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ForgeIRC
Forge IRC is a 100% MinecraftForge compatible minecraft IRC client. Easily connect your entire server or just your client to an IRC channel.
Download - 1.6.2
Download - 1.5.1/1.5.2
Download - 1.4.6
Download - 1.4.5
Download - 1.4.2
Download - 1.3.2
Instructions
1) Install forge
2) Place the ForgeIRC zip in your mods folder
3) Run minecraft once to generator configs, then close it.
4) Edit .minecraft\ForgeIRC.cfg file to your liking (remember to change "connect" setting)
Video Tutorial:
Features:
Reconnect using "/fi reconnect" command
Working color translation
Small simple GUI (Client only)
Channel keys
Nickserv support
/me command both ways
Shows people joining/leaving the server
Shows player deaths (configurable)
report online players for servers
Todo:
- Command ingame to hide yourself from IRC chat
- Commands for ingame ops to kick and/or ban IRC users (configurable)
- Commands for IRC channel ops to kick users in game (configurable)
- Channel administration commands ingame such as topic, mode, etc.
- More GUI options
Changelog:
- Fixed a bug preventing nickserv identification after /fi reconnect command is issued
1.0.16:
- Fixed bug where the first time you chat only to minecraft message is still sent to IRC
1.0.15:
- Updated for 1.5.2
- srg names
1.0.13:
- You can now choose or disable the color for OPs
1.0.11:
- Fixed some crashes.
- OPs are now colored yellow when they speak in game.
- Can now switch between chatting to Minecraft, IRC, or both. (Default F3 key. This will not interfere with debug screen since it's in chat window)
1.0.10:
- Crazy twitch problem fixed.
- Added comment better explaining nickserv username.
1.0.9:
- Fixed crazy /me issue AND crash
- Added /fi ban, /fi unban, and /fi kick
- Fixed weird space issue in prefixes.
- Made putting colors in easier.
1.0.8:
- Now 1.4.2
- Cleaned up Configs significantly
- Added better color translation
- Added colors to contest winner nicks and special peoplez
- SASL support
1.0.7:
- Fixed some Open to LAN bugs.
- Fixed a bug causing problems when joining a server that has ForgeIRC with a client that has a different version.
1.0.6:
- Added "/fi reconnect" command. If your bot becomes disconnected just type that. Requires ops on servers.
- Fixed some problems that prevented IRC messages from being sent to MC sometimes.
1.0.2:
- Fixed a bug where having connect set to false caused problems.
1.0.1:
- Fixed a bug causing messages sent from IRC to stop in some situations
1.0.0:
- Changed to Creative Commons license: http://creativecommo...s/by-nc-nd/3.0/
- Removed pircbot library
- Added my own IRC library
- Configurable prefixes for both MC and IRC for messages and actions
- Users can PM the bot now
- Version reply added
- Changed whois info to include version
- Cleaned a LOT of code up
- bot user is now "fircSrv" when running on a dedicated server, allowing IRC channels to prevent spam with bans.
- Laid groundwork for commands
0.1.13:
- Fixed big formatting problem.
0.1.12:
- very minor bugfix with reconnecting
0.1.11:
- minor color translation bugfix with chr(3)+00
0.1.10:
- added !players command from IRC to display players currently online (SMP only)
0.1.9:
- Bot nick now defaults to player username in client
- Stripping IRC background colors (minecraft doesn't support this afaik)
- Added one missing IRC color control code.
0.1.8:
- Fixed minor color bug.
0.1.7:
- Now translates colors between minecraft and irc instead of stripping them entirely
0.1.6:
- Better color stripping. Less spam.
0.1.5:
- Fixed MAJOR bug where server version didn't work AT ALL
0.1.4:
- Fixed bug involving keybinding not saving once changed
0.1.3:
- Fixed bug where bot would still connect to IRC with connect=false
0.1.2:
- Menu key now doesn't trigger while chat or any other gui is open.
0.1.1:
- Configure the key used to access the gui from the controls menu
0.1.0:
- When joining a server with mod in client side bot will not join channel as normal.
- new client GUI (Shift+TAB for now) to change channels or bot nickname
- long lines no longer get cut off coming from IRC
0.0.9:
- fixed Join/Part IRC reports not following config
- Player death reporting FINALLY seems to work as intended.
- fixed bug where sometimes /me reported to IRC when it shouldn't
- bot now doesn't join channel until you're in game unless it's a server.
0.0.8:
- SSP has in game player join/leave reporting to IRC disabled
- Can now report IRC join/part/kick/quit (configurable)
- Cleaned up the config file
0.0.7:
- Now supports server passwords
- You can now configure whether it shows players joining/leaving the game
0.0.6:
- Fixed bug involving Single Player games opened to lan not showing names.
0.0.5:
- Less amateur hour java - Catching Exceptions
- Handles nick in use problems.
