• 0

    posted a message on BetterBeginnings Mod Reborn

    How is the compatibility with CraftTweaker in 1.9/1.10.2?

    Posted in: WIP Mods
  • 0

    posted a message on VaultCraft FTB Server [Mindcrack Pack] [2GB] [Whitelisted][No Lag][24/7]
    Name: I prefer not to share privite info

    IGN: Datasoy

    Age: 15

    Skype: Dont want to share it here. will tell if I get accepted

    I dont like people griefing. Its rude and childish. People spend time building and its not right to just destroy it

    I dont have much experiance with FTB: I know how many of the mods work but Im not good a using them. Im looking for a friendly server that has players who are willing to help me

    Im am curently not in a position to donate. I might me able to in the future

    I was thinking automating the production of many things and having an enderchests full of resources so people can get any resource at any time.
    Posted in: PC Servers
  • 0

    posted a message on RadarBro (GUI Mob/Player Radar)
    I Installed the mod and modloader but the minimap doesnt show up and nothing hapens when I press R
    Posted in: Minecraft Mods
  • 0

    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    I cant instal it. I done everythign in the video step by stem and the FML stays at 0%. Dont know what to do
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    I cant get it to work. I am using the latest 1.5.1 release because I want to run it with the Aether but it crashes even when I remove all other mods. Aether alone works fine. I have forge, I deleted Meta.INF, I also have Player the 1.5.1 versions of Platyer API and Platyer Render API if it matters.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Im useing MagicLuncher to Install NEI. I did Install CodeChickenCore and NEI and Forge, Forge first, then CodeChickenCore and NEI last. It says "no mod found" for CodeChikenCore and crashes the game when I open my Inventory. What am I doing wrong?
    Posted in: Minecraft Mods
  • 0

    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    Can you update this so it shows wich huts
    Posted in: Minecraft Tools
  • 0

    posted a message on Survival or Compatitive
    I crerated this masive hand build cave system with amazing seenary, a lot of ores and an extreamly hard dungeon at the bottem.

    I had my plans to turn this in top a compatitive map wheare 2 teams figh in this cave system but Now when I think of it It might be better to leave it as a basic survival map and give the player a bunch of chalanges to camplete. Or maybe I might do both but Im not sure how the comunity feel if I use the same cave system for both maps.

    I need sugestions. What shud I do?

    1- Make a 2 team compatitive PvP map
    2- A basic survival map with a bunch of chalanges to complete
    3- Both
    Posted in: Maps Discussion
  • 0

    posted a message on Ideas for Contest rewards.
    Mojang organises a lot of contests lately and they usualy give free things as rewards like t-shirts or tickets to minecon. I think what they need to do is give in game acsesories such as capes,hats eg. And also ımplement a acsesories section to the main menu or minecraft.net so you can turn your hard earnd acsesories on and of.

    Please respond with your ıdeas. Feedback woud be much appreciated.
    (Sory for my bad english)
    Posted in: Suggestions
  • 0

    posted a message on The Updates Are Getting Retarded
    The features Jeb and Dinerbone added is absulutely awesome. Notch did add some cool things but Notch did put himselfs in a role of a king and it seamed imposable to interacting with them but Jeb and dinerbone did keep themselfs acsesable to public
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Who thinks witches in Minecraft is a bad idea?
    The witches woud be awesome if they make it so witches spawn in villages and hide in theare hauses and villagers will kill the witch if they find her. And you if you find and kill a witch you actualy gain infulance in the village. Also witches woud trade potions with unobtainable effects but tradeing with them lowers your infulance
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Video - 12w38a Weekly MINECRAFT Snapshot - New Sounds and NEW MOBS
    Quote from RowdyArt

    I LOVE this game and its creators, but that witch is just stupid!I'm not trying to hate on Dinnerbone's designs,but the witch is just a terrible addition to this game in my opinion.


    The witch can turn out to be an awesome addition if they make it so witches spawn with villagers inside the villages with normal villager costume with a slight giveaway and they will try to sabotage your plans in the village. So you have to check all the new villagers to see if they are witches. They will trade potions to you but if you trade with them the infuluance you have in the village decreases. You also get infuluance if you kill one. Once they were hit they will reveal themselfs and show theare true texture. But witches spawning at night randomly is a terrible idea
    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on 12w38a Beacon Texture?
    The old one was way better. <the curent one doesnt realy mach the crafting recipy. But I did like the new light beam
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Improved Mob AI
    Quote from Cephrus

    Well then, use old days and restore the old combat system.


    I love the new combat system. and I love the combat it brings. I just think it makes it easyer. this is just an idea to make the game balanced without removeing the new combat mecanics
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Improved Mob AI
    Quote from Cephrus

    To perform this, you'd literally have to modify half of minecraft's code.
    Not worth the time.


    I may be alot of work but What it will add to the game is totoly worth it. Going out at night used to be a endgame thing wheare the second you step outside your house your gonna get owned by the mobs. Since 1.8 the night is not that dengereous anymoore. Dont get me wrong I love the changes after 1.8 and I love the new combat system but it makes the game too much easy, we need another element to balance things out. Many peaple are aweare of this isue but theare suggestions are usualy things like "Aww this game is too easy, lets get rid of all the food exept zombie flesh" Wich is absulutely stupid. What I suggested is another way to balance things out without makeing the game worthless.
    Posted in: Requests / Ideas For Mods
  • To post a comment, please .