Aliens sentry gun using power in this sense. 2. The sentry gun seems to have a problem hitting some enemies that I am sure it was meant to shoot (such as the aien drone) in which it seems to aim too low. 3. This part I am certain is due to the WIP nature but I am unable to change the targets that the turret shoots. That is all.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10][4.7.0][Flan's Mod]The Dutch Korps Commandotroepen [1.1]
    I'm sorry but unfortunatey I have no idea as in where I can help you with that.
    Posted in: WIP Mods
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    posted a message on [FORGE] MyFit Mod! Enhance your performance in Minecraft!
    Quote from APmodS»

    The MyFit was never meant to be "power armor", just a sort of training system.

    Exactly what I was sort of saying was essentially this "look like power armor just lost all usefullness". (except for flying of course)
    Posted in: Minecraft Mods
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    posted a message on Ex Astris 1.12 (Project Closed)
    Do you plan to make this a sort of revivication of the ex aquilo mod? If already answered please direct me to the response.
    Posted in: WIP Mods
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    posted a message on [FORGE] MyFit Mod! Enhance your performance in Minecraft!
    Well so much for power armor.
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from reyak»
    If someone could help.. I'm having some rendering issues. Basically, no blocks from Tinker are rendering correctly, if at all. The entire smithery, for instance, is invisible, and all of it's icons when in my inventory are mismatched, as are the starting wood consoles (the objects you need paper to create).



    I'm using 1.7.10

    Mods; DamageIndicators, FloatingRuins, Atum, ExtraUtils, Fossils&Archeology, IguanaTweaks, InvTweaks, IronChest, Jabba, LostBooks, VoxelMap, MoreFurnaces, Morph, MystCraft, NEI, Optifine, HarvestCraft, SimpleRecipes, Ruins, StorageDrawers, SuperCraftingFrame, and of course, Tinker's Construct

    Here's a link to the console log; http://paste.ee/p/WBM8Q

    Images;





    That is exactly what happens to me althought most of the mods I was using were more tech related.
    Wait... hmn perhaps this has to do with TC's known lack of cooperation with optifine.
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    The only bug I can see with the beta of version 1.8 is that it causes alot of mod blocks to act very weirdly. Examples are ine the case of tinker blocks full blocks turn invisible along with just about most of the other full blocks from other mods when this is installed other times usually with the half blocks from natura so far they sometimes change to a different half block when placed.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10][4.7.0][Flan's Mod]The Dutch Korps Commandotroepen [1.1]
    Nice work but question will these eventually be able to use attachments?
    Posted in: WIP Mods
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    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)
    Is treecapitator going to be updated? If it already is then sorry for my ignorance,
    Posted in: Minecraft Mods
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