I wish for a universe exactly the same as this one sans the possibility of corrupted wishes, as well as free transportation between that universe and this one.
Of course, no game is complete without rules. So here they are.
Basic Rules
There are two sides of players: the Antagonists and the Protagonists.
The Antagonists, at the beginning of the game, must elect a Lead Antagonist, then start concocting a Plan and preparing to enact it.
The Lead Antagonist has an uplink which he can use to buy or sell objects.
Once the Antagonists make too much noise, the Protagonists show up.
They prepare for an invasion and, well, invade.
Rule Zero: I cannot say this often, or loudly, enough. This game is roleplay-oriented: Metagaming is NOT allowed. I will try to minimize possibilities for metagaming but I cannot be foolproof. If you break this rule I can make bad things happen to you.
Charging is implemented, and is similar to DTG.
You cannot hold an unreasonable amount of items.
You can take as many actions as you want, but if I decide that you can't do that many fast enough, I will invalidate the later ones. No double posting, though.
Antagonist Rules
At the beginning of the game, you must elect a Lead Antagonist.
This Lead Antagonist is in charge of managing the Uplink and Plan.
You may use the Uplink to contact Zero, an NPC that I control.
You start with 500 credits. You can ask Zero for an item and he will give it to you for credits.
Likewise, you can give him an item and he will give you credits proportional to the value of the item.
In order to save time, more rules will be revealed as they become applicable.
/in to join. You can request to be a backup mod. You must choose a side to start (Antag or Protag). Be aware that Protags will not be able to do anything at first. Make of that as you will.
The game will start once a fair number of Antags (~5) have joined.
There are two player controlled sides: Antagonists and Protagonists. The Antagonists have a Plan to accomplish some sinister objective. The Protagonists want to stop them.
The game starts with the Antagonists preparing. They have a Lead Antagonist, who has an uplink to buy things. They can gather resources through a multitude of ways, build a lair, you get the idea.
Once the public notices, the Protagonists get to prepare for an invasion. They have an uplink, but can only get things before invasion. Then they invade.
The game is roleplay oriented; you (in game) do not know anything you shouldn't be able to.
The Antags and Protags have their own threads to minimize metagaming.
0
The first rule is that I can't tell you any of the other rules.
??? 100/100
0
Granted! The universe is destroyed, thus ending the distortion!
I wish for a new universe.
0
Deleted because it doesn't actually hatch.
Air.
0
Granted, but you suffer the fate that many other people who made the same wish did; it fails while you are flying and you fall to your death!
I wish for Friend Computer to show up.
0
Deleted for not being powerful enough.
Ice.
0
As the clouds part, the townspeople go about their business, completely oblivious to what is happening, or what is to come.
Out of the mist, 2 people bent upon inflicting their terrible will upon the will emerge.
ScorpionXR64.
And UltraCraftGames.
As they say, three's a crowd.
Of course, it will take more than a crowd to initiate the overlord initiative.
Two more, to be precise.
0
I wish for a universe exactly the same as this one sans the possibility of corrupted wishes, as well as free transportation between that universe and this one.
0
Granted, but it roasts you! (You didn't say that it would have any special loyalty to you...)
I wish that wishing worked.
0
Granted, but it only works with descriptions with EXACTLY 1000 words! Since this almost never happens, have fun with your newfound power!
I wish that wish-granting entities be required to interpret wishes in accordance with the wills of the wisher.
0
Evil is brewing on the horizon...
A lair is being built...
Someone is hatching a devious plan...
And it's you.
Of course, you could also try to stop said plan.
Your call.
Of course, no game is complete without rules. So here they are.
Basic Rules
Antagonist Rules
In order to save time, more rules will be revealed as they become applicable.
/in to join. You can request to be a backup mod. You must choose a side to start (Antag or Protag). Be aware that Protags will not be able to do anything at first. Make of that as you will.
The game will start once a fair number of Antags (~5) have joined.
0
This is actually a way to get feedback so I can make modifications.
0
Why is it called that? Because I want feedback.
Game Concept
There are two player controlled sides: Antagonists and Protagonists. The Antagonists have a Plan to accomplish some sinister objective. The Protagonists want to stop them.
The game starts with the Antagonists preparing. They have a Lead Antagonist, who has an uplink to buy things. They can gather resources through a multitude of ways, build a lair, you get the idea.
Once the public notices, the Protagonists get to prepare for an invasion. They have an uplink, but can only get things before invasion. Then they invade.
The game is roleplay oriented; you (in game) do not know anything you shouldn't be able to.
The Antags and Protags have their own threads to minimize metagaming.
Version 1.0.0
What do you think?