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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    I kinda like this, but I would personally go a Different route, how about the masters can’t damage each other at all because they keep blocking, parrying, and dodging each other’s strikes


    the player can then intervene by striking one the masters, creating an opening for the others attack, you’d repeat this a few times before you manage to defeat one of them


    the danger would come from the fact that they’d hurt you indirectly, you can get caught in the middle of their attacks

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Yeah that’s inline with what I was thinking, two masters who differ greatly but are still evenly matched, one can’t take out the other without the players help

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    I’m glad you like it so much, one more idea I had for a potential design choice is to base them on two opposing elements or themes, like a fire and ice mage duel, or a weapon master brawl with one armed with a shield and the other armed with a spear, light and dark, earth and sky, something like that

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    I’m not sure where to go with this concept but how about a mini boss battle with two mobs that are locked in combat with each other, and you just get caught in the crossfire, perhaps you can help one of the mobs win the fight and you’d get a unique reward from the mob you try to help out

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Sweet! I guess you’re a few steps ahead of me haha

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Hey Mowzie, I’m not sure if you’re still interested in making grottols walk along wall and ceilings but I think there might be a way to accomplish this, there is this cool mod called spiders 2.0 that changes how spiders move and climb


    they flip vertically when they climb walls, and can be completely upside down, the mod creator also made it so that they can still pathfind to the player through complicated terrain, maybe you could ask the creator a few questions if you want to


    here’s the link to the mod on forge and stay safe


    https://www.curseforge.com/minecraft/mc-mods/spiders-2-0

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    His description was a “simian guru” so I’m assuming it will be like an old wise monkey with a robe and sash, but I’d like to see it as well

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Ooh now I’m really excited for the stalkers, the werewolf like transformation was a great touch! And crescent shaped blades was my idea! I’m glad you want to incorporate it! The four armed demon monkey is giving me general grievous vibes! The canopy navigating code sounds really complicated we’ll be waiting patiently


    as for the extra moon magic elements you’re thinking of adding, I’m not sure you need anymore, these mobs sound pretty complete to me

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    I’d love to see you’re most recent ideas on the stalker, you should definitely post them soon

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    This sounds a little fun but I feel like it’s a bit much for Mowzie’s mobs, I mean an entire quest system sounds like it can be its own mod all together

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    alright this is pretty cool, however what would a player do once they joined, would they go on missions or do specific tasks, i feel like going this route potentially makes the mobs too complicated, but that doesn’t mean they can’t work

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Maybe the moonlight assassins are a clan of stealthy rouges that can be hired for money, if you pay ten gold or something they'll be your minions for a little while and they’ll help you fight mobs or other players, and maybe if you choose to fight them instead then they’ll drop unique loot like a special crescent shaped blade perhaps?


    Thats what I would do, what do you think?

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from BobMowzie»

    I see, yeah the thinking there makes sense. I'll hold on to it.
    All high-quality ideas, all in my huge backlog of things to implement.

    That's pretty neat. I'll keep it in mind.

    I like the idea of a swamp tribe and murloc-like creatures would be fun. But mechanically you've essentially just re-skinned the Barakoa - a village with a larger stationary boss version, remote magic attacks, the choice of inheriting the boss' powers or controlling the tribe. It's way too similar in its current state, and doesn't carry the same thematic justification. Sorry.

    I don't know what you mean by "disorganized". I don't feel like the level of order in their combat addresses the similarities closely enough.

    Having them mounted on toads or hunt for fish are nice choices, but they don't change the fact that players interact with the mob the same way that they interact with the Barakoa.

    I appreciate the change in tone of the idea! They're kinda neat, but I'm not very excited by them. I'm also not a fan of mobs that drop "hides" and other miscellaneous parts; I have a philosophy that mob drops should be somewhat immediately useful and should avoid the template "[mob name][generic body part]". Sorry, I don't think it's what I'm looking for.

    Sorry, but it just seems a bit random? I don't feel a connection between the design and the mechanic. This isn't really what I'm looking for.

    What would you like to change? I can't make any promises...

    I do as well! But it should have a larger design concept that justifies the mechanic

    I'm open to a moon-themed guild, but the mobs you just described have absolutely nothing to do with the moon. You've also described three completely disparate mob ideas; it would be a stronger design choice to choose one and flesh it out fully, unless you can thematically or mechanically justify the variants.

    These are cool! I can really picture them fitting into the game. Apparently, so does everyone else!

    In describing them, you seemed to have really developed the 'science' behind how they work and function biologically and sociologically. But the idea is missing actual gameplay interest; the ways in which players interact with these mobs is totally generic, no matter how exciting the design idea is. I'd love to see more development in what unique role they play in the game and how an encounter with these mobs will feel unique to player



    Perhaps the mob alerting mechanic is curse cast by some kind of witch or gremlin mob? Basically a magic debuff caused by some kind of mischievous creature

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    How about a pack of camouflaging mollusks that turn invisible and attempt to latch on to you; you’d have to watch closely to see the bubble trails they leave behind to find where they are before they strike! Their beaks can also be venomous so the antidote potion is even more useful


    they’ll be found in open ocean


    they could drop an item called an invisible ink sac that, when consumed, lets the player turn their armor invisible along with themselves


    i got this idea from real life mollusks like cuddlefish and octopi, those two animals can change their color and texture to seamlessly blend in with their environment as if they where invisible

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    I really like the idea of a mob that alerts other mobs to your presence, kind of like a support class

    Posted in: Minecraft Mods
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