thx guys, can say only that is wasnt hardware problem. I have upgraded that desktop (totaly all) and problem wasnt gone. So i have decided, that there is no bug that can survive new windows. Clean and fresh Win7 and no 1, 3 and 4 problems, as i can see atm.
Still have no idea about the source of that.
well, no. It's still there =D
But much less now, during dawn or dusk mos of time.
1. Because of wrong chunk section culling for shadow. No fix at this time. I will fix it in the future.
2. Bug in beta 6 ? Try beta 7.
3. Probably the edge of render distance. No fix at this time.
4. One workaround is to make block-breaking textures in resource pack transparent in non-crack part.
OpenGL have not enough memory. Try allocate less RAM for JVM or use lower resolution texture.
What is your texture resolution ?
I'm still not picking up on why 2 machines are running fine, and the other isn't..
What if you backup your saves folder, dump the %appdata%\.minecraft folder, and then copy that folder back from your NB to your Desktop? If that doesn't work, it has to be something with the video card/drivers/directx/opengl/cuda/physx.
thx guys, can say only that is wasnt hardware problem. I have upgraded that desktop (totaly all) and problem wasnt gone. So i have decided, that there is no bug that can survive new windows. Clean and fresh Win7 and no 1, 3 and 4 problems, as i can see atm.
Still have no idea about the source of that.
What OS are you running on your desktop vs. your notebook?
There has to be some difference?
The version of forge, or the display driver version? something...
yeap, different OS (8.1 on notebook) but i haven't that problem on my second desktop (except fps drop to 10... half-dead video card).
I really dunno what to do. My wife gonna eat me soon, cause she dont want to play without shaders now =_=
I have tried same forge and drivers versions. Clean install of fresh minecraft without any mods.
VashM16 is talking about the Minecraft Video Options....
So, you have tried 320.00, 320.18, and 320.49 drivers from nVidia?
We aren't using OF, so the only thing in the nVidia CP that needed to be configured was the 'threaded optimization'. I still have mine off, but because there isn't any OF support yet, it shouldn't matter.
Have you tried the video option settings that VashM16 has recommended?
I had crazy problems with flickering textures when Advanced OpenGL was ON, turned it OFF and all good. Also my Graphics are on Fancy.
I've never had to use 'new block breaking' but it basically fixes an issue where light flashes through the block every time you hit it (through the cracks).
yes, i understood this. i mean i have tried 1000 of ways to fix it, ingame or system, or even hardware. nothing changed. Advanсed OpenGL was the fist i have to turned off.
Sry if something is not clear, cause my english is really terrible.
1. Turn advanced OpenGL to OFF
2. This may also be a problem with advanced OpenGL
3. Also... advanced OpenGL
4. Try turning off or on the "new block breaking". It depends usually what pack your using but some support it and others don't.
Thanks, but no. I have tried every imaginable variation of settings.
Different drivers - same result.
Different driver settings - same result.
1 - flickering shadows at a certain angle (quite often) or just disapearing, when you turn the camera.
2 - animals at a distance have flickering textures (on the bump-shadow-vaving shader)
3 - "flashing" chunks on the horizon (pretty rare, but very noticeable)
4 - when you are breaking a block, it is shaded with light separate layer (always)
tested with beta6 and forge 804-18-35-37-40, same result.
cause at least 50% of MC gamers can't chat ingame?
"Adding approximately 65,408 or so new characters isn't exactly something I would like them to spend time doing"
=>
"MC ... needs another method of text rendering"
(sry, my language proficiency is too weak for constructive discussion. I think i just havn't undersatd you correctly)
Yes, i know the root of thi problem, but using bitmap for text is good in a small indie game.
MC now is a world-wide famous project, and need another method of text rendering.
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well, no. It's still there =D
But much less now, during dawn or dusk mos of time.
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thx guys, can say only that is wasnt hardware problem. I have upgraded that desktop (totaly all) and problem wasnt gone. So i have decided, that there is no bug that can survive new windows. Clean and fresh Win7 and no 1, 3 and 4 problems, as i can see atm.
Still have no idea about the source of that.
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yeap, different OS (8.1 on notebook) but i haven't that problem on my second desktop (except fps drop to 10... half-dead video card).
I really dunno what to do. My wife gonna eat me soon, cause she dont want to play without shaders now =_=
I have tried same forge and drivers versions. Clean install of fresh minecraft without any mods.
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yes, i understood this. i mean i have tried 1000 of ways to fix it, ingame or system, or even hardware. nothing changed. Advanсed OpenGL was the fist i have to turned off.
Sry if something is not clear, cause my english is really terrible.
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Thanks, but no. I have tried every imaginable variation of settings.
Different drivers - same result.
Different driver settings - same result.
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1 - flickering shadows at a certain angle (quite often) or just disapearing, when you turn the camera.
2 - animals at a distance have flickering textures (on the bump-shadow-vaving shader)
3 - "flashing" chunks on the horizon (pretty rare, but very noticeable)
4 - when you are breaking a block, it is shaded with light separate layer (always)
tested with beta6 and forge 804-18-35-37-40, same result.
GTX570 320.49
Can't reproduce on my laptop with GT730m
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Really awesome mod, exploring it about 2 weaks with wife.
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We still here...
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Vielen Dank für Ihre Unterstützung.
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"Adding approximately 65,408 or so new characters isn't exactly something I would like them to spend time doing"
=>
"MC ... needs another method of text rendering"
(sry, my language proficiency is too weak for constructive discussion. I think i just havn't undersatd you correctly)
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MC now is a world-wide famous project, and need another method of text rendering.
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I'm afraid we will see unicode in MK only in release build =(
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ctrl+v
tweet
Thanks a lot)