- Reports Player deaths
- Java crash after close is gone
0.0.4:
- When running in client bot now simply speaks as you instead of text here. Name your bot appropriately.
0.0.3:
- Fixed a bug from the last fix! Filtering control character causing client crashes on SMP.
0.0.2:
- Fixed several bugs causing client side to relay too much to the IRC
0.0.1:
- Release
Report bugs to irc.esper.net #ForgeIRC
Soul Shards 2
WARNING: THIS IS CONSIDERED A NEW AND DIFFERENT MOD FROM SOUL SHARDS 1. REMOVE SS1 FROM YOUR WORLD BEFORE INSTALLING THIS
Download - 1.6.4
Download - 1.6.2
Download - 1.5.1/1.5.2
Download - 1.4.6
Download - 1.4.4
Download - 1.4.2
Download - 1.3.2
Soul Shards allows you to create a Soul Shard that absorbs the souls of monsters you kill to be inserted into a Soul Cage later. This Soul Cage is a special block that can spawn the type of mob your Soul Shard contains.
This mod's cages can spawn monsters you can't normally get with vanilla spawners.
Spotlight
Overview
Short instructions are simple. You break vanilla spawners you find in the world to get "Crystalized Soul Essence" look up uses for this item in NEI.
You get the shards by killing mobs with the shadow blade (you require Crystalized Soul Essence in your inventory to get a shard).
The shards are permenant, but you need a CSE for every cage you build.
Right click a cage with your shard to set it's type. Cages can be powered off by providing a redstone signal.
Instructions
1) Install forge
2) Place the mod zip in your mods folder
Changelog:
- Fixed a crash bug involving harvesting the cage after unloading the chunk and reloading it
2.0.14:
- Fixed a crash bug involving explosions
2.0.13:
- Removed soul shard debug recipe
- Cages now remember the type they were when harvested. You can't change them once typed
- Removed blank soul shard from creative to prevent bug reports that aren't actual bugs
- Slaved for hours over ridiculous problems that ended up being solved by adding 1 line of code
2.0.10:
- Fixed build system
- Fixed version
- Fixed missing mcmod.info
- Properly naming jar
- Fixed soul cage hardness
- Fixed redstone signal not working on soul cage
v2b3 - first public release
Recipe Remover
Recipe Remover is a tool for server admins that allows you to remove recipes for items or blocks you don't wish to be allowed on your server. It is 100% Forge compatible.
Removing a recipe is simple. Just create a list of the itemid or itemid:meta's you want to remove and place it in the config. Example:
removedIDs=57,62:3,32
Download - 1.4.6
Download - 1.4.4
Download - 1.4.2
Download - 1.3.2
Changelog
- Fixed recipes being removed from 1.4.2 that shouldn't.
*ForgeIRC Soul Shards, and Recipe Remover are protected under the Creative Commons Attribution-NoDerivs 3.0 Unported (CC BY-ND 3.0) License which can be found here: http://creativecommo...s/by-nc-nd/3.0/
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Maybe the Xycraft tanks could hold less for the same space, or maybe the recipe could be extremely expensive. Really, I don't see anything wrong with requiring a nether star to make a 10x10x10 tank out of whatever materials I want.
1
There is just so much to love in this mod. Fire swamps, Lich towers, the dark forests, etc. This mod has become something that I find to be absolutely essential to the adventuring aspect of Minecraft.
In other words, your work on this mod has made my life a little better. For that, I thank you.
2
Heh, or it could just take a year to get released.
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Why not make them similar too the real animal?
They are extremely stupid beasts, known for stampeding away from someone that shouting, but will sit still and graze while other Bison in the heard are being shot.
Basically, making it so the entire group runs from you if you approach without sneaking, but attacking them wont cause them to flee. (Basically making bows the easiest way to kill them). Also, they would fall off any cliff not caring about how much damage it would deal to them.
Having them spawn extremely rarely, but when they do, they would spawn in very large groups.
Oh, and any thoughts about having your bee mob intigrate with the Bees from forestry? That could be really cool, if done right. (and if SirSengir likes the idea).
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Yes, it is impossible for me to empathize with you. You have a horrible sense of entitlement. You didn't pay for this mod. You paid for Minecraft. A mod author does not, and should not, try to act like a devolper for a game. The goal is not to sell a lot copies, the goal is to make a mod. If you don't like it, then don't use it. If you do like it, then you have to use it on their terms. This isn't a business, it is charity.
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If you are upset that a mod you like isn't updating fast enough for you, then you have an unwarrented sense of entitlement. Simple as that. You are not entitled to anything, ever. Deal with it.
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I would also like to point out that the mod authors themselves are not being dicks about the lack of an API. They make do. The people that make idiotic claims against Mojang aren't even the people that would USE the API. The idiots hating on Mojang are leeches, they only care about being able to install their mods easier.
Guess what? That problem is now solved. Just use the FTB launcher or MultiMC.