Did a few more Tests in Forge 1.12.2 for a yet untitled Teramia spinoff. More details about this project in a few months.
Dwarf in his shed. [Catacombs]
He is a dr with an obsessive desire to develop a cure for a rare disease. He settled deep underground in order to experiment on humanoid test subjects. You can suggest to help him catch one of his mutated subjects who fled into a nearby sewer.
Here is a list of some additional/optional mods one can add to the modpack to increase difficulty or to enhance visuals.
None of them is featured in the provided modpack.
The Camping Mod
Here are also 2 additional ressourcepacks I suggest to use when playing the map.
Most of the creatures which spawn during night-time have been replaced with custom entities like Cannibals, Zombies, Werwolfs or Vampires.
Hostile wildlife like tigers, bears etc. or thiefs/bandits aren't affected by day or night.
It also depends in which part of the map you are.
There are no rules. You can treat it like a survival map if it suits your taste.
Teramia Beta I V.1.1 is now available
-Fixed a bug in a location near the starting area which sometimes caused the game to crash.
-Added a bit more iron ore around the starting area.
-Added imperial guards to a fortress near the imperial settlement.
-Replaced a thief npc in the Talos Mountains.
-Added more wolfs in several locations.
-Various other bugfixes
Teramia Beta I is now available.
-Download and install latest Forge 1.7.10 version.
-Unzip Teramia Beta I
-Open MC folder
-Map folder -> Saves
-Mods -> MC Folder
-Custom Npc's -> MC Folder
Going to cut certain quests, dialogues and other planned elements from this update in order to release a playable version this month. I hope so.
Shop to buy summoned creatures and mana canons.
Different types of Mana Canons have now been implemented. They are sometimes used by enemies and can also be purchased in various shops.
Jungle Sneak Peek
One of the new devices the player can purchase during the course of the game. This particular machine is an insect-like robot which explodes when it comes in contact with an enemy.
It can also see enemies around corners and respawns after an ingame day has passed.
The player can transport/spawn them by using soul stones.
Machines are powered by mana moduls and cerebral units/crystals.
They don't operate via AI but rather on the unconscious/subconscious. By tapping into the unconscious via extracting essence into a cerebral unit an experienced alchemist, sorcerer or engineer can program it to suit a specific task. This can also be done by using a conscious mind, but is illegal due to its idiosyncratic nature and various moral reasons.